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Cart #ioncelciuc_snake-0 | 2024-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this little game and I wanted to upload it so I can find it in the splore, in the findable section.
I was curious about the process.
Can someone help me with a little tutorial on how to do that, please?

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2 comments


Cart #mariwyd-4 | 2024-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mari Lwyd's Festive Rap Battle

My second entry to the Pico-8 Advent Calendar Game Jam is Mari Lwyd's Festive Rap Battle.

Mari Lwyd is a Welsh tradition that sees a group of people go around houses in the run up to Christmas, singing to be let in for food. The homeowners sing back excuses to not let in Mari Lwyd until you run out of excuses and let Mari Lwyd in. It's used to collect food for the food bank.

This is a simple rhythm game where you need to match what Mari Lwyd sings to you.

How To Play

⬅️⬆️⬇️➡️❎🅾️: Press the buttons in the sequence Mari Lwyd sings to you. One mistake and Mari Lwyd will steal something from your fridge!

[ Continue Reading.. ]

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3 comments


Cart #pico_kombat_2-0 | 2024-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello everyone! ☀️

Sharing my first project for PICO-8 platform. This game is inspired by a classic 90s fighting game franchise. I aimed to port as many original elements from the source game as possible within the limitations imposed by PICO-8. Some elements were left out as I reached the maximum token limit, however, I am very satisfied with the results achieved.

I hope you enjoy the result and find at least a few moments of fun and nostalgia. I look forward to your comments!

Source code: here

Controls

⬅️ walk backward
➡️ walk forward
⬆️ jump (use ⬅️ or ➡️ for direction)

[ Continue Reading.. ]

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3 comments


Cart #rocketgameprototype-0 | 2024-12-14 | Code ▽ | Embed ▽ | No License
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i started to make a game but i dont know what to do with it, thinking a racing game or timer collectathon? if yall wanna download it any lmk what you think that would be apreciated. world gen is also fucky - you can pause with p and hit new map if the map you have sucks

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4 comments


Play my crappy flappy bird clone

Cart #rudybird-1 | 2024-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


has anyone figured out what the input fields for the map function are yet?

1 comment


Part of the 2024 Pico-8 Advent Calendar.

Cart #dredds_snowball-12 | 2024-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Roll your snowball down the mountain. Make it as big as possible by the time it reaches the bottom. Who can make the biggest snowball? Post your best scores below...

How to Play

Steer your snowball as it rolls down the mountain. It collects snow and gets bigger as it rolls through the snow. It loses snow when it hits an obstacle or rolls over bare ground. You can jump over low obstacles and go under trees without damage if your snowball is very small. Moguls will launch your snowball into the air. You cannot steer when in the air, and don't collect snow, so time your jumps carefully.

You are scored by the size of your snowball when you reach the bottom of the mountain.

Your progress down the mountain and current size of your snowball are shown at the top of the screen.

Collect presents to get a temporary power-ups:

  • Heavy: Your ball will squash moguls. The snow from the mogul will be added to your snowball.
  • Ghost: You pass through obstacles without damage. Your ball is semi-transparent while in ghost mode.
  • Slow-mo: Your ball travels more slowly. This makes it easier to avoid obstacles and and gives you more time to pick up snow.
  • Sticky: Your ball collects snow faster.

Your ball emits magical sparkles while a power-up is active.

Controls

left/right: steer
🅾️ or ❎: jump

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4 comments



Hello, everyone! I'm back with another Quick 'N' Dirty cart!

This time, I've put together a little planet generation and rendering system I'm looking to use in a bigger project. From the cart's intro comments:

This is a very very work-in progress planet generator. I'm not (yet) going for huge 
amounts of complexity or variation in my texture generator. Rather, right now, I'm
working to make as *performant* a planet generator and renderer as I reasonably can.

To generate terrain, I'm using the diamond-square algorithm to rende a 64x128 pixel
heightmap on the bottom half of the sprite sheet, which is mapped to the bottom half
of the PICO-8 map. To help ensure that we're not impacting performance, I've added some
break logic to the rendering routine that lets us stop processing once we hit a
certain CPU threshold, spreading the work across a few frames. This is fast enough that
planets render in well under a second, even with the added overhead of the break
logic.

Of note here is that planet generation is entirely deterministic and stems from a
single seed value. If you want to build a galaxy of planets, all you need to do is
store a number per planet and re-render them on the fly.

To render, I'm relying on tline to draw a linearly-banded UV map that reads from the
bottom half of PICO-8's map and draws a series of horizontal tlines across the unit
circle. At higher rotation rates, this is very obviously not an accurate way to draw
a sphere, but it *is* a blazingly *fast* way to do it, and at slow enough rotation
rates, it's good enough to fool the casual observer. Rendering times increase as the
planet grows, but even when the planet takes up most of the screen it only eats about
30% of the standard update cycle's CPU time.

Future improvements will be focused on adding some good variety to the planets being 
generated, along with features like polar regions and wind/precipitation-based biome
coloring.

Arrow keys to zoom and control the speed of rotation; O/Z to generate a new planet.

Have fun!

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4 comments


Cart #binaryeye_coda_10-0 | 2024-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Caverns of Dark Adventure is a traditional roguelike for PICO-8. You've become lost in an unknown cave system while collecting luma crystals for your village elder. Gather more luma crystals to light your way and escape the dangerous caverns!

Use the directional buttons to move. To ascend a passage or pick up an item, press X. To attack a creature or harvest luma crystals, move in their direction. To wait a turn, press X. To wait until fully healed, hold O and press X. To view your inventory, hold O and press up. On the inventory screen: To select an item, press up/down. To equip, unequip, or use an item, press X. To drop an item (if unequipped), press right. To return to the main screen, press O. For more information see the manual:

[ Continue Reading.. ]

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8 comments


Cart #bob-0 | 2024-12-12 | Code ▽ | Embed ▽ | No License
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THIS IS IMPOSSIBLE!!! DO YOU DARE FACE THE ORANGE PIPES!!! CAN YOU GET PAST THE ORANGE PIPES!!!! WILL YOU GET PAST THE ORANGE PIPES!!!! TRY. ONLY IF YOU DARE!!!!!!! MUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!
gl :)

this was made by chatgpt

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1 comment


Cart #jumpingadventure-0 | 2024-12-12 | Code ▽ | Embed ▽ | No License
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this was made by chatgpt

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1 comment


Cart #redblock-0 | 2024-12-12 | Code ▽ | Embed ▽ | No License
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This was made by chatgpt

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1 comment


lbc
by Helper
Cart #lbc-2 | 2024-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a small mods of celeste in 64x64 cuz I was on a low budget :)

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1 comment


Cart #snowflakedesigner-2 | 2024-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Make perfect snowflakes and listen to lovely holiday music

Created for the 2024 PICO-8 Advent Calendar


Thanks to @bikibird for organizing the Calendar and providing feedback


P.S. If you'd like to use any of the music from this cart, let me know and I can post the songs separately -- songs 2 and 3 are buried in spritesheet/map data so a bit hard to get at.

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11 comments


Cart #ablobjourney_0_906-0 | 2024-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Blob Journey

Is a puzzle platformer with a pinch of Sokoban

Help Blu to accomplish his initiatory journey throught the Volcano, you'll need thinking and reflexes !

  • 30 levels
  • just one button to do all the actions
  • portals, switchs, doors ...
  • a lot of gems to collect
  • find secret passages
  • compare your highscores with other players
  • speedrun.com challenge (soon)
  • the first 17 levels are like a progressive tutorial, the following are more challenging !

More levels to come, stay tuned...

Your comments are very welcomed, game ballance, game mechanics, gfx, sound, music... 🙏

Manual :

[ Continue Reading.. ]

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0 comments


Can Someone please tell me if its even possible to get the spritesheet into a png image.
doesn't have to be png can be any format that can be somehow formated to a png.
I cant even find the gfx file on my file Explorer (not the picotron one, the real one).
The only way I know, would be to make a screenshot of the map where all the tiles are, but is this really the only way?.

thanks in advance

3 comments


Cart #ktukogosi-0 | 2024-12-12 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Previous versions and demos of climb celeste

If you have found this without playing the original climb celeste mod, here is the current version:
https://www.lexaloffle.com/bbs/?tid=146011

DEMO CARTS:
v0.3 (6 berries)

Cart #climbdemo3-0 | 2024-12-11 | Code ▽ | Embed ▽ | No License
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v0.2 (2 berries)

Cart #hikatazibi-0 | 2024-12-10 | Code ▽ | Embed ▽ | No License
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v0.1 (2 berries, the same cart as 0.2, just a different name)

Cart #democlimbcart-0 | 2024-12-12 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Hi everyone,

I would like to call functions within a table from within a for loop. The type of loop I want to use is as follows;

for x=#enemy,1,-1 do
  enemy.restoreenemybg[x]()
end

No matter what combination I try, I just can't get it to work.

FYI - The reason I'm using this type of for loop is because I need to loop in reverse. The following version doesn't allow this.

for e in all(enemy)

I would really appreciate any help on this.

Many thanks,

4 comments


To-Do List

1.Player Upgrade Module (Completed)
2.Boss Implementation(Completed)
3.Implement ~10 Different Enemies
Lower priority for now, continue refining the implemented enemies
4.Victory and Results Screen(Ideas are in place, but not yet implemented)
5.Design ~10 Levels with Progressive Difficulty
Initially planned for 10 levels, now planning for 5 levels, with adjustments to the monster ratio and quantity in different levels
6.Create a Cool Boss Death Animation(Completed)
7.Balance Game’s Stats
Properly balance all game stats

Bug Fixes

Known bugs fixed:
1.Player still took damage from bullets during invincibility period (Fixed)
2.Boss did not deal collision damage to the player (Fixed)
3.Game restart didn’t properly initialize some variables
4.Incorrectly awarding experience to the player when clearing monsters at the end of a level (Fixed)
5.Holding the attack button and entering the upgrade screen automatically selected the default option and exited (Fixed)

[ Continue Reading.. ]

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