I got this idea a week or so ago and got curious if Speako8 could sing. Turns out it can! It's my homage to 2001: A Space Odyssey. The idea is Hal 9000 is now in heaven with Daisy, (who of course was built by Bell Labs) on a bicycle built for two.
Thanks to @bikibird for speako8, making this possible.




My Pico-8 remake of the glorious Thunder Castle by INTV Corporation (1985) for Intellivision, with some quality-of-life improvements.
Manual
The vintage game manual is available as PDF file in the Thunder Castle Itch.io page here

TL;DR
⬆️⬇️⬅️➡️ move
⭕️/❎ [Z,X,C,V] Action button
Touch the flashing creatures (bats, rat and skull) to energize your knight in order to slay all the guardians (Dragon, Sorcerers and Demons). Collect and use at your advantage the magic objects that appear (details in the manual above or in the Pause/Enter menu choose "CHEAT SHEET" for a quick in-game help).







A calendar for when you need to know what day of the week any date is on but don't want to leave Pico-8 for some reason
⬆️/⬇️ change year
⬅️/➡️ change month
❎/🅾️ change day
❎+🅾️ toggle day highlight
Allows years between -32767 and 32767 because why not?
Disclaimer: This is NOT a historically accurate calendar. This is a Proleptic Gregorian Calendar, a calendar which gives Gregorian dates to all days, including those before it was introduced on October 15th, 1582. Credit to @RealShadowCaster for pointing this out to me




Collect coins and race against the clock as you traverse 4 unique levels in Oscar's Adventure! Do you have what it takes to beat the fastest times?
Controls
Action | Keyboard |
---|---|
Move | Left/Right |
Jump | Z/C |
Crouch | Down |
Slide | Down + X |
Pause | Enter/P |
Pro Tips
- When you jump while performing a slide you can carry the speed of the slide into the air. Try using this technique to reach those hard-to-get coins.
- Press Pause to access some additional options, like toggling the ghost player and Restarting the level.
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hey everyone, having some trouble.
im trying to make it so that when you collect the emerald a bit into the first level, it prints "gem get!" next to it.
however, when I collect it, nothing happens.
i would also like the text to disappear after a few seconds. how would I do that?
the emerald code is in tab 5 under function upickups2(). apologies if any of the code is difficult to read, I'm pretty new to this.
also, any further feedback for the game is much appreciated!
(please don't mind the door sprites at the beginning of the level, its just for debug purposes so that I can test level 2 quickly!)



Cocktail Hour
Inspired by true events, Cocktail Hour is a game built to prepare you for real life social events. Your mission: sneak around a party venue and eat as many delicious hors d'oeuvres as you can while avoiding having a conversation with anyone.
However, Aunt Ethel hasn't seen you since before you left for college and she's determined to ensure you miss every single Pig-in-a-blanket and slider and shrimp cocktail there is.
Run, hide, and eat.
Controls
Move using the arrow keys.
X allows you to grab food, only while standing still.
Tips
- When you grab food your score multiplier increases by one. However, entering a conversation can reduce your multiplier or eliminate it completely with bad timing.

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Japanese is output using a custom font.
Also, voiced consonants and semi-voiced consonants(濁点・半濁点) are adjusted to be placed at the top of the characters.
jprint('かわいい いちこ゛た゛いふく さん♥',14) -- Usage is the same as for print(). |

ぁぃぅぇぉ
,ァィゥェォ
does not exist as a character in standard Pico-8.
Therefore, we have rewritten the default emoji as shown in the table below.
'ぁ' > '…' ,'ぃ' > '➡️' ,'ぅ' > '★' ,'ぇ' > '⧗' ,'ぉ' > '⬆️', 'ァ' > 'ˇ' ,'ィ' > '∧' ,'ゥ' > '❎' [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=155450#p) |


--functionsetup playeranim = 1 timer = 0 function _init() end function animspr(x, y, fps, start_frame, end_frame) timer = timer + 1 if timer >= 30 / fps then playeranim = playeranim + 1 if playeranim > end_frame then playeranim = start_frame end timer = 0 end spr(playeranim, x, y) end function _update() end function _draw() cls() animspr(60, 60, 4, 1, 3) end |
how this works: animspr(x, y, fps, start_frame, end_frame)


Hi, this is Kokins, my entry for Ludum Dare #56.
The theme of the jam was "tiny creatures" and I decided to go for a virtual pet game, similar to Tamagotchi which I played as a kid. In the game, you care and raise a kokin, a cute small creature.
There are two goals in the game:
- Raise your kokins until they reach adulthood and they can live on their own in the kokin reserve.
- Collect all kokins! Depending on how you raise your kokin it will grow up in a different way. Can you find them all? :)

Hello everyone.
First of all, I apologise if my code is a mess. I am learning to code and although stuff sometimes work, I don't fully understand why.
I am doing a game with a procedural map where there are buildings, and each building might or might not be a level. When generating the buildings I attach a level object to it if it is a level and I am printing underneath the ones that are levels, as well as the x and y coordinates and what level number it is.
The game is meant to have the following objects and relationships
Player (obvious)
A Building object > a level object > a combos object > multiple combos objects


My LD56 Compo entry—nurture your tiny creatures! Gather fish and deliver them to groups of hungry baby penguins.
Fish must be within the drop-zone (the region surrounding a group of baby penguins) upon dropping. Delivering multiple fish in one go yields combo bonuses, and there's no penalty for delivering more fish than requested (given it fits in the drop-zone).
Spikes periodically emerge from beneath the ice due to climate change or something, and (dangerous) baby seals occasionally roam. Mis-dropped, uneaten fish will spoil and create additional hazards. Health is lost upon touching a hazard, or when failing to feed a group of baby penguins (because heartbreak). Touching a hazard also automatically mis-drops your held fish.





Controls
Z/C to jump
X to bunch up / hoist / throw
Save 4 creatures in each room to progress to the next level (not everyone needs to make it out alive!). Grab a key to open the door, but the player can not enter until 4 creatures have passed through. To restart at any time, press ENTER and choose "restart level".

Made for Ludum Dare 56. You can find the jam page (and play the compo version) here: https://ldjam.com/events/ludum-dare/56/jar-life
Changes
jarlife-0: ldjam compo version
jarlife-1: added 'x to retry' when there are no longer any creatures left to save, but less than 4 have exited and the player is still alive.








Hey 👋
Farm2137 is farming game placed in space. It's containing typical stuff like planting and harvesting crops. Crafting system is currently letting us to make seeds from harvested crops.Game reached almost token limitation, there is just few left that I will use for extra stuff or fix bugs. I will hope for feedback about games and bugs. Project took me more time then I expected and I’m willing to finish it so I can start new one. If you guys like game let me know. I might make then game in picotron or love2d.
Game Content
-Working growing system
There is 16 different plants to grow
-Menu for selecting tool, accessing pockets
In game we cane choose between 4 tools:
-Pickaxe(to destroy stone, some object)
-Hoe(to prepare growing)
-Scyte(to harvest our crops)
-Lens(to accessing storage, capsules, doors and systems like market)
-Storage system
We can store from our pocket in our base
-Day cycle stuff
It’s more just timing whole game. After midnight we will be moved to our base. If you will use bed then new day will start.
-Market system
Prices are variable and are generated each day randomly. More items will arrive when we level up.
-Saving game
Game will save are changes on map. Crops are limited to 150 ongoing due to user data ram limitation.
-Crafting system
Mostly we can craft seeds. There is some upgrades for capsules and decoration. I will try to find some free tokens to add more
-Transport Capsule fleet with possibility to upgrade them
We can pickup stuff from market, send capsule to find new seeds and deliver goods for sale
-Level system
We are granted with new stuff in shop, crafting station and destination to explore
Small manual:
In-game:
D-pan - movment
O - using a tool
X - hotbar(tools,inventory)
In hotbar:
up/down - change between tools and two pockets
left/right - select item/tool
O - accept
X - back
Capsule management :
From screen
-List of capsules >Data of selected capsule>Send capsule to
-List of destination >Data of destination
from capsules
-Store or take out stuff from capsule
-Install upgrade from pocket to capsule
There are three types of destination:
-Delivery – sell your crops. Different stations are buying different stuff. To check it do to destination list and check.
-Research – find crops or seeds in different destination. You can check what can be found also in the system.
-Pickup – pickup goods you have bought
To send capsule all goods must be right(for pick up and research capsule must be empty) to be send away. Capsule will only start if there is enough battery to reach destination. Some of destinations can be only reached after upgrading capsule.
Galaxy goods :
-Buy seeds or fruits (all goods must be picked up by capsule from cargo port)
Capsule upgrades:
-Buy upgrades or new capsule(all goods must be picked up from cargo port)
Crafting :
-You can choose stuff to craft. After choosing recipe system will show if you have enough things in you pocket to craft.
Storage:
-You can access it in you base
To use doors,bed, systems or storage you needs use lens.
Growing guide :
-First you need to use hoe on ground outside of you base.
-Select seed from your pocket
-Aim plays to put seeds
-Wait til crops are ready
-Use scythe to harvest crops
Changing suit:
-Use lens on suit in base to change suit.
-There is hided spot on map where you can find one extra suit. Good luck finding it
In pause menu you can find save and load option. Saving game will only work on PC(i guess). Game will create/modify file save_save.p8 and save_crops.p8 in game folder.
We are starting with 3 types of seeds and 2 capsule sets.
Remember that you need to upgrade batteries to reach more destinations ;)
Some preview:

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