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Cart #jackolanternpatch-4 | 2023-09-30 | Code ▽ | Embed ▽ | No License
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Little Boo Games
Bram’s Daydreams

Goblins have stolen the marshmallow skulls from candy lake! You must find them!

(This is the 3rd level from a 4 part children's series called 'Bram's Daydreams'.)

Level 3 / Jack-O-Lantern Patch
Goblins are attacking! Throw rocks at them!

Controls: left, right, z=throw

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4 comments


Cart #magicstorm-4 | 2023-09-30 | Code ▽ | Embed ▽ | No License
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Little Boo Games
Bram’s Daydreams

Goblins have stolen the marshmallow skulls from candy lake! You must find them!

(This is the 2nd level from a 4 part children's series called 'Bram's Daydreams'.)

Level 2 / Magic Storm
Watch out for falling jack-o-lanterns in the magic storm!

Controls: left, right, z=jump (freezes enemy)

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2 comments


I've found some interesting things tucked away in picotron's code, and I'd like to share them!

First off, you can edit and view any file by typing edit name.ext, where name is the file and ext is the extension.

There are loads of gui features to mess with and ruin, and my favorite is notify_user(<text>). When called, it displays "text" in a little notification bar! Even works with vars! Another honorable mention is the gui text editor. It's buggy sometimes, but you can embed a text editor or code editor anywhere you want in your cart!

As for non-gui things, there are many. You can read keyboard presses (get_key_pressed(key)), actively playing sounds, running processes, open files, OPEN files, delete files, change and list directories, all from within your carts! I'm sure there's a way to make a program run in the background, so this could make for custom themes, keyboard remapping, BG music and sound effects, freaking integration with your, YOUR operating system, the list goes on.

[ Continue Reading.. ]

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Cart #galax1-1 | 2023-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello - and greetings from the Dimaverse! This game has been released for quite some time now, but we haven't posted on the BBS yet. So here it is!

Blast your way through 13 challenging waves in an effort to stop the Blurg from taking over Galaxius. At the end, you'll find the pinnacle of Blurg tech: the Mothership. Destroy it and retake Galaxius... until we make a sequel. Sorry.

Sarcastic™ Feature List

  • Hard gameplay that is only fun sometimes
  • 13 waves that look cool but are hard
  • Easy to learn yet infuriatingly hard to master
  • Slightly non-intuitive Pulse mechanic
  • High score saves... but only in the tab :(
  • Training mode for all the noobs out there

[ Continue Reading.. ]

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1 comment


Cart #robovac-1 | 2023-09-28 | Code ▽ | Embed ▽ | No License
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Why Robovac?

I have been programming with Pico 8 for some time now and have created a few games, but they are not finished yet. By chance I stumbled across the Cre8 game jam a few weeks ago and thought, why not? I have never participated in a game jam before and hoped that this would give me enough pressure to finish a game.

But first I had to wait a bit to see what the game jam would be about. ROBOTS! Okay, my first thoughts were about the numerous titles of my childhood on the C64: Robocop, Terminator 2, Paradroid. But then I saw our Roomba standing in the corner. Bravely, it always does its job without being appreciated. Well, here is the game in his honour.

[ Continue Reading.. ]

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2 comments


Cart #sugarhigh-4 | 2023-09-30 | Code ▽ | Embed ▽ | No License
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Little Boo Games
Bram’s Daydreams

Goblins have stolen the marshmallow skulls from candy lake! You must find them!

(This is the 1st level from a 4 part children's series called 'Bram's Daydreams'.)

Level 1 / Sugar High
Make a soft landing in Candy Lake to get some more energy-but watch out for bats!

Controls: left, up, right

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1 comment



Controls

With the directional arrows you can go from left to right

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1 comment


Cart #monochohan-0 | 2023-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Mono Cho-Han 🎲🎲

Night has fallen and it has begun to rain as you enter the inn. Two people and the dealer are sitting on the tatami floor. they kindly ask you to join their game of Cho-Han.

You agree.

The Rules

The rules are simple. The dealer shakes two six-sided dice in a bamboo cup. The cup is then tipped onto the floor. Players then place their bets (1, 3 or 6 mon) on whether the sum of the numbers on the two dice will be "Cho" (even) or "Han" (odd). The dealer then removes the cup and reveals the dice. Winners receive double their bet.

If any player runs out of money, the game is over. If the bank runs out of money, the game is also over. The bank runs out of money when a player reaches over 99 Mon.

[ Continue Reading.. ]

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3 comments


This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.

Cart #spotlight-0 | 2023-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This month's prototype is named "Spotlight". It is a template for building your own game similar to Hidden in Plain Sight, a game where you must first find your own character among many AI characters walking on screen. It is a multiplayer game with several minigames with different objectives.

We decided to try to turn this idea into a single player game with the objective of collecting as many stars as you can, while also not being detected by the spotlights moving around the screen. Move while under a spotlight, and you're caught!

The first moves you make are the most difficult since you don't even know who you are!

[ Continue Reading.. ]

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0 comments


Cart #solongsofar1-0 | 2023-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So long,so far (or Wake up or the endless fall).
It may be the story of a guy who falls and keeps saying to himself: so far everything is going well and who counts the distances 100m... 90.. 80... etc. when he gets to 20cm from the ground, puts his foot on the ground, tells himself one last time so far everything is fine and leaves.:-)

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I would like to request a more consistent availability of the "SHUTDOWN" menu command for handheld devices. Currently, when running Pico-8 on a handheld device (Powkiddy RGB30, Anbernic 351v, etc..) it can be difficult to shut down Pico-8. Every device has button shortcuts to force quit an App but they often won't work in Pico-8 depending on the OS and Handheld. In these cases using the "SHUTDOWN" command in the START menu is the only way to return to the OS. When launching directly into a cart, there is always a Shutdown command in the START menu

In my opinion, this is the desired behaviour.

However, when Pico-8 launches Splore mode, that menu does NOT have the "SHUTDOWN" command. It is replaced by "EXIT TO SPLORE"

From Splore it is possible to get to a Shutdown but that is hidden and sometimes not easy to access. You need to actually select a cart and press START, then select "OPTIONS"

[ Continue Reading.. ]

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6 comments


Cart #sofarsolong-0 | 2023-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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So far, so long (or wake up or the endless fall) A 1kjam demo 2023 (1014 compressed bytes).

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1 comment


I would like to request more robust features to be able to control which controllers are assigned to which player. The current solution causes problems when using the Powkiddy RGB30 in TV console mode.

Background: The Powkiddy RGB30 has an HDMI out allowing it to attach to the TV like a Nintendo switch.

In this mode it makes sense to attach an external Controller to the handheld to be able to play the game at a comfortable distance - ideally using a wireless USB dongle or a Bluetooth controller.

However, the way Pico-8 currently handles controller assignment makes this cumbersome or impossible. On the RGB30 the face buttons on the device are mapped as a controller. That controller is usually controller #0. Attaching an external controller results as that controller being #1. Pico-8 will map that second controller to player 2. This makes it impossible to play most games and it also makes it impossible to control the menu with the external controller.

[ Continue Reading.. ]

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3 comments


Cart #collision_quest-3 | 2023-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Just a game that works by a collision

0 comments


Cart #histks_ttl_loops-0 | 2023-09-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi folks!

This is a demo cart to accompany my article from the latest issue of PicoView, an excellent web zine run by @NerdyTeachers! The article series discusses using the looping features of Pico-8's tracker to create long and evolving musical phrases, while using minimal memory resources.

You can find the full article here:

PicoView: September 2023 - Practical Looping

It's a follow up to last month's article, which you can read here:
PicoView: August 2023 - Making Music with Loops

Credit:

This article, and the accompanying demo cart, uses music composed by Gruber for Krystman's "High Stakes". Thank you very much from myself and everyone at [b]PicoView

[ Continue Reading.. ]

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0 comments


If you feel like you don't understand Lua's tables, I hope this post helps. I use tables all the time when I'm programming; they are super useful. Let's study them so you can use them too!

Tables can do several different things, which makes them a bit tricky. We'll start by exploring a common use: using tables to store a list of things, such as:

  • A hand of cards: 2♠, 3♥, Q♦, K♣, J♣
  • A list of monsters: Ogre, goblin, slime mold
  • The positions of all the black checkers: 12, 24, 20, 27

Making lists

This makes an empty list:

items={}

This makes a list with the names of some things found in a forest:

items={'tree', 'rock', 'stream'}

Now items contains 3 things; you can think of it like 3 boxes:

The first box contains 'tree', the second contains 'rock', the third contains 'stream'.

Getting items out of a list

Each box has a number, called its "index". To get the value from the first box, we do items[1] like this:

[ Continue Reading.. ]

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8 comments


Cart #jumpals-0 | 2023-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Little Cherry and the Dandelion Twins are getting ready to jump some rope.

Press the Up key to Jump. You earn points every time you successfully jump.

Made using only 1019 characters

n=rnd
function q()k=255cls()g=cos?"jUMpals"
l={}for i=0,k do add(l,{i=i,c=pget(i%35,i\35)})end
d='Dひ:k2Dnu:k<C3C392C3C392u2u2CGC2CQ9<a<CGC2lFa<l<l<l2v<l2v<:P:2:ZD't=0for i=1,64do b=ord(d,i,i)-40for q=1,b\10do sset(t%16,t\16,b%10)t+=1end end
z=0t=3.25d=8h=0v=0j=0y=0c={}for i=0,32do add(c,{x=n(128),y=n(9)})end
end q()m=circfill::b::flip()cls(12)
for o in all(c) do
if(o.x<-8-o.y)o.x=150o.y=n(9)
o.x-=.7m(o.x,50+o.y*g(o.x/k+.25)*3,8+o.y,7)end
m(64,230,150,3)for i=0,8 do
m(37+i*7,38,18+g((i+t)/d)*2,14)end
for i in all(l) do
if(i.c>0)m(26+i.i%35*3,32+i.i\35*3,2,7)r=btn
end
pal(8,9)spr(0,24,82,1,2)spr(0,97,82,1,2,true)pal(8,8)spr(v,60,82-y,1,2)for i=0,128do
pset(64+32*g(i/k),87+12*sin(i/k)*sin(t/d),5)end
if(g(t/d)<0)spr(v,60,82-y,1,2)
if(r(2)and y<1)z=.15h+=1?"\aedc"
if(r(2)and j<1)y+=2.2v=1
if(y>15)j=1
if(y>0and not r(2))j=1
if(j>0and y>=0)y-=2.2
if(y<1)y=0j=0v=0
if(t>d)t=0d=8-n(h%5)+n(h\25)%5
if(z>0and y<1and t/d>.4 and t/d<.45)h=0q()?"\a"
if(z>0)t=z+t?h,64-#(""..h)*2,108,7
if(z<.1)?"up to jump",44,70,7
goto b
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3 comments


The Fastest Flinger in the West

Cart #flinger_200-0 | 2023-09-27 | Code ▽ | Embed ▽ | No License
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I'm making a new thread, since we're now doing a full release!

FROM: The US Office of Sheriffs
TO: OFFICER JEFF, Placeholder City, Texas
---
Congratulations on your new role!

As a new member of the US Sheriff Association, it is your duty to protect the people of whatever city you may decide to live in.

Under normal circumstances, a sheriff would have a revolver, or something of the likes to protect themselves, and to aid in the catching of outlaws. Sadly, due to budget cuts, all we can afford is a piece of string, and some rocks.

We urge you to minimize the amount of rocks you spend, as we cannot afford for you to let them go to waste.

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=134984#p)
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0 comments


Cart #nawiseseyo-1 | 2023-09-27 | Code ▽ | Embed ▽ | No License


Why is my code not drawing the tiles I want where they should?

Am i not understanding smth with classes?

2 comments


Cart #coin_game-0 | 2023-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I literally made this in 45 min. Wanna try the 45 minjam yourself. Just put a timer for 45 minutes and do a game.

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