Made in like 40 minutes for some reason. Actually made throughout one day when I was bored in school but I ended up losing the cart (as per my last post) and remaking it as fast as possible.
You can stand on the little dots inside the ground (for beatability purposes).
P.S. I generally don't like naming mods ___este but I had to.

I was making a game on pico-8-edu.com and when I saved it, everything appeared to work normally. But when I tried to open that cart again on the education edition, it said it couldn't fetch the cart. Luckily I had the cart open in another tab so I saved it as a .p8.png this time. The image wouldn't open either. I renamed the .p8 to a .txt and it showed as an empty txt file. It also says both the .p8 and the .p8.png are 0 bytes. I need to restart my chromebook tomorrow so how can I save my cart (obviously without leaving the tab open)? I really don't want to lose the game, I've put a lot of hard work into it.

I've written a small game about fitting a block through a gap. The smaller the gap the better the score. Left/right buttons move the left paddle in that direction and the right in the opposite direction. The Z button drops the block and you can also use the X button to pause the game but I might remove this. The block reduces in size each time you are successful and the game speeds up once you get through all size of block.
I'd like to add menus, a level select with how well you've done in each level and maybe some music.
I've also now ported this to iOS: https://apps.apple.com/tt/app/perfect-fit-block-drop/id6449626297 and Android: https://play.google.com/store/apps/details?id=com.anefiox.PerfectFitBlockDrop

Backstory
Alien Invasion!
The alien menace is heading towards earth to blow it up to pieces. You are their last resort
Objective
Dodge and weave through enemies and Kill the Mother Alien
Controls
Arrow keys to move the ship and Z to fire!
Behind the Scenes
This is my basic shmup game, I was going to make it more elaborate, having my original design being "Bayonetta Dodonpachi" but after coming across a bug with the lazer I gave up on the project. I wasn't satisfied with this so I decided to cut the stuff that wasn't functional or working and decided to post this online, maybe you can take this and make something better than I did! I am just glad that it is "Finished"

Experimenting with Nerdy Teachers' platformer example
https://nerdyteachers.com/Explain/Platformer/
v2
Added coins, sound effects, and endgame
Hello! I've made a cart on my console and it runs there. But when I upload it onto BBS, it gives a syntax error.
Error:
syntax error line 5 (tab 1)
-return fget(mget(x/8,y/8),f)
<eof> expected near 'end'
Function:
function gfap(x,y,f)
-return fget(mget(x/8,y/8),f)
end
i've marked indent spaces as '-'
Pico-8 version i made the game at: 0.2.5c

(Edit: Moved to "bugs", please see @jasondelaat's reply below for a minimal example and analysis.)
Three remarks before my actual question:
-
I am using GOTO here without neccessity (and I'm not using _update or _draw); but this isn't a question about style.
-
I get a syntax error ("GOTO jumps into the scope of local '(FOR compound)'"); even though I don't use any FOR loop and I am not jumping over variables being declared.
- I am having difficulties reproducing this with truly minimal code. Removing a trivial WHILE loop well outside the GOTO and its label removes the syntax error.
I'm writing a first game. Here's what I got:
Version 0 (see below): This version runs fine. Use the arrow keys to draw; there's a status line that moves out of you way if you come too close.
Version 1 (see below): Now, uncommenting the seemingly unrelated WHILE-loop (while 0==btn() do flip() end), and the cartridge doesn't even run ("GOTO final at line 20 (tab 1) jumps into the scope of local '(FOR compound)'"): See version 1 below.

Robbo is a classic arcade game released for the Atari XL/XE computers in 1989 by the Polish studio LK Avalon. The game was designed by Janusz Pelc, and the gameplay is focused on solving puzzles and using logic to find the best path through each level. The game was praised for their unique and appealing design, and remains a beloved classic that has been ported to many other systems over the years. I believe that every platform deserves a port of this game, and a few weeks ago I realized that there is no port for the Pico-8.
I ported the full original version of the game, consisting of all 56 levels. I tried to keep the resemblance to the original version as close as possible. This was quite difficult with the lower resolution, different pixel proportions and square screen, but my advantage was the higher number of colors - 16. I also added some title music, there was none in the original version. It took me a few weeks, and I'm quite pleased with the result.

Space Game
a continuation of this project but with actual gameplay
Use arrow keys to turn and move, z to explode (currently just to test the feature, will be removed later)
The Idea
A game that mixes many popular space games, with movement similar to Asteroids, space fights like Galaga, and maybe more in the future. There will be an element of upgrading your spaceship and a currency and whatnot as well.
Current Features
- Parallax background effect
- Goodish movement
- Cool particles
- Runs at 60fps
Planned Features
- Asteroids / Asteroid mining
- Space Pirates
- Space Stations






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