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Cart #cloudops-0 | 2023-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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That cloud ain't gonna operate itself!

Keep the servers up as they randomly fail. Make money by operating the servers for as long as you can before you breach your SLA.

Servers on fire cost you money, so put those fires out!

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1 comment


Cart #fruitbat-1 | 2023-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple game made in two hours about a bat who hates fruit!!
The only fruit it'll eat is dragonfruit and watermelon.
Watermelon slows time down to make it easier to navigate,
dragonfruit gives you an extra life

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This Pico-8 rendition of Tetris includes a two-player version so you can play against your friends.

Cart #twotris-0 | 2023-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #perfectfit-1 | 2023-03-20 | Code ▽ | Embed ▽ | No License
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I've written a small game about fitting a block through a gap. The smaller the gap the better the score. Left/right buttons move the left paddle in that direction and the right in the opposite direction. The Z button drops the block and you can also use the X button to pause the game but I might remove this. The block reduces in size each time you are successful and the game speeds up once you get through all size of block.

I'd like to add menus, a level select with how well you've done in each level and maybe some music.

I've also now ported this to iOS: https://apps.apple.com/tt/app/perfect-fit-block-drop/id6449626297 and Android: https://play.google.com/store/apps/details?id=com.anefiox.PerfectFitBlockDrop

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Yep. That's it.

Cart #mudebeguso-1 | 2023-03-20 | Code ▽ | Embed ▽ | No License
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Cart #lemonshmup-0 | 2023-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Backstory

Alien Invasion!

The alien menace is heading towards earth to blow it up to pieces. You are their last resort

Objective

Dodge and weave through enemies and Kill the Mother Alien

Controls

Arrow keys to move the ship and Z to fire!

Behind the Scenes

This is my basic shmup game, I was going to make it more elaborate, having my original design being "Bayonetta Dodonpachi" but after coming across a bug with the lazer I gave up on the project. I wasn't satisfied with this so I decided to cut the stuff that wasn't functional or working and decided to post this online, maybe you can take this and make something better than I did! I am just glad that it is "Finished"

[ Continue Reading.. ]

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3 comments


Cart #nt_platformer_19mar2023-1 | 2023-03-19 | Code ▽ | Embed ▽ | No License


Experimenting with Nerdy Teachers' platformer example
https://nerdyteachers.com/Explain/Platformer/

Cart #nt_platformer_19mar2023-2 | 2023-03-26 | Code ▽ | Embed ▽ | No License


v2
Added coins, sound effects, and endgame

0 comments


Hello! I've made a cart on my console and it runs there. But when I upload it onto BBS, it gives a syntax error.

Error:
syntax error line 5 (tab 1)
-return fget(mget(x/8,y/8),f)
<eof> expected near 'end'

Function:

function gfap(x,y,f)
-return fget(mget(x/8,y/8),f)
end

i've marked indent spaces as '-'

Cart #nogafekone-0 | 2023-03-19 | Code ▽ | Embed ▽ | No License

Pico-8 version i made the game at: 0.2.5c

3 comments


(Edit: Moved to "bugs", please see @jasondelaat's reply below for a minimal example and analysis.)

Three remarks before my actual question:

  • I am using GOTO here without neccessity (and I'm not using _update or _draw); but this isn't a question about style.

  • I get a syntax error ("GOTO jumps into the scope of local '(FOR compound)'"); even though I don't use any FOR loop and I am not jumping over variables being declared.

  • I am having difficulties reproducing this with truly minimal code. Removing a trivial WHILE loop well outside the GOTO and its label removes the syntax error.

I'm writing a first game. Here's what I got:

Version 0 (see below): This version runs fine. Use the arrow keys to draw; there's a status line that moves out of you way if you come too close.

Version 1 (see below): Now, uncommenting the seemingly unrelated WHILE-loop (while 0==btn() do flip() end), and the cartridge doesn't even run ("GOTO final at line 20 (tab 1) jumps into the scope of local '(FOR compound)'"): See version 1 below.

[ Continue Reading.. ]

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2 comments


Cart #tetrizz-1 | 2023-03-19 | Code ▽ | Embed ▽ | No License
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Hi

I was looking around to see if I could use the notifications that pop-up in my game.
I was unable to find anything.
Example: "high scores cleared", "game saved", ...
Does anyone know if this is achievable? And do you care to share? :)

thanks in advance

3 comments


Cart #robbo-1 | 2023-03-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Robbo is a classic arcade game released for the Atari XL/XE computers in 1989 by the Polish studio LK Avalon. The game was designed by Janusz Pelc, and the gameplay is focused on solving puzzles and using logic to find the best path through each level. The game was praised for their unique and appealing design, and remains a beloved classic that has been ported to many other systems over the years. I believe that every platform deserves a port of this game, and a few weeks ago I realized that there is no port for the Pico-8.

I ported the full original version of the game, consisting of all 56 levels. I tried to keep the resemblance to the original version as close as possible. This was quite difficult with the lower resolution, different pixel proportions and square screen, but my advantage was the higher number of colors - 16. I also added some title music, there was none in the original version. It took me a few weeks, and I'm quite pleased with the result.

[ Continue Reading.. ]

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7 comments


Cart #one_button_rpg-0 | 2023-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is an one_button_rpg that we did in a gamejam. It has multiple endings and a branching game-tree.

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6 comments


Cart #denezewujo-0 | 2023-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Space Game

a continuation of this project but with actual gameplay

Cart #spacegame-1 | 2023-03-17 | Code ▽ | Embed ▽ | No License
4

Use arrow keys to turn and move, z to explode (currently just to test the feature, will be removed later)

The Idea

A game that mixes many popular space games, with movement similar to Asteroids, space fights like Galaga, and maybe more in the future. There will be an element of upgrading your spaceship and a currency and whatnot as well.

Current Features

  • Parallax background effect
  • Goodish movement
  • Cool particles
  • Runs at 60fps

Planned Features

  • Asteroids / Asteroid mining
  • Space Pirates
  • Space Stations

[ Continue Reading.. ]

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1 comment


Cart #p8ooccapture-7 | 2023-07-11 | Code ▽ | Embed ▽ | No License
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Feature Overview

Capture the string for "One-off character" used in P8SCII from the sprite sheet and copy it to the clipboard.

  • Simply print() the copied string to draw an image like spr().
  • No decoder implementation is required.

To use it on the BBS, you will need to click on the screen again after launching the cart!

Type on your console

> load #p8ooccapture

Note: Turn on "PUNY FONT MODE" when pasting into the code.
Depending on the character, sound may be made or the display of raw characters may be corrupted.

I have made one in the past with fillp and rectfill for equivalent purposes(FILLPatDraw), and I believe P8OOCPrint will be lighter and faster performing than this.

[ Continue Reading.. ]

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6 comments


Cart #goblinsino-3 | 2023-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-Update fixed dungeon mapping (hopefully) thanks to user @mcman for pointing it out

A small roguelike where all the loot comes from gambling at a casino featuring 3 minigames.
Dive 5 floors, kill the Lich and escape.
Please check in game manual for combat, beastiary, and gambling game rules.

Kobold Fishing

Dwarven Mining

Gobbly Bets

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Cart #syndrome_pbesstudio-0 | 2023-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ne faites pas n'importe quoi à la centrale nucléaire. Merci de garder le rythme tout au long de la chanson et tenez bon jusqu'à la relève...

Fessenheim Syndrome est le troisième effort de PBeS Studio/// merci pour votre considération.


Do not do anything at the nuclear power plant. Thank you for keeping the rhythm throughout the song and hold on until the relief...

Fessenheim Syndrome is the third effort from PBeS Studio /// thank you for your consideration.

---utiliser les touches X & C et les flèches
---Use the keys X & C and the arrows

[ Continue Reading.. ]

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