Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #oregontrail-0 | 2023-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #zurezeruno-0 | 2023-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
2 comments


Cart #morethan32notes-0 | 2023-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

(v00 02-15-23)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #morethan32notes

Hello.

If you have experimented with sound effects in Pico-8, you will be aware that you are limited to 32-notes per sound effect. So how can you get more ?

Well if you are not yet familiar with it, you can click this button HERE and then the instrument for this SFX will actually use a SFX from 0 (zero) to 7. You can see this when you type 0-7 for your instrument, it will appear in GREEN instead of the default PINK.

So this music is an example of a single SFX where 6 of the notes are played twice instead of once and by making that pattern an instrument, it frees up the space required to actually store two-notes at a time for that single SFX.

[ Continue Reading.. ]

7
0 comments


Cart #hamazawefo-12 | 2023-03-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

v1.0 - Map rework, health potions, lowered trap damage.
v0.5.3 - Camera now follows the player.
v0.5.2 - Fixed inventory.
v.5.1.0 - Added health and a health bar.

Keyboard Controls:
Arrow keys for movement
"x" for Inventory
"z" for Actions

3
2 comments


One-off characters animation tool

Cart #oneoff_animation-0 | 2023-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


1.Draw you sprite in the editor
only in one color.
Starting at 0-15.

But set the frames to how many frame you use.
so you don't get blank sprites

2.Run the cart and press❎ to
export the code to the clipboard.

3.Go back in to the cart and
paste that code in to the sp as shown in the cart
then name the table how you like

4.then call the
animation function like so.

animate(name,x,y,spd,color1,color2)

hope it someone can use it
if so let me know it would be
nice to hear.

4
0 comments


Hello.

One cart I made called, "Most Creepy Acid Effect" does not appear when I click my alias, then click on Cartridges, then click on either Releases or All.

https://www.lexaloffle.com/bbs/?uid=15232&mode=carts&sub=0#m

It seems like all of my other carts are appearing - except for the "Most Creepy" one.

https://www.lexaloffle.com/bbs/?tid=49876

It is not a work in progress or Jam - it is listed as "CARTRIDGES" - so it should appear there and does not.

@zep please let me know what can be done here to remedy this situation.

0 comments


I don't have any reproduction steps, however one of the featured carts crashed on me earlier today.

The error message that it produced makes me think this is coming from the internals of pico-8 unfortunatly the text is truncated.

I DO NOT have any replication steps. Others have suggested that this error occurs when an error happens with a coroutine.

I did check the code of the cart and the word HEADER didn't appear in it.

2
0 comments


Cart #manic_miner_test1-0 | 2023-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

quick mockup i made of manic miner for the zx spectrum beeb etc.

will add more later

1
0 comments


Cart #carlosimulator-0 | 2023-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Itch.io Link

What is This?

Carlos' life is depressing. Help him.

How To Play?

Move your cursor.

Play Z/X/C/V/N/M to press.

Pick different options, and don't make Carlos die.

Making of Carlos Simulator

Carlos Simulator is an unofficial sequel to Carlos's Journey 2Bee Stupid, which a link I am not able to find to. It was made by me, D3V?, using Pico-8 in about a week. Don't get offended, you have been warned.

6
6 comments


Cart #ummmm_ok_raycaster2-0 | 2023-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


ok it's better now, but runs at 1 fps and idek how to optimize it cos reading is too hard. in the for all in rays loop i've commented out something that doesn't work for some reason? help please

2
1 comment


Cart #gojitakinu-0 | 2023-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
1 comment


Hi Zep! :)

0.2.5g: In non-C-style for loops, if a multi-line comment is opened/closed before the first variable declaration, without trailing whitespace before the variable name, it will throw a syntax error. All other situations seem to be okay:

--[[ok]]foo = --[[ok]]{1}

--ok
for --[[ok]]i=0,1 do
	print(foo[i])
end

for --[[ok]] v in all(foo) do
	print(v)
end

for --[[ok]] k, --[[ok]]v in pairs(foo) do
	print(v)
end

for --[[ok]] k, --[[ok]]v in ipairs(foo) do
	print(v)
end

--not ok
for --[[oops]]v in all(foo) do
	print(v)
end

for --[[oops]]k, --[[ok]]v in pairs(foo) do
	print(v)
end

for --[[oops]]k, --[[ok]]v in ipairs(foo) do
	print(v)
end
4
6 comments


Cart #sodi-0 | 2023-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

kitty platformer

4
8 comments


Cart #applebliteration-0 | 2022-12-04 | Code ▽ | Embed ▽ | No License
12

i remade a game that ive never played before from (a vague) memory to try out pico-8.
i looked up the game after making this, and turns out its about chucking knives into logs, not daggers into apples.

12
2 comments


Cart #jsabinpico8-0 | 2023-02-13 | Code ▽ | Embed ▽ | No License
2

just a small demake of jsab without music or with a pattern

i made this in 10 minutes lol

2
2 comments


A tool to save your pfill patterns.
Just add the pfill to the list in the cart.
Then run the cart click on any of you patterns
Use left & right mouse button to select colors.
and it will be saved to the clipboard.
let me know if you like or use it.
:)

Cart #quick_fillp-1 | 2023-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
0 comments


It's Lovebyte this weekend, and I made a couple of size-coded intros for it. First up is an invite to another demoscene party: SESSIONS in C4 LAN 2023 SPRING, taking place in Shizuoka / Japan end of April. This one is 512 bytes, around 100 of which are for the music (don't wait for the drop!):

Cart #sessions_2023-0 | 2023-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

I also tried a bunch of 64 byte intros based on poking semi-structured patterns into ram that could double as audio and visual data. This is the one that I submitted to the 64 byte compo:

Cart #attack_on_venus-0 | 2023-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

[ Continue Reading.. ]

19
1 comment


Cart #bananacupnanasadventure-0 | 2023-02-11 | Code ▽ | Embed ▽ | No License
3

Nana's Adventure is a single-cart PICO-8 game I made over the course of a month or so, it's a simple action-rpg type game with a variety of enemies and items. It was my first time making music in any context, so I hope it's not too bad lol. There is a trailer for the game on YouTube.

If you're downloading the P8.PNG file and you're interested in the code, I highly recommend downloading the spreadsheet "stuff.xlsx" found on the itch.io page as the code is much harder to understand without it due to having to strip comments.

Originally I had intended for a few more features such as rare enemies with unique drops and such, but I was unable to fit it in due to the PICO-8's constraints. I pushed the limits as far as I could, anyway.

[ Continue Reading.. ]

3
7 comments


Cart #ummmm_ok_map_generator-1 | 2023-09-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

not particularly special. it's mostly annoying and you can just follow an obvious path to the end.

arrow keys to move, X to restart, O to place a breadcrumb, go to the star.

it's heavily commented in case you wanna look at that.

9
1 comment


Cart #sevenminuteworkout-0 | 2023-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


5
0 comments




Top    Load More Posts ->