Hello, everyone!
I've put together a little homage to one of the classics of the 1980's arcade scene, Gauntlet. It's only one player (boo!) but it introduces procedurally-generated levels using the Quick 'n' Dirty Locally Similar Tiler algorithm I put together a few months ago. Run around, kill baddies, get powerups and treasure, and slowly uncover the deep and complex story of why, exactly, you're doing all of this.
This is a 1.0 release, so it's feature complete, probably buggy here and there, needs optimization, and is really bumping up against the token count. 😬
Have fun, and let me know what you think!



Picowide, a function-based font.
"Picowide", as the name suggest, is nothing more but the classic pico8 font, but wider on the left side.
This gives it eye-catching characteristic, as its based on the original but with an extra twist; familiar but new.
"Picowide" is printed exclusively through code, explained step by step in the code. Its not "a custom font".
The following gif is an example of how the font is used (At the start, with "play" and "credits", on the score-top right and on the time-bottom left)

The "Picowide" code has been published under the creative commons license "CC4-BY-NC-SA".



Beet 'em Up is an arcade style high-score chaser about throwing beets at your enemies!
Press left and right to move, O to jump, and X to pluck/throw beets. You can aim your beets up or down by pressing a direction before throwing.
This game was made in just a few hours for the Global Game Jam 2023. I decided to do a small update to give the player animations.


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You are a ship collector with questionable methods of obtainment. Collect the 100 unique ships!
Player 1:
Move: arrows
Primary weapon: Hold C/Z, mash to repair
Secondary weapon: X
Player 2:
Move: ESDF
Primary weapon: Hold Tab, mash to repair
Secondary weapon: Q
Press X in hangar to see upcoming enemies.
- 100 unique ships
- 10 different weapon systems
- Sliding difficulty
Changelog:







TREBUCHET
Made for the Mini Jame Gam 2023
This is the first game I've ever actually finished and was used to help me learn to code. That being said, there's a little bit of jank.
CONTROLS
left and right arrow keys move you around.
RULES
Catch the enemies' boulders but don't get hit! Periodically, flags will spawn limiting how far back you can move.
GAME JAM
This was made for the Mini Jame Gam 2023 and is the first finished development project by myself, Dana St. Amand. (*finished is a relative term)
The theme of the Jam was "Reverse" and the special object was "flag." I took a little bit of a broader approach to the idea of "Reverse" by expanding the definition to include the opposite of what you would expect to happen. The jury is still out on if that was a good decision. I really used this Jam and the limitations of Pico-8 to force myself to learn how to code after years of dipping my toes in and being scared of getting wet. Despite the jank, I think it worked out okay!


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Hello.
One of the limitations of Pico-8's educational edition is that you cannot import or export sprites. So - making use and only making use of the system itself, I show how you can actually do so.
First off, if you do not have Pico-8 yet, you can either purchase it HERE:
https://www.lexaloffle.com/pico-8.php
Or get more information and make full use of the educational edition, HERE:
https://www.lexaloffle.com/bbs/?tid=47278
Now the primary restriction to the educational edition is the lack of SPLORE, which is well-worth the cost of the system ($15) in all cases. You just boot up Pico-8. Type out SPLORE followed by the ENTER key and you have a wonderful frontend for all the gaming carts written in Pico-8 - sorted by popularity, how new they are, and you can search for carts by key words and names such as "star trek."
Okay, so the functionality is there, but you forgot to add it to the list you get if you type config
by itself. Currently this is all you get:
> config config [setting] available settings: volume theme gif_len gif_reset_mode gif_scale screenshot_scale splore_filter tab_width |
Might wanna check and make sure there aren't any other additions you've missed adding here.
Hello.
I am understanding I am not to write a program that allows you to import/export PNG files to and from P8 cartridges, so I wrote this in an attempt to assist other Pico-8 users of the educational edition since they cannot import or export graphics or music.
It uses a variance of the graphics for the little library I wrote, the first Picotron program written found HERE:
https://www.lexaloffle.com/bbs/?tid=50942
I exchanged the spider and bomb for Forest (tree) and rubble which can double as mountains. There are some miscellaneous sound effects and I also added a musical note player that overlaps the notes as they play so they sound better.
(v01 02-04-23)


Age of Ants

send your worker ants to gather resources…
amass an army to defend your queen…
build your ant empire and conquer the lawn!
Age of Ants is a demake of Age of Empires II (with an ant/bug retheme, why not), featuring:
- 1 map with 4 possible starting locations
- Up to 2 allied AI opponents with 3 difficulty modes
- 9 units, 8 buildings, 12 tech upgrades (most are repeatable)
- Up to 99 active units per player
- AoE2 controls & behaviors (let me know if something seems off, it's been a while)
- Savefiles¹ (save in the pause menu to generate a screenshot, drag and drop to load)
- Original soundtrack
- wololoooo
Defeat the enemy queen to win!
It's playable on:









