Every hole digs up a soul
You must find 3 magic relics to help rid the land of evil. Use the Find-O-Meter and your trusty shovel to search the forest. But if you dig up the dead you'll need to fight them off to stay alive, so pay attention to everything you unearth...it might just save your life.
- Find more than 30 items scattered throughout a spooky forest
- Challenging shmup action as you fight off the dead
- Simple and rewarding inventory management
- Secrets and riddles abound
Playing the game
For PICO8 owners: Play through Splore or by running load #dontdig
from the PICO8 commandline.
Gamepad recommended for best experience.
- D-Pad/Arrows: Move your character
- B Button/Z: Action button. Hold down to dig and shoot.
- A Button/X: Inventory
- Start/P: Pause and settings
- > Read the manual to learn more (PDF)











Pico-View January
Hello Pico-View reader, this January Issue marks the beginning of the monthly "Pico-View" Web-Zine. Formerly Pico-View was a small interview series. From here on out, it will be a montly Web-Zine featuring several exclusive articles, perfect for anyone wanting a "view" into pico-8. Without further ado... We hope you have fun adventuring through the pixels and paragraphs of this brand new Pico-View web-zine.
-Achie, Nerdy Teachers, Celesmeh, AlexWolfe, SmellyFishSticks, Louie Chapman, and Marina
Contents:
-Growing and learning in Pico-8
-Little Eidolons - Achie Reviewed
-Yasuhito (Quantattack Dev) Interview (ft. Marina)
-Random Reviews
-Creating Better Sound in Pico-8 - Louie Chapman Article
-Secret of The ̶O̶o̶z̶e̶ Flip... In Pico-8 - AlexWolfe Pixel Article
-Goodbye (Epilogue)
Growing and Learning With Pico-8 - Celesmeh
Odds are if you are reading this, you know what Pico-8 is. You've seen videos, looked at the forums, Reddit, watched gifsor seen tweetcarts. Pico-8 is an amazing fantasy console that opens the world of game development and programming up to many, But what makes it such a good starting point? Why is Pico 8 generally seen as one of the best tools to enter the world of programming and the world of game development?


This prototype was made for Pico-View, a monthly web-zine hosted here on the BBS and also on NerdyTeachers.com.
You are challenged with taking on this mechanic of rewarding the player for nearly missing obstacles.
You can:
1) Play this prototype as-is, and share your highscores below.
2) Take this cart, and edit it as much as you'd like to create your own spin-off!
Don't forget to share it here on the BBS with the tag "Prototype Party" so we can see all the imaginative creations that all started from this prototype. And keep your eyes out for more in the coming issues of Pico-View!
Read the full issue here:
BBS Pico-View
Alien Bread
Antoine Foucault
Alien Bread is a short experimental shooter that allowed me to learn the basics of Pico-8.
I will continue improving my Pico-8 skills and create small prototypes and short games.
Don't hesitate to give me feedbacks!
Story
Play as a piece of bread whose day was interrupted by aliens!
Shoot butter to attack your otherworldly enemies!
Controls
Arrow keys - Move
C / V - Shoot
X / Z (hold) - Switch to horizontal shoot mode
I don't know if people are still having problems with the inline music player but here's a cart with the song just in case.
I've made no attempt to optimize space and used pretty much all the sfx slots. Though some are duplicated just so if you happen to listen on the editor music/sfx tab it's kind of satisfying to watch. To me at least.

switching between custom and default fonts (?"\015"
) behaves a bit strangely; the first line of text is spaced differently from the rest, depending on whether:
- custom fonts are enabled by default (
poke(0x5f58,0x81)
), and - the line height (
peek(0x5602)
) is more or less than 6 (the size of the default font)
run this cart to see what I mean:
specifically:
- when the custom font is enabled by default and the custom font's height is more than 6, the default-font text in this cart has a large gap between the first and second lines:

- when the custom font is not enabled by default and the custom font's height is less than 6, the custom-font text in this cart has a large gap between the first and second lines:


Prologue
PIXBURGH, PIXELVANIA, 5/13/2023 - The city has fallen. The dead pixels have taken over. You can hear them growling all around you. They hide everywhere & pop out when you least expect it. They smell you, they get hungry. Hungry for pixel flesh. You can outrun 'em . . . for awhile. The longer you avoid them though, the faster & more determined they get. They got Spot, they got Dot, and now they're after me. I'm the last one left. Well, me & my buddy Point up in the tower. He's real good with fixin' stuff up, but parts & power are scarce. Every now & then he'll hit me on the radio with a new place to hide, or to let me know he's got a few seconds of juice for the lights & fences. Heck, sometimes he even rigs up a bomb for me to blast a few of the dead to oblivion! Just hoping it's enough. Hoping I can hold out long enough for them to give up & maybe take out a few along the way.





There were a lot of pico-8 games this time on Ludum Dare. One of them even got the first place on sound!
I thought people here would be interested, so I made a table.
(You can click on the game names, somehow the link styling does not appear inside the markdown table).
Name | Author | Overall | Fun | Innovation | Theme | Graphics | Audio | Humor | Mood |
---|---|---|---|---|---|---|---|---|---|
Hyper Harvest | @orion-black | 12 | 14 | 87 | 259 | 96 | 134 | - | - |
Adelie - Water Under the Bridge | @Meep | 17 | 6 | 121 | 127 | 12 | 122 | 111 | 51 |
The Crystallographer | @pianoman373 | 32 | 68 | 24 | 13 | 18 | 50 | - | 32 |
You're Under Harvest | @mastoast | 59 | 27 | 156 | 90 | 106 | 1 | 95 | 98 |
So I'm fairly new to PICO-8, and while I have a basic (very lightly said, lol) understanding of making a game on the program, I'm having difficulties finding any guides or tutorials about how to use time properly - particularly with making an intro sequence for a game.
Example: After the game starts up, I want to have the music start after 1 second (along with my logo) into the game, but from the methods I've tried, it results in the first note of the track playing in a continuous loop.
if (time()-last)>1 then music(0) spr(192,48,48,4,4) end |
I know the problem is that it repeats the desired action with every value past 1, but I don't know how to only have this happen once.
If there's anyone that knows of any guides/tutorials or has some tips or solutions to this, it would be greatly appreciated.
Thank you!

