Hello, I am trying to pass my player.score variable (an int from 0 to wherever), using GPIO.
I have been using poke2(location, player.score) and then reading to the browser using pico8-gpio-listener.js library by Ben Wiley.
However, my player.score maxes out at 255 and then resets to 0. This doesn't seem right so any help would be appreciated. The player.score itself goes as high as I need it to, it's just when I use poke2() it limits to 4bits(?) I think.


Hey yall!
I'm going on a trip with limited internet but wanted to take some time to challenge myself and take advantage of the holiday to work on learning more!
In the spirit of this, I made myself the 12 Days of Picomas Challenge.
12 challenges, either beginner or advanced, for each of the 12 days of Xmas.
Feel free to tell me if you participate! and link your socials so I can see what you do!

"I Do This For Fun", Interview With PaulHamx - Pico-View #3

PaulHamx:
H = Hamx

Marina:@MarinaMakes
M = Marina

Their games:
Zoo Keeper (click link)
Pico-Droid (click link)
Interview:
M: So, @PaulHamx who are you and what have you done?
H: Haha, that's pretty broad!
Okay, I'm Paul Hammond and, before Pico-8, I've gone through a few other fads of remaking games over the years, starting on the C64.
For some reason, remaking really appeals to me. A lot of my enjoyment of gaming comes down more to seeing how a game's mechanics work more than actually playing it.
Some usernames have spaces in them and thus are impossible to @ (Alex K. for example). I thought while creating an account it didn't even let you add spaces anyways so I don't know how they got those usernames. Not sure exactly how it could be fixed but it's annoying trying to reply to somebody who is literally impossible to reply to.



I was wondering if we could do a demake of Densetsu no Stafy 1 for GBA
It will be fully localized in english
It will have the same HUD as the original Gameboy Color Prototype
It will have the soundtrack recomposed Pico-8 style
It will be split into 9 carts, each depicting every world
How you like that idea?


So obviously it’s difficult to find cheap Raspberry Pi’s anymore but Libre Computer’s Le Potato and La Frite seem to be really similar. I don’t have a ton of experience with Raspberry Pi or anything but I can follow guides just fine, would I be able to follow the Raspberry Pi handheld guides found on these forums and just replace the Pi with a Libre Computer?
Thanks


Was looking through UFO Swamp Odyssey and saw that they had multiple sprites or sprite pieces per sprite tile. Like how they have 2 pairs of eyes in one sprite tile. And I'm completely clueless as to how they accessed the bottom half of the sprite. I know in the arguments for SPR() you can choose to only use a fraction of a sprite, but it always starts at the top left corner. So how did they only use the bottom half? I looked at the code for a good couple minutes but couldn't find anything and I don't know what this technique is called so I don't know what to search for.

So I recently had an idea for a pet game on PICO-8 akin to Tamagotchi, or nintendogs. where you take care of pets, and you would use a cursor and buttons. My ideas was to have 2 main areas, one area for just watching and feeding your pets, another for mini games and for training your pet. My idea was once you feed a certain pet enough it would lay an egg and give you more pets My idea for the mini games would be something simple like button mashing or something easy to do. I'll also have to figure out how to make the pets move around on their own (I already have the pet sprites). I'm still pretty new to PICO-8, and have only made short top-down adventure games, so sorry for my lack of knowledge. Comment how you would go about this idea. Thanks!
P.S if I use your code or ideas I'll give you full credit where it's due.

Hi all,
I'm still working on a better version of my first game, Alien Invaders.
I make a map, add new features, like bonus dropped by dead ennemis, 3 levels and one boss lvl, 4 differents ennemis type, life persistance bettewen level and more...
I want to make 3 more level but with another gameplay, more like a space shooter, but that's mean i have to make a lot of new things to spawn ennemis, make their mouvement, fire...
And i wonder if it would be better to make a full new game rather than make one big game with two different gameplay...
Wath's your thoughts ?
🙏

