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Cart #negogio-2 | 2021-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #randombattle-0 | 2021-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #drcreep-2 | 2021-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Recreation of a C64 classic: Castles of Dr. Creep.
Compared to the original there are some changes, on the one hand because the layout is different (40x24 vs 16x16), on the other hand because I have defused some "backtracking" and death traps. Nevertheless, please note, the levels are from 1984 - there you have something different design.

Story


So, you're looking for a place to work? Something special, challenging, with a good salary? Well, we have just the thing for you.
Many different options open for your inspection. Just step inside ... Oh? You want to leave already? I'm afraid that's simply not possible ... not until you have taken the complete tour.
You'll notice that we have all the modern conveniences. Electrostatic energy generators to warm things up. Piped-in music which I'm sure you will find quite haunting. Doors galore, and you never know what you will find on the other side. Once the death rays start lining up behind you, however, I know you will be eager to find out.
You may want to step lively over trap doors and through the force fields - we've lost several potential applicants that way. Over there, of course, is mummy's room. Mummy seems to be all wrapped up at the moment, but probably not for long. And a break room? At the Laboratories, all the rooms are restful, although many of the occupants are not.
Neighbours, you ask? I Know you will love them. Frankenstein's Monster just seems to pop up whenever you least expect him.
Well, I really must be leaving now. I'm sure you can find your way around. Don't be alarmed. There's a key in here somewhere. You will find your way out eventually... and if not, Doctor Creep will be back shortly and you can help him with his, ah, experiments.
Goodbye now ... and good luck.

[ Continue Reading.. ]

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11 comments


Cart #boohauntedhouse-1 | 2021-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #boohauntedhouse-0 | 2021-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • Move the cursor using the arrow keys
  • Rotate the cursor with the O button (Z key)
  • Swap two tiles with the X button (X key)
  • You can only swap tiles if it will result in a match-3

Rules

You're trapped in a haunted house with a bunch of Halloween stereotypes and the only way to defeat them and escape is by matching three or more common monsters in a row!

[ Continue Reading.. ]

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5 comments


Cart #widefont-0 | 2021-10-31 | Code ▽ | Embed ▽ | No License
8

Wide font

A wide font using only P8SCII characters overlayed onto each other. Uses 76 tokens, feel free to use it with credit!

function wide(t,x,y,col)
	--credit to yolwoocle
	t1= "                ! #$%&'()  ,-./[12345[7[9:;<=>?([[c[efc[ij[l[[([([st[[[&yz[\\]'_`[[c[efc[ij[l[[([([st[[[&yz{|}~"
	t2="                !\"=$  '()*+,-./0123]5678]:;<=>?@abcdefghijklmnopqrstuvwx]z[\\]^_`abcdefghijklmnopqrstuvwx]z{|} "
	n1,n2="",""
	for i=1,#t do
		local c=ord(sub(t,i,i))-16
		n1..=sub(t1,c,c).." "
		n2..=sub(t2,c,c).." "
	end
	if(col!=nil)color(col)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=99417#p)
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2 comments


Cart #pumpkinlight-0 | 2021-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Every year on All Hallows' Eve, the ghosts of this mausoleum compete to see who can light the most jack-o'-lanterns in a minute! The other ghosts won't make it easy for you - these jack-o'-lanterns are full of ghosts, and they'll spit seeds at you to slow you down!

Use arrow keys to move, Z to throw torches. Your score goes up by 1 for each lantern you light, and down by one for each time you get hit. If you're looking for a challenge, see how high a score you can get while also getting the two golden medals!

Happy Halloween everyone! Putting this together has been a delight, I hope you enjoy it too!

Credits:
Art: Soundole and Bookwyrmle
Everything else: Soundole

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I'm just tossing this out there. Is there any way to have 32-bit or 64-bit numbers in Pico-8 ?
I have a need for this in a project I'm working on.

Now years back I wrote a program to count well past a trillion, really exceeding 64-digits of numbers where you could add, subtract, and multiply, but no division or any other math formulae such as SIN(), COS(), etc.

https://www.lexaloffle.com/bbs/?tid=35715

Even a regular 99 cent calculator can have up to 8-digits of integer storage, yet Pico-8 is limited to 4.

To go over the number formats we have:

BIT: on or off / zero or one / true or false / black or white
BYTE: -128 to 127 / 0 to 255
WORD: -32768 to 32767 (which is odd as I think most systems are -32768 to 32767 / 0 to 65535
Pico-8: 4-byte storage: -32768.9999 to 32767.9999

Cart #ruzihedana-0 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

[ Continue Reading.. ]

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0 comments


Cart #testcollision-1 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Board Game Assistant is a program that is intended for use on a mobile device. It keeps track of which player is playing, which player is next and rolls the dice every time the player changes.

Controls

[C] - Switch to next player and roll dice
[X] - Roll dice without changing player
[↑↓←→] - Switch to certain player and roll dice

Cart #yazpihiye-1 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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Cart #phonemes-0 | 2021-10-30 | Code ▽ | Embed ▽ | No License
2

More experiments from reading over H2Obsession's deconstruction of SAM. I also attempted to implement more phonemes than this, but not all of them sounded right.

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lzw
by GPI
Cart #lzw-1 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


I have translated and extend the lua code from here
https://rosettacode.org/wiki/LZW_compression
I tried to reduce the token count, but I wouldn't surprised when someone will shrink it more.

lzw is the codec that for example gif use, it was patented, but it expired 2004.
more information:
https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welch

I tested the code with the JELPI-Graphic&Sound data - and it will compress it to 6094 Bytes (from 17152 - ~36%).

With the next update the high-memory above 0x8000 will be useable (at the moment only with a undocumented poke), my plan is to place there 32kbit of graphic and sound data. The problem is, that this memory is not saved and I don't want to store it in the source-code because it is too big.

[ Continue Reading.. ]

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3 comments


Cart #babyfeedingtimelol-0 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

made during paternity leave

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Cart #omfgbabyshark-0 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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get out of my heaaaaaadddd

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Cart #halloween_horrors-6 | 2024-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Banish the evil monsters from the house by putting out the magic candles.

Break ornaments, cups and other items about the house as you go for extra points.

Press left to play as Frankie or right to play as Philly: put out all the candles as fast as possible or with maximum destruction.

For a two player game with both kittens press X: beat the other kitten or work together to get the maximum score in the fastest time.

Controls

Player 1

Swipe/Hit: X, V, M (X on gamepad)

Jump: Up Arrow, Z, C, N (A on gamepad)

Left - Right: Left Arrow - Right Arrow

Drop down: Down Arrow

Player 2

Swipe/Hit: Q (X on gamepad)

Jump: E, Tab, W (A on gamepad)

[ Continue Reading.. ]

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7 comments


Cart #tasonimuki-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

TO LOAD THIS CART, in the Pico-8 immediate mode type out:

LOAD TASONIMUKI

@BGelais sometime ago had posted an interesting Pico-8 program that mimicked the unusual way Apple ][ graphics are accomplished.

https://www.lexaloffle.com/bbs/?tid=38476

What I have done here is something quite different though. While the resolution is 128x128 pixels the actual storage of the screen is not 8192-bytes but 2048 bytes instead. 25% the size were you to break it down to bits of data. I am only emulating this.

To draw use the arrow keys to move the cursor. The (O) key will plot, the (X) key will clear that plot. Hold down (O) or (X) to draw lines by holding down arrow keys.

[ Continue Reading.. ]

5
1 comment


Cart #moyidofera-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Hey everyone! I made this very simple game as a test if I could start something and finish it, no matter how long it would take me. I'm happy with the result and had fun making it, hope you enjoy!

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3 comments


it would be nice, when the poke() would return the address after the poke, like print() does.

for example:

adr=poke(adr,1)

should do the same as

poke(adr,1)
adr+=1

or

adr=poke2(adr,0xffff)

instead of

poke2(adr,0xffff)
adr+=2

or

str="abcdef"
adr = poke(adr,ord(str,1,#str))

instead

str="abcdef"
poke(adr,ord(str,1,#str))
adr+=#str
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2 comments


Cart #bubble_trouble-7 | 2021-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

Bubble Trouble is a homage to Frozen Bubble and Puzzle Bobble.
Frozen Bubble got me though some long lectures in college so I thought it would be a perfect game for PICO-8. Now it can get me though some long meetings instead.

Features

  • 20 hand-crafted levels
  • Randomly generated levels
  • Precision aiming
  • One-Handed mode (on the pause menu)
  • Bubbles
  • A penguin with a bubble cannon
  • Epic sprite rotation
  • Music that loops (but not every 6 seconds)
  • Explosions

I hope you enjoy!
[0x0]

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21 comments


Cart #dropzone_081-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is my take on the 1984 classic by Archer Maclean.

Not a game I'd really played before so this is purely my interpretation.

Controls

The PICO-8 [O] button is Z on the keyboard.

[X] - Fire
[O] - Cloak or double-tap to use a smart bomb

Thanks To

Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (again!)
PICO-8 for creating an awesome "fantasy console"

Version History

  • 0.80 - 29-Oct-2021 - Released
  • 0.81 - 29-Oct-2021 - Camera tweaked to keep player more central etc
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8 comments


GrassZone Halloween update

GrassZone 1.3

Cart #gzhalloween-1 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Play GrassZone here.

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