Bubble Trouble is a homage to Frozen Bubble and Puzzle Bobble.
Frozen Bubble got me though some long lectures in college so I thought it would be a perfect game for PICO-8. Now it can get me though some long meetings instead.
- 20 hand-crafted levels
- Randomly generated levels
- Precision aiming
- One-Handed mode (on the pause menu)
- A penguin with a bubble cannon
- Epic sprite rotation
- Music that loops (but not every 6 seconds)
I hope you enjoy!
Good. A few things, @kallanreed:
You should not have a color to shoot if that color no longer exists on the board. For instance your next shot is blue but there are no blue bubbles on the board. Then instead select a color that is on the board.
Gravity. Any disconnected bubbles from the top should fall and be counted as score.
- Suggestion only. Speed up the shot slightly, same calculations involved.
If this is based on Puzzle Bobble, here is the original arcade version for your research:
@dw817 TIL Puzzle Bobble.
I learned about this game as Frozen Bubble.
The game is also known als "bust-a-move".
In the first level (or easy-mode) it should show a guide-line, where the bubble will move.
When you press up, the "cannon" should move straight up.
After x bubbles the playfield should move down.
when the circle-button is hold, the left/right should only move one tick.
Yep. Enter big bad CLONE games, rarely improving on the original, @kallanreed. In any case, Puzzle Bobble, also called Bust-A-Move outside North America and Europe, from Taito is the first game of its kind for the arcade and appeared back in 1994.
Suggestions from @GPI are spot on.
@GPI @dw817 thanks for the suggestions. I'm still working on the core parts so some of the features just aren't ready yet (like the top push down). Still a ton of work to do, but I uploaded a new version with some of the improvements.
Levels and unlimited random levels
@GPI - thanks, I'm still trying to get to the bottom of that bug. I updated again. the bubble may disappear but it shouldn't hang.
Great game :D
I hope you done your project with success.
After spending WAY too long learning about sprite rotation and tline, I polished this up over the weekend. I think it's close to as done as I care to take it. I'll probably add a few more hand crafted levels and then release it (barring bugs).
@kallanreed, The game looks very polished. It's still having the same situation where you are given a color that does not match the board.
Remember I mentioned this in your early release ?
Here you have a yellow bubble and no yellow bubbles above. Bust-A-Move and clones would not permit this and instead change to the next colored bubble that does appear in the board above. Otherwise you just lose a move by shooting a color that does not at all appear above.
@dw817 I actually decided to leave it like that. You can see the next ball so you have to plan accordingly. You won’t get a next ball that isn’t on the board.
Thanks for the game! One problem that I have is that it's difficult to tell red bubbles apart from slightly different red (possibly green?) ones. But I may be slightly colourblind :)
One of my favorite kind of puzzle games, along with the above mentions I also know this as Puzzle de Pon, which is my favorite iteration. Did a great job, RNG didn't seem too bad, and the above "next" issues are in the OG games I've played. I think I overflowed the score, though, hahaha.
@Pepperly, I think you won the game! I'm always amazed at how bad I am at games.
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