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Cart #meta_ttt-13 | 2021-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Arrows to move cursor
X to place mark/go level deeper
Hold Z for 1 second to restart game
Press Z to recreate demo in demo modes

Open pause menu (Enter/P) to:

  • enable demo modes (auto - computer vs computer, fill - random pattern)
  • switch between single and multiplayer
  • open settings menu (this will restart the game!)

Settings in settings menu:

  • meta level: ranges from 1 (normal tic-tac-toe) to 4 (81x81, four levels of nested boards)
  • AI difficulty: how long in seconds will the AI think about the move. 0 is random moves, 3 never loses normal tic-tac-toe.
  • game modes: singleplayer, multiplayer, automatic (AI vs AI) or randomly fill board.

Rules

Each board contains 9 a smaller boards. The lowest meta boards are just normal tic-tac-toe boards where you can place your signs. Where you move in the lowest board controls on which higher board your oponent can make their next move (indicated by the colored squares). Winning a lower board replaces it with a sign in a higher board. Win the highest board to win the game.

If you didn't understand that's my fault, I suck at explanations. Try it for yourself at small meta levels, it's not as complicated as it seems.

Changelog

Version 1.6:

  • 4th meta level
  • settings menu
  • endgame sonuds
  • changed AI
  • bugfixes

Previous versions:

Version 1.5:

Cart #meta_ttt-11 | 2021-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • computer vs computer demo
  • better AI

Version 1.4:

Cart #meta_ttt-10 | 2021-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • first sound
  • single player mode with random AI (avaliable from menu)
  • it's harder to accidentally restart game
  • various bugfixes

Version 1.3

Cart #meta_ttt-7 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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  • initial release
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12 comments


Cart #bossrush-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Boss-rush

A small, experimental game built in five days.

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Cart #zizasamihu-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #aaaaaaaaaaaaaaaaaaaaaaaaa-0 | 2021-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Hi all,

Just reinstalled the pico 8 on my pc but for some reason the console takes 2 minutes to start. I installed it via the installer I got on humble bundle, and even tried the rar version but no difference, any ideas ?

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Please tell me what you want for the full game!
But don't be mean about it I'm 11 years old!

Cart #wamitujawu-0 | 2021-02-04 | Code ▽ | Embed ▽ | No License
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1 comment


Just wanted you to hear this. I'm still learning to use the tracker.
Fireworks are from a tutorial :)

Cart #music-0 | 2021-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #celestedarkworld-0 | 2021-02-03 | Code ▽ | Embed ▽ | No License
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A mod of Celeste Classic. The aim was to make all of the levels harder but make them feel distinct, similar to Super Meat Boy's "Dark World" (hence the name) and Celeste's "B-Sides". I made this back in 2019, but just recently made a few adjustments to it.

I am not a coder, so it's pretty bare bones in that department, and the code is almost identical to the original. The rest of the code I borrowed from other Celeste Classic mods. The major differences being the ability to toggle screen shake and strawberries not being collected if the player dies.

Controls:
Z/C - Jump
X/V - Dash
Arrow Keys - Move and dash direction
E - Toggle screen shake

[ Continue Reading.. ]

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30 comments


Cart #froggyknight_v2-1 | 2023-01-23 | Code ▽ | Embed ▽ | No License
141

Reclaim your abilities and defeat enemies to escape the forest!

Z-Attack. X-Jump.

Made for Global Game Jam 2021.

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23 comments


Cart #duck_pond-0 | 2021-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was mainly a study for me on making interesting-looking water with basic reflection/distortion. I think it turned out fun. Just relax by the pond and watch the ducks.

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2 comments


Help Little Witch as she wanders through the forest gathering ingredients for her magical brews!

This is the first game I've ever made...let me know what you think :)

Cart #littlewitch-5 | 2021-02-05 | Code ▽ | Embed ▽ | No License
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Cart #cosmonaut_test-0 | 2021-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my very first cart for the Pico 8. Not much here yet, but I'm happy with the progress I'm making learning

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Cart #bob_omb_battlefield-0 | 2021-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I was kind of bored so I made this.

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1 comment


Hey all!

A while ago I started working on a little platformer with a portal/hole mechanic. The idea was that you could toggle a hole through a level that would let you move through a parallel level and solve puzzles. I was working with a "modern" game engine and getting that to work was a breeze; I started thinking about how to nail that effect on pico-8 about a week ago but didn't begin writing it until last weekend. Turns out by using tline and some help from the pico-8 discord it took a couple of hours. Now I'm working on finishing it and releasing the game by the end of the month.

This is what it currently looks like:

If you have any suggestions, I'd love to hear them!

- Gabe

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4 comments


Cart #astar_flowerpicker-0 | 2021-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

This is a self playing game, intended to demonstrate the A* algorithm. The character will perpetually go outside to pick flowers, then put them in planters in their house. It's probably something I'll build on later but it's fun to watch the algorithm work. It sometimes (rarely) hits a bug where it won't go to put down the flower. I haven't tracked it down yet.

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5 comments


Cart #catwalk-3 | 2021-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first PICO-8 game!

It's also my first non-endless-arcade-type game really.
Let me know what you think!
<3

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7 comments


Cart #robocopzx-0 | 2021-02-01 | Code ▽ | Embed ▽ | No License
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Made this cover of one of my favorite songs ever, the robocop game theme by Johnathan Dunn (You may also know it as the ariston commercial song or from Gilbert 3), pretty happy with how it came out

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7 comments


Cart #mermaid_flight-0 | 2021-02-01 | Code ▽ | Embed ▽ | No License
4


Started making this game a few years back. Just got around to finishing it up.

It's a one button game. I started with the idea of making a game in which you only had control part of the time and this is where I landed.

It's a game in which you get to play a mermaid that happens to only be able to accelerate upwards out of water. The trick is to use that upward acceleration to control how deep you'll end up going when you descend due to gravity.

Hope you enjoy!

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1 comment


Cart #picomen-2 | 2021-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the complete, post-jam version of my submission to the 2020 Toy Box Jam

Picomen!

PICOMEN is a classic turned-based strategy RPG flattened into a straight line. Battles are about learning your enemies' weaknesses, carefully organising your team and improvisation. This post-jam version includes three story lines, branching quests, challenging bosses and all new user interface improvements!

There's an element of learning-as-you-go with this one, so listen to "Helpy" and good luck!

Icon Guide

  • hearts: lose them and you die
  • attack: does direct damage that is absorbed by armour
  • armour: reduces most damage but is weakened by physical attacks
  • poison: does damage each round but any amount of armour blocks a poison attack completely
  • fire: does one less damage each round, initial attack damage is reduced by armour
  • ice: does direct damage that is reduced by armour
  • bolt: does direct damage that is unaffected by armour
  • food/coins: currency used for other skills

[ Continue Reading.. ]

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Cart #avatar-0 | 2021-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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