Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #cityblitz-2 | 2021-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

City Blitz

Press Z/Circle to drop bombs on the buildings in eight evil cities before you crash your plane into them.

Inspired by Blitz on the Vic-20 by Simon Taylor

This was the first Pico-8 project I started four years ago but never finished until now.

4
0 comments


Cart #clockbydl-0 | 2021-01-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #iboss_macromod-4 | 2021-01-19 | Code ▽ | Embed ▽ | No License
3

MACROS: An EyeBoss mod

Basically all credit goes to @BlueCandleGames. They made the original game, and I'm just piggybacking off of their code and sprinkling in some new features. Go check out the original EyeBoss game!

UPDATE 0.2

Features:

  • Added "COMPLETED!" text under
    logo after finishing both Normal
    Destroy and Normal Survival.

Changes:

  • Added outline style to boss core
  • Completing a mode in Easy difficulty
    will now tell you to "Complete Normal
    mode now!"
  • Added effects to music.

UPDATE 1.0 (Major!)

[ Continue Reading.. ]

3
0 comments


Cart #gooseontheloose-0 | 2021-05-31 | Embed ▽ | License: CC4-BY-NC-SA
42

hooonnkkk

welcome to goose on the loose! this has been my project for the past couple of months, and i'm happy enough with what i've done, so i'm calling it done! this project has taken me quite a while, and i'm satisfied with the result. feedback is appreciated, and please report any bugs / exploits you find.

controls not explained in game:

jump + shoot: honk

42
10 comments


Cart #benimobuda-0 | 2021-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
4 comments


Is there a way to evaluate a function call stored as a string, say "cls(2)"? I tried

eval("cls(2)")

but nope; no such beast.

1
7 comments


Cart #gun_arena-1 | 2021-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A long time ago I made a one game a week challenge with a friend, we both decided to use a different engine every week and at the end because I got sick we stopped doing that. But I remembered that I never actually posted my second week game "Gun Arena" which is a 4 Player competitive game! Go ahead and try it with your friends, I'm looking for feedback :D

Controls

Arrows - Move and Jump
z / x (Changes per controller) - Shoot left / right when equipped with a gun.

Let all players join and select characters, when all players are ready select a stage, you have 2 minutes to try to be player with the least hits while also hitting other players with the guns that appear on stage. Have fun!

[ Continue Reading.. ]

3
0 comments


Heya uh, just bought a Pico-8 license over on itch a few hours ago and I've been trying to get it to run on my Raspberry Pi 3 b, followed a tutorial on getting it to work on a fresh install of Raspbian and it works great, the problem now is that I wanna use my C64 mini joystick (Which is pretty much THE perfect controller for the system, two buttons, joystick and plenty extra buttons for settings), I got it to work on linux by making a configuration for it with the SDL2 Gamepad Tool and putting that on the sdl controllers file in configs, but making the same in my Rpi did uh, nothing, if anyone can help out with this it'd be amazing, thanks.

1
0 comments


Cart #sagmihini-0 | 2021-01-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


A few keyboard shortcuts I'd like to have:
Shift+Delete: Cut
Ctrl+Insert: Copy
Shift+Insert: Paste

These work in most other applications, and they're particularly useful because they work in a terminal. If I want to printh something to the terminal and copy it, I have to remember to switch keys, since Ctrl+C will kill the program.

0 comments


Cart #acquire-9 | 2021-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

PICO-8 adaption of the 1964 strategic boardgame Acquire. The objective of Acquire is to earn the most money through investing in and developing hotel chains.

Controls

  • Left/right arrow keys, select an option (tile, stocks, etc).
  • [o] / z to show (toggle) the reference stocks information.
  • [x] / x to play the selected option.

Rules

Watch this short (6:55) video on how to play Acquire

The objective of Acquire is to earn the most money through investing in and developing hotel chains (as identified by T, L, A, W, F, I, C).

Players can found hotel chains, buy stocks in them, merge chains which will give bonus payouts and expand chains to increase their stock value. Each player starts with $6000 in cash and 6 location tiles, hidden from other players. You are player 1 (P1) and will be playing against 3 AI players (P2-P4). A random player starts.

[ Continue Reading.. ]

4
0 comments


Fading Stars Demo

Cart #fading_stars-6 | 2021-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Demo showing the combination of the stars and fade effect I used in PICO Space: https://www.lexaloffle.com/bbs/?tid=42279.

[UPDATE 2021-4-12: 8bit and 16bit cached modes (explanation below and in code), some other small tweaks]
[UPDATE 2021-5-6: added interleaved 8bit mode]

Stars

The stars are just simple particles that have x,y,z coordinates.

In this demo I use a couple of sin functions to give them some movement combined with a divide by the z coord for a bit of parallax. In game, I feed in the player's position.

Then I clamp the resulting x,y values to the screen with the modulus operator so they're always visible (%128). It does mean that the same stars go past constantly, but otherwise I was processing a lot of particles that don't get seen very often (not aiming for realism here).

[ Continue Reading.. ]

17
0 comments


Cart #spaceoban-1 | 2021-01-12 | Code ▽ | Embed ▽ | No License
6

Spaceoban is Sokoban in space!

This sokoban game has a story where you help Oban fight off aliens. The basic mechanic is to push around crates, but in later levels you have to use batteries to power conveyor belts, water to put out fires, and more. The game has two endings based on a choice in a late level.

Press Z to undo the last move, and X to restart the level. Arrow keys move Oban.

If you try the game, but don't finish it, please let me know at which level you stopped. You don't have to say why you stopped, if it's too boring or too hard or you just don't have time to play. I'm just curious how much patience players have with the game and if a specific level is too hard.

[ Continue Reading.. ]

6
3 comments


please, help me with updating my pico-8

1 comment


Cart #tokn1ght-1 | 2021-01-17 | Code ▽ | Embed ▽ | No License
8

Toknight 1.3

Patch notes:

[hidden]

0.1

  • Initial pre-alpha release

0.2

  • More map
  • Added Firerod

0.3

  • Added Icerod (placed at beginning, not permanent spot)
  • Added projectiles from rods
  • Bug fixes

0.4

  • Title screen and opening dialogue done
  • Visual changes to fades

0.5

  • Added new crossbow enemies
  • New obtainable item - Bread. This increases your maximum health
  • Many big fixes

0.6

  • Added money, dropped from enemies
  • Shovel Knight inspired money reclaiming system after you die
  • Minimap will show current checkpoint and where your lost money is
  • Bug fixes
  • Use for money to come later

0.7

  • Removed the icerod and replaced with hammer (still temporary location)
  • Now checkpoints require 2 coins to activate
  • Added in shops
  • Bug fixes
  • Logo screen

0.8

  • Hotfix of bug that broke the game
  • Added last weapon, excalibur
  • balanced item costs

0.9

  • Last Pre-alpha!
  • Changed camera to have a more smooth transition across x values
  • Placed weapons in permanent spots

  • Attack cooldowns tinkered with
  • SFX added (music later)
  • Added in final boss battle

1.0

  • Added music
  • Lots of bug fixes

1.1

  • Code cleanup
  • Re-release so more people can play ;)

1.2

  • Added speedrun potential with a timer that will show at the end along with the current record holder
    if you did not load a save during the run

1.3

  • Fixed boss health bug
  • Fixed speedrun timer

Re-relase on new account on 12th Jan

[ Continue Reading.. ]

8
4 comments


this is old, click here to check out the finished version!

here is my game where you play as a very red (or blue or green or yellow or orange) man who cant walk very well but he can grip like nobodys business.

if you want to try out what i have, feedback would be appreciated. mostly just trying to get fresh opinions on the feel of the movement and the level designs, but if you want to peek around and tell me how horrible my code is, feel free to do that too

CONTROLS

O/X: reach out a hand and grab
left/right: rotate aim angle
down (hold): aiming mode; reach without grabbing
up: hop

update: fixed some bugs, added "warning sign" to the difficult shortcut routes, added new end screen, made player physics less bouncy to avoid unfair deaths, softened some difficulty spikes with extra checkpoints, made checkpoints refresh when you acquire keys, new titlescreen, other improvements

[ Continue Reading.. ]

17
7 comments


any help is there a way I can make a logo kind of like unitys splash

7 comments


A few people have asked me for hints / a walkthrough for Bob of Thunder. Rather than just produce a video that you have to skip through, I've decided to give this hint guide to give a little nudge and let people solve things the rest of the way by themselves!

General Hints

Ljessnir, Bob's hammer, can hit switches at a distance, and will try to return to him even across the room. Try to experiment with different ways you can hit switches and different orders - all switches don't do the same things!

No matter what order you do things, there's always a way to progress, but it may be something you forgot about in a previous area. If you get stuck, try wandering back through the places you've been.

Hearts and coins respawn when you leave a room, so if you're low on health or money, you can return to any rooms that contain those items again.

The NPCs want Bob to succeed, so if you see any of them, make sure to talk to them right away!

Entrance Area

Q: How do I go further north?

[ Continue Reading.. ]

0 comments


Cart #pwizardbeta-0 | 2021-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
1 comment


Cart #legendofchikin-0 | 2021-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
1 comment




Top    Load More Posts ->