Feature Overview
This is a script that parses String data and converts it into a hash table.
- a single string can initialize many values.
- returns at least an empty table.
- elements can be added space-separated.
- spaces can be replaced with
\t
. - newline codes are ignored.
- newline can be replaced with
\r
. {}
specifies a table.key=val;
key{val}
specifies the key and value of the table.- if you enclose an empty string, the element will become nil.
- to initialize with an empty string, use
/0/
. - bool values, and hexadecimal strings are automatically normalized.
- the first layer can be initialized with global values by using
cat()
in_env
.




Try to keep your balloon grounded and don't pop so you don't stop. Definitely not a Flappy Bird clone.
This is a game made for the 243th One Hour Game Jam, the theme of which was "Cactus". I made it in 3 hours. I lagged a little.

A little program simulating recursion graphically.

Controls
- Y Button to call the function
- X Button to finish ( go back ) a function call.
It is only a simulation. So it should not be possible to go back and forth but I had to stop the calls and thought it would be funny to have some control during the process.



We're decidedly into the snowy part of the year, so here's a little cart to celebrate the winter cheer!
The outside cold you need not fear, for you can decorate a snowman from right here!
CONTROLS
Keyboard (Default)
Arrows: Move
Z: Grab/Place
X: Rotate/Cycle Colors
Mouse (Enabled from pause menu)
Left Click: Grab/Place
Right Click: Rotate/Cycle Colors
OTHER NOTES
Switching Control Modes: The cart will automatically switch to Keyboard or Mouse control when you use an arrow key or click, respectively. You can also switch between control modes from the pause menu. The cart will default to Keyboard control.




Controls
- z - Jump
- x - Restart Puzzle
- Down Arrow - Use
- Left/Right Arrows - Walk left and right
Info
The project started as an experiment for learning Lua (and Pico8 to some extent). I had fun, so, I decided to finish and release it. I hope you like it!
Sorry for the lack of snake casing in the code. I usually use camel casing, but Pico8's editor doesn't support upper case letters :/
Update 1.1:
- X now restarts the puzzle.
- Down arrow is now the use key.
- Hint added on the second puzzle that shows how to restart a level.
Version 1.0:





Snowy has skates and wants to help his friend Bunny decorate his tree! Skate the lake to find five ornaments for the tree.
- Hold X and a direction to accelerate.
- Press Z ("O") while moving to jump.
Tip: Hold Z ("O") for longer before letting go to jump longer.
Tip: If you get stuck in water, try jumping your way out. Snowy isn't a strong swimmer, but he's a great jumper!
This is my and TimSwast's contribution to PICO-8 Advent 2019. Thanks to everyone who participated, and everyone who played!


Non-interactive music cart for my song She Returned With Friends, with enchanting animation by @modernmodron (https://mozz.itch.io). Now you can loop this track forever and watch the owls come and go as they please :3




Katamari Christmassy
A PICO8+Xmas homage to the Katamari series by Namco by Mathieu @p01 Henri and Matt @gasmanic Westcott
The King of All Cosmos was completely naughty. The stars are all gone and you, the 5cm Prince of All Cosmos, must fix this mess.
How to play
Walk forward with ⬆️, steer with ⬅️ and ➡️
Roll things up with your Katamari ball to build the biggest clump.
The King will make a star with it. If it is big enough.
Game modes
Switch between Story and Arcade mode in the Pause menu.
Rebuild the Christmas constellation in Story mode to make the King of All Cosmos proud.








I've thrown all my 32-bit games overboard and upgraded to macOS Catalina. I notice that the current PICO-8 binary (0.1.12c) asks for broad keyboard permissions (read keystrokes in all applications). I assume this permission isn't actually needed (I can deny it and everything seems to work) and this is a side effect of an older SDL macOS interaction. It'd be nice if the app can be configured to not ask for the permission.

If it is used for something I'd enjoy knowing what it is.


I haven’t seen this mentioned but somebody ported Celeste Classic to GBA by reimplementing just enough of Pico 8 to get it running.
https://github.com/JeffRuLz/Celeste-Classic-GBA
This should mean porting other Pico 8 games to GBA should be easy?


