
This is a work in progress for a midterm. The basics are all there, but the goal, in the end, is to have a single player "snake" like mode, add in some power-ups, work on better hit detection collision when sprites are added, and general cleanup to look more like a SNES game than a basic Atari game.
One of my favorite hobbies of late is trying to transcribe/approximate existing music into PICO-8's tiny tracker, so here is my attempt at "Castles of Cake" from my favorite kirby game, Kirby's Dream Course :D
Technically Interesting Note: I am doing some slightly sneaky swapping of SFX after the intro so I can use a couple of different SFX instruments that are only in the intro and not used in the rest of the song




New version fixes random spawns; mooks will only spawn outside the screen bounds now.
New version (2/6/19) adds levels and backgrounds (shoddy, not-final-product backgrounds)
New version (2/25/19) adds directional sprites to the player and mooks, as well as heart pickups. Additionally, minions will now fire ammo from a distance instead of their previous behavior of standing there... menacingly.
New version (2/25/19) adds a score tracker to end screen and makes minion fire actually, well, visible.
New version (3/2/19) implements a boss at 9000 score, but be careful - he's not exactly balanced.
- Also changes text color in areas for readability.


Just wanted to cross-post this here -- Voxajam is happening all through February, and to announce it @Eiyeron and I put together over a dozen little demos to help pico-8 devs wade into the waters of Voxatron.
These all ignore Voxatron's built-in actor/physics systems, and work by overriding _init, _update, and _draw to create games in a fashion that isn't all that different from making a pico-8 title.
If you already have Voxatron (or are a pico-8 owner looking to take advantage of the $5 'upgrade' to it -- https://www.lexaloffle.com/purchase.php?product=add_voxatron ), I think this could definitely help bridge the gap and let you hit the ground running.
Announcement cart is here:
https://www.lexaloffle.com/bbs/?tid=32932


Voxajam 2019 is LIVE!! Al February long!!
Details are in the cart, along with some demos and helper functions of varying type/depth made by myself and @Eiyeron -- feel free to take a look and use any of them to help get you started! They should be organized so that you can just:
- copy an asset directory
- change the names of the name_i, name_u, and name_d functions to _init, _update60, and _draw, respectively
Here are the details again for convenience:
"welcome to voxajam 2019!
-
what: a voxatron jam
theme: "so much more
than 'voxatron'"
there are no official
limitations
..but why not make something
outside the default
'robotron' style?
(a neat effect, a toy, a tool
a tweetcart, a full game--
anything!)- when: all february 2019
- where: voxatron forums!
(lexaloffle.com/bbs)
and itch.io/jam/voxajam
use '#voxajam' on twitter
press ❎ to view some demos
and examples!"
If you have questions or suggestions, please post here in the thread or hit me up on twitter ( @enargy)
(helping spread the word by RTing this tweet would be appreciated also -- https://twitter.com/Enargy/status/1086287474127720449 )
Oh yeah if you have any questions let me know -- there's also an easter egg (or two) hidden in the announcement cart if anyone cares to look :p


Despite experience programming for over a decade, this is my first real completed game, ever. I did it basically just as a learning project before tackling something bigger in PICO-8. It's a very simple top-down shooter involving what looks to be robots. Enemies spawn faster and faster, and have random health. The gimmick (and thing that made implementation easier) is that you can only shoot while moving unless you're pushing against a rock. See how high of a score you can get! I got to 47. If an enemy touches you its game over.



I watched @zep talk about PICO-8 and cozy design spaces again today, and it really resonates with me. I work as a developer, and I really hate all the cruft we have to deal with. Like the web! God, I hate the web and what it has turned into.
I really like stuff like Zen of Python, programming aphorisms, principles like DRY, POLA, KISS, etc. I watched through the video and tried to write down some nuggets of wisdom. Apologies to @zep if he feels misrepresented in any of these quotes.
Manifesto
- Small things matter
- Discard and move on (the "license to abandon")
- Inhabit boundaries
- Follow a new path
- Ignore the real world
- Work in a cosy place
The Zen of PICO-8
- When you type cls() you're not just clearing the screen, you're clearing your mind and your soul, preparing for something new.
- You're among friends.
- Value design over content.







