Hi everyone,
I got inspired by the 1-Bit Clicker jam to experiment with a new game and have an issue with a single mouse click being active for a few frames while I would like it to behave just like BTNP where the click stops registering on the next frame until I press it again.
Hope that makes sense :)
Thanks for your help.
K.



Hello everybody! I normally use Gamemaker Studio but my graphics card crapped out on me and I only have a Linux laptop as a backup which Gamemaker Studio doesn't run on. Fortunately, Pico-8 does run on Linux! I've owned Pico-8 for a while but never really used it so I figured this was a better time than any and I'm pretty glad I did now. This program has really made me appreciate the Lua programming language. It's super simple to use and learn. Over the past few days I put together a simple starter project that lets you not worry about the boring stuff and just jump straight into making your game. The only thing I didn't write myself is the insert function which is edited from Adam Scott's "Missing Built-ins" extension.
Features:
-Sprite animations
-Sprite origins
-Automatic depth sorting
-Mouse support
Plans:
-Integrate map editor
-Collision system
-more to come? we'll see.


Hi,
New to Pico 8 and currently simply exploring the pre built cartriges. I notice that I can use keyconfig to set my controls, but when I play a cartrige Pico-8 seems to be taking in input from the numerous flight sim equipment I usually have permanently plugged in. I guess this will not be a problem when I move this over to a Raspberry, and the obvious solution is to unplug my flight sim equipment (joystick, throttle, pedals all seem to be interfering), but since I do often flight sim this is rather a pain.
Is there any software/config fix I can to make it Ignore the joysticks unless I explicitly tell Pico-8 that I am using a controller? Keyconfig matches what I want, but I still get random keys not working (ex, with all three plugged the right key stops working and I think my pedals take over that key, unplug pedals and now my up key stops working etc).
Thanks for your help in helping me find a way to keep both flight simming and Pico-8 together!
This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.
Here is a reference for the Pico-8 API, to help understand any unknown functions
Press the "code" button at the bottom of the game window to view the source code
Edit:
Altered wall-jump physics to make leaping off the wall easier
Added pause menu option to tweak wall slide delay timing

This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.
Here is a reference for the Pico-8 API, to help understand any unknown functions


I made a little tool exploring higher-order Lissajous patterns. Well, I'm not entirely sure they're actually called that, but this name sounds very mathematical :-). Some outputs look like human tongues or crests, some like butterflies, some like atomic mushrooms.

I'm sure everyone knows the principle of the basic Lissajous patterns. You iterate the following through a reasonable range of T and plot the points as you go:
X = sin(T / Rx) Y = cos(T / Ry) |
Rx == Ry gets you a circle, Rx == 2 and Ry == 1 is a paraboloid, and Rx == 1 and Ry == 2 looks like an hourglass. The images generated by my cart extend this a little bit. I sum a few "higher harmonics" before plotting the result:
X = 0 Y = 0 for I = 1 to speficied_order: X += sin(T * I / Rx) * R Y += cos(T * I / Ry) * R R *= 0.75 |

Early test of some Shoot 'em Up stuff I've been tinkering with.
System has following features:
- Space partitioning collision detection, with pixel accurate thanks to https://www.lexaloffle.com/bbs/?tid=2179
- Cardinal spline interpolation for enemy flight paths.
- Timers
- Simple object system
- Simple game state machine
Done at "Grawitacja 8-bit Gamejam" - 7-9.04.2017, Kraków, Poland
Future updates:
- proper titlescreen/ending
- major code refactor
- more sprites and moving paths
- additional bonuses
- actual levels
- HUD improvements
- bug fixes
- special edition for Yerzmyey/H-PRG
I would like to hear any opinion about this little piece of crap, any other suggestion or just a bug report
Keep in mind that was my first PICO-8 code, and I've seen the Pico for the first time less than a hour before gamejam.
PS: Don't put me in jail, even if this PICO-8 copy was unlicensed. Is that cartridge a "bootleg" now? :D
My first Pico-8 cart. This took me probably way longer than it should've to make, but I learned a lot along the way about Pico-8 and Lua. If you can think of a cleverer name than "Zombyard," please let me know. I may update the game with more levels, but right now there are just 10. Hope you enjoy!
For more games, visit maximilio.itch.io.
Inspired by old-school demo-scene effects, here is a new and improved grayscale bump map render, which takes 8 bit height map input and generates real-time shading effects.
Please see GitHub for Python image conversion script and sample files. (https://github.com/electricgryphon/pico-9-height-map-converter)
I found the skull height map in the following forum:
http://www.cnczone.com/forums/artcam-pro/156994-last-supper-bas-relief-trade.html
--Electric Gryphon





Ok with a bunch of help from LRP I have an entry that works in 138 characters! I'm so happy I managed this. I didn't think I'd actually be able to compress it this small. It was a lot of fun to do.
code:
k=2^13::s::for a=0,k do n=0 for x=0,8 do n+=peek(k*3+a+x/3+x%3*64-65)end poke(a,n==12 and 4 or n==16 and peek(a))end memcpy(k*3,0,k)goto s |
Original post:
Was trying to make Conway's Game of Life into a #tweetjam entry but wasn't able to get it below 175 characters. It reads the screen to do the simulation so while it will always display the same simulation from the BBS you can do whatever input data you want if you download the cart by having whatever you like on screen when you hit run.


