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Cart #34613 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Beta 1.3.1
-Ball speed increases after every tenth bounce
-Paddle width decreases every hit and resets every tenth bounce
-Bounce height slightly increased

Cart #34562 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Beta 1.2
-Added ability to restart with Z key
-Score no longer gets cut off the edge of the screen
-Fixed ball bouncing under the paddle bug

Cart #34514 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hi the geeks ! [o.o]

Here is my first game of my very very little RPG.
I want to make a game with a very short lifetime, capturing the essence of RPG in a humoristic way.
I make code, graphics and sound, do not hesitate to criticize my code, because I'm begginning.

USER'S GUIDE :

LEFT: Left move
RIGHT: Right move
UP: Enter doors / Read
DOWN: Exit doors
C / N: Attack
Playable with pad: Yes


Sorry I'm French…

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Cart #34499 | 2016-12-30 | Code ▽ | Embed ▽ | No License
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A short demo top-down shooter whereby players control a cannon-equipped bipedal walking machine on the moon, battling against AI foes.

Controls

Direction keys: Movement
z: Jump
x: Press lightly to Fire/Press and hold to rotate cannon/Start game

HUD

Upper left number: Energy
Middle: Radar
Upper right sequence of points: Remaining ammo
Bottom right: Remaining destinations

  • Your energy will gradually decline over time or due to damage.
  • When your energy level reaches 0, the game is over.
  • By firing while you are jumping, you can use the recoil to make quick moves.
  • By standing on top of the power panel, the switch is turned on, and your ammo and energy will be replenished.
  • The machine #2 has not a canon but a sword.
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Cart #34497 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #34734 | 2017-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #34621 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #34492 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

So I've recently got Pico-8 and thought I'd try something simple, a Lunar Lander game where you have to bring your spacecraft to a safe landing on a dangerous terrain.

Very very much a work in progress at the moment. But I'm going to try posting here updates as I go along.

Now with gravity and collision detection and explosions. Landing next.

Really ropey code for landing in place, with flat bits to land on.

Fuel next.

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Cart #34487 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's a play-alike for the old Windows game. Collision detection is a little bit wonky (almost always in your favor), but it's very playable.

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Cart #34484 | 2016-12-30 | Code ▽ | Embed ▽ | No License
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I have the sound muted -- if you want to test with the explosion sound, uncomment line 26.

The magic happens in the MAKE_EXPL function which creates a new explosion in the table (maxed out at 10 explosions). I call EXPLODE() to update all the explosions every frame.

Things I learned from this:

  • creating a RN function for a shorthand FLR(RND)
  • how to delete the oldest entry in a table
  • conditional animations based on count and argument data
  • palette cycling

I'm sure there's a better way to create the explosions using a single formula. This is the messy way. Feel free to remix with cleaner code or use this in your project.

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I am curious as to the devices that people use for portable play?

I am new to pico 8 and want a handheld console that I can take with me like a PSP. I saw an adafruit kit, the pigrrl zero, but doesn't exactly fit my needs and I am not very good with electronics.

Anyone have any recommendations?

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Cart #34470 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Lode 8 is an action puzzle game similar to Lode Runner.
The goal of the game is to collect all the gold bullion.

- Control
Arrow key:Move
Z:Dig a hole left
X:Dig a hole right

- Demo movie

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Hi everyone,

Just wanted to quickly share some pico8 tooling for visual studio code I wrote up. It's published at pico8-vscode.

Here's a mini screencast of it in action

Hope you find it useful. I'm looking forward to getting stuck in with more pico8 dev now I've got my tools working nice.

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Cart #34457 | 2016-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #34443 | 2016-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I wanted to make something that let me use different type-faces, so here's a rudimentary implementation of text-to-sprite.
I'd be quite happy to hear improvements, because I can't imagine my lookup table is the most effective method... >.>;

Hopefully, it'll be useful to someone! :)

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Cart #34443 | 2016-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I wanted to make something that let me use different type-faces, so here's a rudimentary implementation of text-to-sprite.
I'd be quite happy to hear improvements, because I can't imagine my lookup table is the most effective method... >.>;

Hopefully, it'll be useful to someone! :)

0 comments


Cart #34443 | 2016-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I wanted to make something that let me use different type-faces, so here's a rudimentary implementation of text-to-sprite.
I'd be quite happy to hear improvements, because I can't imagine my lookup table is the most effective method... >.>;

Hopefully, it'll be useful to someone! :)

0 comments


Cart #34443 | 2016-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I wanted to make something that let me use different type-faces, so here's a rudimentary implementation of text-to-sprite.
I'd be quite happy to hear improvements, because I can't imagine my lookup table is the most effective method... >.>;

Hopefully, it'll be useful to someone! :)

2 comments




Tron Bikes

Made using the two-part series by Rabidgremlin
https://www.youtube.com/watch?v=ZuaLuMhwcc8
https://www.youtube.com/watch?v=Cjxzjc0NFpw

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Classic platformer with eight levels! Defeat the evil Botmeister and his bot army in this thrilling adventure!

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Cart #34414 | 2016-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Prova de concepte per un joc basat en la lluita de tancs a la WW1.

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Here's a toy I have been playing around with. Perhaps somebody can use these functions for fancy shaded 3D rendering or something like that.

I have a few functions that draw "RGB" pixels to the screen using pattern dither that are approximated using the rgb values of the pico8 palette.

color_bayer_plot_8(x,y,r,g,b) -- writes a given r,g,b at the x,y (r,g,b are from 0 to 1)

fast_rgb_create() -- pre-renders patterns using a 4X4 bayer dither representing 8 levels of R and B and 16 levels of G.
fast_rgb(x,y,r,g,b) -- writes a given r,g,b at the x,y (r,g,b are from 0 to 1)

function solid_trifill( x1,y1,x2,y2,x3,y3, r0,g0,b0,r1,g1,b1,r2,g2,b2)
Renders a triangle with the three corners colored at rgb and shades smoothly between them. Right now this uses the slower color_bayer_plot_8.

[ Continue Reading.. ]

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Cart #34404 | 2016-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Based on an old TI-CALC.org game.

Grab the blob, don't get hit. Difficulty ramps up pretty quickly!

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