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Cart #34499 | 2016-12-30 | Code ▽ | Embed ▽ | No License
21

A short demo top-down shooter whereby players control a cannon-equipped bipedal walking machine on the moon, battling against AI foes.

Controls

Direction keys: Movement
z: Jump
x: Press lightly to Fire/Press and hold to rotate cannon/Start game

HUD

Upper left number: Energy
Middle: Radar
Upper right sequence of points: Remaining ammo
Bottom right: Remaining destinations

  • Your energy will gradually decline over time or due to damage.
  • When your energy level reaches 0, the game is over.
  • By firing while you are jumping, you can use the recoil to make quick moves.
  • By standing on top of the power panel, the switch is turned on, and your ammo and energy will be replenished.
  • The machine #2 has not a canon but a sword.
P#34500 2016-12-30 10:52 ( Edited 2017-01-03 09:28)

:: fweez

This is really nice. Good job. I love the title screens, and the ambient sound effects are great. Fun game.

P#34506 2016-12-30 11:40 ( Edited 2016-12-30 16:40)

This is really sharp, I did the smoothness of the action.

The mechanics make sense but the controls still feel iffy to me. The long-hold versus tap of X is rough. Not sure what the solve is given the character has to jump too...unless like double-tap was a jump. Maybe if long Z handles rotation, and double tap Z is jump. Then X can be always shoot.

The high pitch sound of my canon rotating had me muting very quickly though; might try to find something more subtle since it will be happening a lot. Maybe a lower "mump" sound that only happens every few ticks rather than constant.

I dig it. This is the Commando action I'm looking for. And that dude with the hammer is awesome. I totally yelled out loud when he smashed me.

P#34564 2016-12-30 22:39 ( Edited 2016-12-31 03:39)
:: ilkke

This is lovely. Quite challenging to play but the level of polish makes me want to get better :)

P#34820 2017-01-03 04:28 ( Edited 2017-01-03 09:28)

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