Thanks! The particle effect is borrowed in total from TRASEVOL_DOG's graphics stuff. I wanted to give the feeling of the motion blurring of the calculator screen the original game run on.
But highlighting the effect with white instead of just leaving a red trail ended up looking nicer, so I put it that way. To build up the trail it draws the player in the old position in white, then scribbles over with orange, then draws the player in red. The enemies work more simply, they just have white "tails".
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