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Cart #10679 | 2015-05-15 | Embed ▽ | No License
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Cart #45397 | 2017-10-22 | Code ▽ | Embed ▽ | No License
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Hello!
This is the prototype version of:

---- The Aggressive Botany League ----

a local multiplayer plant based deathmatch

Plant seeds into walls to push your opponent into the ocean (or to squish him!)

--- Controls ---

  • Movement
    Player1: arrows
    Player2: EDSF

  • Wall breaking:
    Face a wall and press Z (player2: TAB) 3 times to break it

  • Plant seed:
    Face a wall and press X (player2: Q) to plant a seed into it
    There are 4 types of seed (green, yellow, red and black) each with a different effect
    You can carry only one seed at a time

best played with 2-4 gamepads

enjoy!

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Cart #10669 | 2015-05-15 | Embed ▽ | No License
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Hey guys, this is a MASSIVE update I've worked on this update for an hour and I'm working on the next update soon (like today or tomorrow) i will be sure to post another update by next Wednesday by 2 pm

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Cart #10663 | 2015-05-15 | Embed ▽ | No License
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this started out as a school progect and it got veary high remarks but i want to know how to improve it.

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tell me what I can improve. this cart started out as a project for school and my teacher gave it very high remarks but I want to hear what you say.

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Cart #10659 | 2015-05-15 | Embed ▽ | No License
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The new update is here this is a small update just trying new things and I am working on another update

r vs b
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hey guys, I need ideas for updates and stuff you want me to add in...

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Zep, when in BBS I use "view by: Top" it only allowing me to see one page of posts.
Thx

P.S. when is a new voxatron update is coming out? :)

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Cart #10639 | 2015-05-13 | Embed ▽ | No License
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Red v.s. Blue 1.2 is out my friend pandie123 has made one when you are in the battle and i will be making more updates

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Cart #10638 | 2015-05-13 | Embed ▽ | No License
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a team battle where your in it
all the weapons
gotta play to find out

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Cart #10634 | 2015-05-13 | Embed ▽ | No License
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MAKING THIS LATER!

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Cart #10631 | 2015-05-13 | Embed ▽ | No License
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THXS!

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Cart #10628 | 2015-05-13 | Embed ▽ | No License
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Im about to update it around 2:00

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Cart #10625 | 2015-05-13 | Embed ▽ | No License
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Monsters vs Monsters (WIP)

This Level Is A Little Fight :)

THXS!

2 Friends Are Uploading Same Thing :D (Different Monsters)

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Cart #10617 | 2015-05-13 | Code ▽ | Embed ▽ | No License
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A toy that pokes the sfx RAM full of random garbage and lets you play the results on multiple channels. It'll mostly sound like generic computer ambience from an old educational film.

The randomly generated sounds will be stored in the ROM on startup, so comment out the cstore() at the end of the _init() function if you want to save your sounds for posterity's sake.

Disabling a single channel should technically stop playback on that channel, but it occasionally won't. This might be due to the weird looping points that the program generates for each sfx.

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Feature request: Have control-click act as right-click, to better support Macs with one-button mice.

There are two controls that use click and right-click to increase and decrease a number, namely sfx speed and music pattern selector. Macs usually come with one-button mice or trackpads, so right-click actions are often also available as control-click (hold Control, click). In 0.1.0 control-click acts as "fast increase" instead of "decrease." It'd be great if control-click were "decrease" in these cases.

I notice shift-click is also "fast increase," so there's no loss of a feature. Shift-control-click could be "fast decrease."

Thanks!
-- Dan

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Cart #10610 | 2015-05-12 | Code ▽ | Embed ▽ | No License
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So I'm getting ready to make a new game, in which the player will be able to push other objects around in an AOE.
I have a table, ACTORS, which will hold all my actors; each one will have x/y coordinates.
So, to get everything within radius R of point X, Y:

function get_near(x,y,r)
  for i in all(actors) do
    --use some math to get the hypotenuse
    vx=i.x-x --get the distance on X
    vy=i.y-y --same for Y
    --SOME TRIG GOES HERE
    --Sorry, still a little fuzzy on my trig
    if(result<r)then
      add(list,i)
    end
  end
  return list
end

Which would return a list containing...what, exactly? This is where I run into the problem.
If adding an item from one list to another copies the original to the new list, then I get a list of actors that's basically useless--I can't push them around, because if I do anything to list, it won't affect actors.
However, if adding an item from one list to another creates a pointer to the first list, then I'll be able to use this to conveniently push stuff within a certain distance.

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Hey,

I picked up the bundle. When I went to redeem - I got a copy of PICO-8. When I go back to the bundle page - PICO-8 is no longer an option to download??? Where is it?

Edit - NVm found it in updates

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Dear Zep,

I Would Like To Go Discussion And Check: Zep: Updates & ideas

This Is For Updates And Ideas :D

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