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Cart #10420 | 2015-05-02 | Code ▽ | Embed ▽ | No License
19

Controls
P1: Arrows to move, action buttons to change height
P2: Same with p2 controls, but need to press P2 Action to enable split screen.

About
Just a quick demo, I'm going to try implementing simple spherical collision to see if I can make a reasonable racing game using the space available. Right now the engine uses half of the available code space, but a lot of this is actually the mat4 and vec3 functions, so it should be reusable for game logic. Some unnecessary things are even in there, like text drawing and sprite drawing.

Specific places that need improving are the clipping function (hilariously long lines) and maybe some optimisation on the tri filler (use memset?)

I have an obj converter script, but it doesn't have a frontend and things are quite complex to get the data into the cart... so I'll make a tool for this separate.

[b]Scene

[ Continue Reading.. ]

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0 comments


Cart #10418 | 2015-05-02 | Code ▽ | Embed ▽ | No License
1

Yesterday @LivelyIvy (author of the game Gravity Ghost) said on twitter: "I have married @SteveSwink. He seems really friendly!" (Steve Swink is the author of the book Game Feel).

So I tried to make something "feel floaty".

No, there isn't anything else.

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0 comments


Cart #10415 | 2015-05-02 | Code ▽ | Embed ▽ | No License
13

I wILL NEVER STOP

THE WORSD WILL COMMAND ME TO ISOLATION

z to change

left and right for intensity

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3 comments


Cart #10409 | 2015-05-02 | Code ▽ | Embed ▽ | No License
6


Making songs and ascii plasma is a dream come true with pico 8 ~~~

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1 comment


Will PICO-8 be sold separately? I see it's currently a bonus if you buy Voxatron.

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4 comments


Cart #10399 | 2015-05-01 | Code ▽ | Embed ▽ | No License
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Flying Tempura game!

Control
up : jump!

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8 comments


Cart #10397 | 2015-05-01 | Code ▽ | Embed ▽ | No License
2

This is not actually a game, just doodling around with PICO-8. You can't do anything. You can't win (or lose).

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1 comment


Cart #dimejegasu-2 | 2020-07-04 | Code ▽ | Embed ▽ | No License
251

Instructions

Climb the tower of archeos and kill the evil sorcerer

  • Attack group of same kind of monsters
  • monsters will retaliate but group size dont affect final damage, so try to destroy large groups first.
  • when your xp need reach 0 you gain a new heart and refill your life + items
  • Blocked door and chests can be opened by killing monsters next to it
  • Open a door to climb one floor
  • Reach the 9th floor to fight Archeos

Controls :

  • z attack a monster / open doors / grab items
  • x enter/leave inventory

2020 patch change list :

  • new difficulty setting
  • better tooltips
  • When you click a group with partial armor you now kill all non-armored creatures

[ Continue Reading.. ]

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66 comments


Web: https://dl.dropboxusercontent.com/u/3594143/yal.cc/r/picodoc/index.html

I've made a small cheat sheet/API reference thing for pico-8's standard functions.
It provides a list of names+arguments, and you can click to expand/collapse sections/function descriptions:

Generally intended to greatly reduce the amount of scrolling back and forth while looking things up.

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4 comments


Cart #10383 | 2015-04-30 | Code ▽ | Embed ▽ | No License

Up and down to move selection. Z to select. No, there isn't anything else.

0 comments


Cart #10372 | 2015-04-30 | Code ▽ | Embed ▽ | No License
1


More experimentation with Pico
Watch the screen make art and sound

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Cart #10367 | 2015-04-30 | Code ▽ | Embed ▽ | No License
11

This is a work in progress, but fully playable with 1 or 2 players. Inspired by Pac-Man, Forget-Me-Not, and friends.

Let me know what you think!

p.s. Use the arrow keys to move.
p.p.s. When it says "Press A Key" you have to use Z or X.

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2 comments


Cart #10321 | 2015-04-29 | Code ▽ | Embed ▽ | No License
3

You can slime slowly rightward. Or not. It's up to you.

No, there isn't anything else.

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2 comments


Previously, clicking on the play link on the forum went to a new page, and I was able to play those cartridges.

Now, clicking on the play link opens a black box, and I can't play.

Currently, the control-shift-J debugging console shows:

pico8.js
"preload time: 61 ms" pico8.js:8:23
">codo_init" pico8.js:7:485
"platform: Emscripten" pico8.js:7:485
"codo_system_init" pico8.js:7:485
"codo_reset_timer" pico8.js:7:485
"codo_gui_init" pico8.js:7:485
"codo_keys_init" pico8.js:7:485
"codo_text_init" pico8.js:7:485
"codo_video_init" pico8.js:7:485
"codo_mouse_init" pico8.js:7:485
"codo_joystick_init" pico8.js:7:485
"<ok" pico8.js:7:485
"codo_set_screen 580 420 8 100codo_fopen_vdisk pico8.dat (rb)" pico8.js:7:485
"codo_fopen pico8.dat (rb) opened" pico8.js:7:485
"codo_load_pod: pico8.dat failed " pico8.js:7:485
"couldn't load gfx1.pod" pico8.js:7:485
"exit(0) called" pico8.js:7:485
Use of getPreventDefault() is deprecated.  Use defaultPrevented instead. bbs
console.trace(): init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
e() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:477
a.parseJSON() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:487
Sc() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:56
y() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:339
.send/b() init.c2f64d23c4cf69134b807820c0019b241a772cd4.js:365

[ Continue Reading.. ]

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6 comments


Cart #10310 | 2015-04-29 | Code ▽ | Embed ▽ | No License
10


A pretty standard Tetris example.
Scoring, colors, soft drops, wallkicks.
Contains some comments on the process.
No audio as I have not figured that out so far.

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0 comments


Cart #10304 | 2015-04-29 | Code ▽ | Embed ▽ | No License
8

First time playing with Pico-8.
Was messing with drawing pixels (best feature) and next thing you know I opened a doom rift

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3 comments


Cart #10331 | 2015-04-29 | Code ▽ | Embed ▽ | No License
9

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~[b]update: now you can squiggle while you wiggle[/b]~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~ arrow keys // move                    ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~          x // start squigglin'        ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~          z // stop + enjoy the wiggle ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[i]keep on wigglin'[/i]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[ Continue Reading.. ]

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1 comment


Cart #10299 | 2015-04-29 | Code ▽ | Embed ▽ | No License
6

This is my first PICO-8 game, the one I have been working on in a sideways sort of way ever since trying out the thing for the first time a week and a bit ago. You play as a transforming beach ball person, who must rid their beach of pesky sunbathers to properly enjoy the glorious island day. Cursors move, Z/X will start the game or restart after the end.

It's super silly and I won't be at all upset if you mute the music.

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4 comments


Cart #10281 | 2015-04-28 | Code ▽ | Embed ▽ | No License
2

This is absolutely terrible, but it is a thing.

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Is there a square root function somewhere in pico-8?
The lua sqrt doesn't seem to work, and there is no mention of such function in the docs either.

Or is there an easy way to calculate a unit vector?

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