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How do I set up the diagonal frame for quantization (8)? I'm really excited to see what sort of 8 directional things I can make!

Also, I noticed an Inv. Item trigger. Is this trigger (which makes it sound like there's a way to make a player inventory) a fully implemented feature?

2 comments


Cart #8585 | 2014-03-26 | Embed ▽ | No License
1

NOTE:

This is only a test build, meaning it has one room, but contains a few "upgrades" to the older versions, which include:

  • Free floating
  • Dynamic Floor base (3D-ish)
  • Better explosions
  • Different weapon firing skins (Right now only the laser, Integrated powerups (Triple, Blast) do not work)
  • Enemy debris (Small ones cannot be shot, but you can run into them to destroy them, bigger debris require to be shot a bit before you can pass through them. All debris move.)

It does not contain:

  • Story
  • Dangerous Enemies
  • New weapons
  • Cutscenes
  • Planets/Stars/Nebulae

But the above will be added to the full version in due time!

~ RC

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From 0.2.10, it's now possible to import .xm module files and embed them in your cartridges.

If you'd like to try making some .xm music, I highly recommend Milky Tracker.

To get started, here's an example .xm file (feel free to use it in your levels too):

https://www.lexaloffle.com/bbs/files/1/dirtbag_ingame.xm

To import:


In the objects tab, click the "Load Item Into Folder" button.
Navigate to the folder you stored the xm and double click it.
You should see the music item appear in the current folder.

To add music to a room:


Edit the room you want
Click once on the music item to select
It should now appear in the pull-down list "MUS"

Press SPACE to stop playing the music in the editor

Know issues:


The .xm player can't handle everything yet! Some of the effects/commands are missing, and it can only load 16-bit instrument samples.

[ Continue Reading.. ]

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9 comments


Can someone help me with the doors? I'm having trouble making the player go the the next room with the new doors

6 comments


e

Small experiment made a small voxa-bomberman weapon with it! IT'd be nice to do more work with this later.

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Cart #8560 | 2014-03-25 | Embed ▽ | No License
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In the 0.2.10 update, you are allowed to make custom weapons. Because of that, I have made a weapon called the crystal laser for people to use and to for me to know if I should use it in later maps. This is just a showcase, not a complete level, so don't judge on the level.

Overview:

Kind of works like twirlygun
Weird sound effect
Looks really cool

Give me feedback on if this is good or not! Thanks!

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11 comments


Hi! Start this after every build, if you have anything please place it here so we have our bugs in one place!

34 comments


Cart #8542 | 2014-03-24 | Embed ▽ | No License
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Here is the cart for Shadow - The Secret Soldier, a level I made

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Hey All

Voxatron 0.2.10 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, you can activate it from your humble store page (see this thread). To update from a Humble Store account, search your email for the download page link, or request a new one here.

NOTE: 0.2.10 can not read old player history files. If you're in the middle of a long level, you might want to finish it before updating

0.2.10 contains many new engine features that will be of interest to users making carts: microscripting, persistent worlds, player and weapon editing, music importing, many new actor properties, nice doors. There's new stuff to play too! I've added a cartridge selection menu with a new arena (Chaos Arena) and some test carts to fool around in.

[ Continue Reading.. ]

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With multiplayer in Version 0.3 can you edit each characters skin separately so all players look differently.
Also since players can be made the same way as monsters you can increase their maximum health right?

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Cart #8528 | 2014-03-17 | Embed ▽ | No License
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4+ Hours of Work put into this.
Not done more will come but this is it for now

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Does the old character making technique still work in v0.2.9?

I haven't been here awhile and i would like to know.

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Hi!

Just wondering, after 2.10 comes out, will player objects still be created with the _char method?

If not, will there be a conversion process to move former player objects into the new format?

Thanks!

24 comments


I know, all of us is waiting the update, but why no do things now? I are trying to make a tiny animation but it is very hard, (and i no have time because i have a 5,3 i geography) i stay trying to do this but my old computer died whit a explosion, and now i have to start all again, yeah i will make a "Deshn adventures origins" because, I'm trying to create it since age 5.
I'm really anxious, because it will be 6 pieces because of some assorted details.
Yes "Deshn" (pronounced deschen) is not a nickname, but the name of the character I created a long time, and I had seven years to think about the story. And... is to hard to tink in a good story in this age... who are at same age knows why. Ok i said many things and i think 30% of them are wrong because i am brazilian... (i live in a country of idiots) ok bye and i will wait the update.

By: Luã Moreira Ponciano (or i)

2 comments


Cart #8495 | 2014-03-11 | Embed ▽ | No License

Title: Constant renewal
Version: final
Type: experimental
Difficulty: progressive, imprevisible and random

this level is simple, survive 5 minutes, the time is presented by the bar shown in the image, which fills one bar on each 10 seconds. Collect the items the yellow cubes leave behind, they give health and increases your score but surviving is more important.

yet, there is a problem here, at some point on the game, the bar that shows the countdown disapears, it was because there was too much being created at the samer time so I simplied the level a bit.

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Cart #8487 | 2014-03-08 | Embed ▽ | No License

0 comments


Cart #8484 | 2014-03-08 | Embed ▽ | No License

0 comments


Cart #8481 | 2014-03-08 | Embed ▽ | No License

1 comment




The in game controller 'customize' option froze up my computer. I realize this is a known bug. I'm writing this post to make it a little easier for whoever may be searching online to figure out how to make the changes to the config.txt file.

The //joystick paragraph that I was left with after some tinkering:

//joystick
control_dat4 0 2 0 4 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 1 4 1 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 2 4 2 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 3 4 3 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 4 3 7 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 5 3 4 0 3 5 0 0 0 0 0 0 0
control_dat4 0 2 6 3 2 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 7 3 1 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 8 3 3 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 9 3 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 10 3 6 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 11 4 8 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 12 4 9 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 13 0 0 0 0 0 0 0 0 0 0 0 0
control_dat4 0 2 14 0 0 0 0 0 0 0 0 0 0 0 0

which translates to (line by line):

move left: left-stick left (4 0 0)
move right: left-stick right (4 1 0)
move up: left-stick up (4 2 0)
move down: left-stick down (4 3 0)
shoot: start button (3 7 0) (I used this as 'enter' in menus)
jump: left bumper (3 4 0) and right bumber (3 5 0)
shoot left: x (3 2 0)
shoot right: b (3 1 0)
shoot up: y (3 3 0)
shoot down: a (3 0 0)
menu: back button (3 6 0)
cam up: right-stick up (4 8 0)
cam down: right-stick down (4 9 0)
unused line
unused line

Thanks to aurym who posted a different version of this on the blog of this site two years ago.
aurym's post

[ Continue Reading.. ]

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