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Cart #9055 | 2014-09-11 | Embed ▽ | No License
7

Latest Civilian Commando for Digital Monkey School, by Matt.

New:

  • Added a gun.
  • Added a weapon armory NPC.
  • Changed combat gameplay to allow for melee and ranged weapons simultaneously.
  • Fixed collision in hot air balloon level and the war museum level.
  • Changed behavior for blobs, eeloids, park benches and trashcans.
  • Changed some properties for all weapons.

NOTE:

  • To use the melee attack, press "C". To use ranged weapons, press "X". To jump, press "Z"

-Matt

P#9056 2014-09-11 19:40 ( Edited 2014-10-17 08:45)

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Cart #9022 | 2014-08-20 | Embed ▽ | No License

This is just a test setup to allow the player to choose which weapon they want to fire, based on the key they press.

P#9023 2014-08-20 19:00 ( Edited 2014-08-21 22:17)

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Cart #9020 | 2014-08-20 | Embed ▽ | No License
5

New:

  • Added opening cut scene.
  • Added "Levels Missing" screen.
  • Changed main character head/hat art for story reasons.

NOTE:

  • As far as I can tell, Voxatron 2.13 changed the way bullets interact with voxels, which could break the player progression. I will see if I can figure this out for the next update.
  • The man in the opening cut scene is the main character, but in a different outfit.
  • I haven't built any new gameplay content for this version.

The opening cut scene won't make any sense yet because the Chapter 1 levels have not been built yet. Chapter 1 is temporarily replaced by a "Levels Missing" screen. The levels I released in the past are actually from Chapter 2 of the storyline.

  • I am planning on working on Chapter 1 levels for the next update.

-Matt

P#9021 2014-08-20 16:06 ( Edited 2014-08-23 17:45)

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Cart #9015 | 2014-08-18 | Embed ▽ | No License
3

New to this version:

  • Added a metadata cart.
  • Added "exit hint effects" to the final battle room, upon completion.
  • Set all cutscenes to be time based.
  • Removed HUD from Ship cutscene.
  • Set room flags to be consistant.
  • Set camera per room.
P#9016 2014-08-18 01:38 ( Edited 2015-08-17 02:35)

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Cart #8876 | 2014-06-04 | Embed ▽ | No License
6

Fixed doors to work with 2.12
Removed Zombie flash / Hit animation
Modified all enemies to be triggered by kills rather than time

P#8877 2014-06-04 14:05 ( Edited 2014-08-20 19:49)

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Cart #8874 | 2014-06-04 | Embed ▽ | No License
1

Fixed some room bugs. This is the last version that will be compatible with 2.11 of Voxatron.

P#8875 2014-06-04 14:03 ( Edited 2014-06-04 18:03)

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Cart #8842 | 2014-05-28 | Embed ▽ | No License
1

By Matt for Digital Monkey School.

Change Log v.03:

-Added 2 new rooms + new area specific environment assets
-Added new weapon
-Added new enemy

-Fixed non-progression bug after dieing in sky level ( red flag for room 6 )
-Fixed ceiling collision in rooms 3 and 4
-Fixed some sounds

-Made knife instantly collectable
-Made life on respawn invisible and instant
-Removed some zombies in rooms 3 and 4 to make it easier.
-Zombie damage / health reduced
-Zombie random wander state removed
-Zombie hair color changed
-Zombies sometimes drop bandaids now
-Gave cannon sound

P#8843 2014-05-28 14:10 ( Edited 2014-05-28 18:38)

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Cart #8796 | 2014-05-14 | Embed ▽ | No License
1

Level by Matt for Digital Monkey School class work in progress :)

P#8797 2014-05-14 16:21 ( Edited 2014-05-16 02:24)

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