Mouser [Lexaloffle Blog Feed] CivilianCommando v.05 for VOX2.13 <p> <table><tr><td> <a href="/bbs/?pid=9056#p"> <img src="/bbs/thumbs/vox9055.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=9056#p"> CivilianCommando v.05 for VOX2.13</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=9056#p"> [Click to Play]</a> </td></tr></table> </p> <p>Latest Civilian Commando for Digital Monkey School, by Matt.</p> <p>New:</p> <ul> <li>Added a gun.</li> <li>Added a weapon armory NPC.</li> <li>Changed combat gameplay to allow for melee and ranged weapons simultaneously. </li> <li>Fixed collision in hot air balloon level and the war museum level.</li> <li>Changed behavior for blobs, eeloids, park benches and trashcans.</li> <li>Changed some properties for all weapons. </li> </ul> <p>NOTE:</p> <ul> <li>To use the melee attack, press &quot;C&quot;. To use ranged weapons, press &quot;X&quot;. To jump, press &quot;Z&quot;</li> </ul> <p>-Matt</p> Thu, 11 Sep 2014 19:40:51 UTC GunsVsPlants Multi-InvItems Test <p> <table><tr><td> <a href="/bbs/?pid=9023#p"> <img src="/bbs/thumbs/vox9022.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=9023#p"> GunsVsPlants Multi-InvItems Test</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=9023#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is just a test setup to allow the player to choose which weapon they want to fire, based on the key they press.</p> Wed, 20 Aug 2014 19:00:44 UTC CivilianCommando v.04 for VOX2.13 <p> <table><tr><td> <a href="/bbs/?pid=9021#p"> <img src="/bbs/thumbs/vox9020.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=9021#p"> CivilianCommando v.04 for VOX2.13</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=9021#p"> [Click to Play]</a> </td></tr></table> </p> <p>New:</p> <ul> <li>Added opening cut scene.</li> <li>Added &quot;Levels Missing&quot; screen.</li> <li>Changed main character head/hat art for story reasons.</li> </ul> <p>NOTE: </p> <ul> <li>As far as I can tell, Voxatron 2.13 changed the way bullets interact with voxels, which could break the player progression. I will see if I can figure this out for the next update.</li> <li>The man in the opening cut scene is the main character, but in a different outfit.</li> <li>I haven't built any new gameplay content for this version.</li> </ul> <p>The opening cut scene won't make any sense yet because the Chapter 1 levels have not been built yet. Chapter 1 is temporarily replaced by a &quot;Levels Missing&quot; screen. The levels I released in the past are actually from Chapter 2 of the storyline. </p> <ul> <li>I am planning on working on Chapter 1 levels for the next update.</li> </ul> <p>-Matt</p> Wed, 20 Aug 2014 16:06:06 UTC King's Quest for v2.13 <p> <table><tr><td> <a href="/bbs/?pid=9016#p"> <img src="/bbs/thumbs/vox9015.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=9016#p"> King's Quest for v2.13</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=9016#p"> [Click to Play]</a> </td></tr></table> </p> <p>New to this version:</p> <ul> <li>Added a metadata cart.</li> <li>Added &quot;exit hint effects&quot; to the final battle room, upon completion.</li> <li>Set all cutscenes to be time based.</li> <li>Removed HUD from Ship cutscene.</li> <li>Set room flags to be consistant.</li> <li>Set camera per room.</li> </ul> Mon, 18 Aug 2014 01:38:21 UTC Civilian Commando v.03 for 2.12 <p> <table><tr><td> <a href="/bbs/?pid=8877#p"> <img src="/bbs/thumbs/vox8876.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=8877#p"> Civilian Commando v.03 for 2.12</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=8877#p"> [Click to Play]</a> </td></tr></table> </p> <p>Fixed doors to work with 2.12<br /> Removed Zombie flash / Hit animation<br /> Modified all enemies to be triggered by kills rather than time</p> Wed, 04 Jun 2014 14:05:36 UTC Civilian Commando Last 2.11 update <p> <table><tr><td> <a href="/bbs/?pid=8875#p"> <img src="/bbs/thumbs/vox8874.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=8875#p"> Civilian Commando Last 2.11 update</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=8875#p"> [Click to Play]</a> </td></tr></table> </p> <p>Fixed some room bugs. This is the last version that will be compatible with 2.11 of Voxatron.</p> Wed, 04 Jun 2014 14:03:24 UTC Civilian Commando v.03 <p> <table><tr><td> <a href="/bbs/?pid=8843#p"> <img src="/bbs/thumbs/vox8842.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=8843#p"> Civilian Commando v.03</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=8843#p"> [Click to Play]</a> </td></tr></table> </p> <p>By Matt for Digital Monkey School.</p> <p>Change Log v.03:</p> <p>-Added 2 new rooms + new area specific environment assets<br /> -Added new weapon<br /> -Added new enemy</p> <p>-Fixed non-progression bug after dieing in sky level ( red flag for room 6 )<br /> -Fixed ceiling collision in rooms 3 and 4<br /> -Fixed some sounds</p> <p>-Made knife instantly collectable<br /> -Made life on respawn invisible and instant<br /> -Removed some zombies in rooms 3 and 4 to make it easier.<br /> -Zombie damage / health reduced<br /> -Zombie random wander state removed<br /> -Zombie hair color changed<br /> -Zombies sometimes drop bandaids now<br /> -Gave cannon sound</p> Wed, 28 May 2014 14:10:27 UTC Civilian Commando V.01 <p> <table><tr><td> <a href="/bbs/?pid=8797#p"> <img src="/bbs/thumbs/vox8796.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=8797#p"> Civilian Commando V.01</a><br><br> by <a href="/bbs/?uid=8179"> Mouser</a> <br><br><br> <a href="/bbs/?pid=8797#p"> [Click to Play]</a> </td></tr></table> </p> <p>Level by Matt for Digital Monkey School class work in progress :)</p> Wed, 14 May 2014 16:21:41 UTC