Hello people from vosatron comunity! I need your help -
So I made this little game on the arcade game studio engine (because voxatron is not an engine yet T-T) for the new year's weekend jam on gamejolt and I need feedback.
In a nutshell, I need you guys to play tha game and comment, what was bad, what was good, so I can concentrate on it on other projects (this one is finished so I won't change anything more than a few numbers).
I'm counting on you people! happy new year's!
Hey guys,
Today I made a few days "level" I'll show you.
The name of the newly created level "THE MIGHT SOLDIER".
However, right now, is still making the soldiers were shooting, making it difficult to get a monster.
Because English is not very good, and I read a Korean translator to turn the English language because the current write it but cant hear, please understand.
But I'll try try as far as possible.
If not just forced to stop production :-(
So long does it take quite a long wait for the 0.2 version made us.
Version 0.2 update plan
- Increase map
- Item model changes
- The new enemy
- New animation
- Displays the version of the logo under a plan
- If the complaint is a little logo I will clear the blood of

Ah... it's beend a while since I've done one of those, it's getting really hard to find bugs on voxatron
(I don't know if it's a good thing or a bad thing)
the first bug as I already mentioned is the bullet holes of custom bullets, which, no matter what form or size they are, alway make
the same hole.
The second bug is that when a player is positioned from a specific room (using the property "from room") let's say, 5, the positioning work for that room but also for any other way the player enters, so that property doesn't work at all.
I also have a suggestion, I noticed that the room has different sizes but our field of view is always that same square of 128x128x48 could there be in a future update a possibility to change that view size or/and the form (like a smaller circle) I think this could be gratly explored.

zep, I was building a reformulation of Metal Slug
When I had a surprise that left me scared.
When I was testing the game he caught.
Well this is quite common for me but if it were only so ...
I realized that while trying to shut down the game, the sound seemed a scream,
tried unplugging unhelpfully after a went to the source of pc time and I hung up, but ...
the sound did not stop.
'm going away for a week after that I come back, I'm not kidding attention moreover I took a picture of the screen,
here it is, the image was blurred and then went on a progam and it came out:
Hi,
I am trying to make a scaled up version of a standard voxatron arcade level where the players and monsters are 2x or 4x their normal size. Is there a way to do this with the editor by somehow making the built in characters editable? I can't figure it out :(
Any tips or tricks would be appreciated - thanks!
sean

hey zep thought it would be cool to give deshn a legit liscenced version of voxatron seeing as hes doing such cool levels and contributing.
so if you think deshn deserves a chance then vote! heres what zep said about it.
zep
::
Hey deshn, I appreciate the contribution you've made to the fledgling Voxatron community, and I'd be glad to give you a copy. However, it is a little unfair on other users who have financially supported the project.
So, here's how we'll do it. Everyone in favour of gifting deshn a legit license, say aye!
(Edit: btw, put some blank space after to avoid the 'message is too short' error)

Hey guys. Made the first boss for this, and I wanna ask for feedback before I finish. Is the boss too hard? I think it is, but a few changes in number and it becomes too easy (For me, at least). I'm not looking for what you guys think I should omit, but just nerf (specifically how to nerf it would be helpful, too).

I think only the old players will remember ...
But after a while I had been promised a new game ...
Too bad it'll never do it because I do not have the original voxatron.
If anyone remember me, leave a comment.
Special thanks to Ladybug.
who did that I created my games
Goodbye Zep maybe I come back to play this game someday.
When I have some money XD.

Name: The Trouble with Cloning
Difficulty: 2.5/5
Genre: Sci-Fi Action
Permission to use: PROPS yes MOBS yes (with permission) CONCEPT no
Info:
So as I am waiting for 0.2.10 to come out in order for me to finish Starship Combat, I am cranking out this little experimental thing. It revolves heavily upon the look of the robot. Right now I only got two robot types (Including their spawners) and I'm thinking about the background detail, too. I'm mainly the monster-maker, not the level designer, so these rooms will look really bland really quick. I am improving upon this idea, so be patient.
UPDATE V2: Two more rooms have been added, the exit is moved, one new enemy and one SECRET BOSS! There are also now wall panels and more graphical additions.

hey guys.
Squeezed out by the time you created a week "Level" is.
As I said the other day, even the name of the "Lost Temple" is still the finished version now.
I "Level" for the first time, because it was created to launch the projectile failed to make a little sadly.
But I made, "Level" I would really appreciate it and have fun play.
Updates
- Add some of the maps
- Item, adding new enemies
- Golem model changes
- Additional Boss
- Add Easter Egg
If the play is uncomfortable at any point, please post in the strapping.
Hi I would gladly appreciate the one who can make me a horse model ( unicorn ) for my map, I've doing some for about 2 hour and none are even a bit looking like a horse.
I have 2 model in mind:
- a standing horse ( standing on his 2 back leg ).
- normal horse.
If one can do this for me I'll credit you for sure !

Here's an idea I'm playing with for 0.3..
One of the concepts I want to communicate is that the Voxatron Designer is for making whole games (or animations / shows / demos / playgrounds / music disks ), and not just Voxatron levels with a robot who goes around shooting monsters up. Also, I want to give people making carts the feeling that they've made something that has its own separate identity as a creation that can be shared. To do this, I'm playing with the idea of presenting Voxatron as a kind of virtual console (following more closely the pico-8 philosophy, which was supposed to be a mini 2d voxatron in the first place!).
This means that when you're browsing BBS levels, each one would be shown explicitly as a cartridge. The current BBS levels browser already kind of hints at this, but I think it could be interesting to go the whole hog:
[vine]hxvXmOBLJL9






3 comments



