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Cart #3638 | 2011-11-08 | Embed ▽ | No License

Hey Guy`s.
My last post to this Level was an epic Fail , sry.
But here it is ^^
This is a WIP , in future you will have a grand Journey through Asia ( In Fantasy )
enjoy!

( Sry my english is very bad xd)

Lg Blobla

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Hey Guys . Its a easy Question , are here any germans ? xD I am a German and i hate it to speak / write english in Forums

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Cart #3632 | 2011-11-08 | Embed ▽ | No License

its got all aspects boss survival and shoot em ups

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Cart #3625 | 2011-11-08 | Embed ▽ | No License

Hi I finished my first level.

You fight a giant purple punk and have to defeat him 3 times to win. Have fun!

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Cart #3619 | 2011-11-08 | Embed ▽ | No License

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Howdy, Voxatronians!
We here at RetroEpic Software spent a bit of time remaking two levels from "A day in the woods" into Voxatron levels!!!
Go check out the real thing if you like it!

Cart #3602 | 2011-11-08 | Embed ▽ | No License
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Cart #3599 | 2011-11-08 | Embed ▽ | No License
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Palett Town
Viridian City
Pewter City
Cerulean City

Update 1:

Cart #3796 | 2011-11-10 | Embed ▽ | No License
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Viridian Forest
Mt Moon
Vermillian City

Update 2:

Cart #3956 | 2011-11-11 | Embed ▽ | No License
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Cart #3597 | 2011-11-08 | Embed ▽ | License: CC4-BY-NC-SA

Just something interesting to toy with. I didn't realize you could make invisible items like this. So that's what this is used for, huh?

Please. Make all your event triggers more interesting with invisible sushi instead of just using the "close" trigger type.

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Cart #3594 | 2011-11-08 | Embed ▽ | No License


Just a quick level I made for my first go at this whole level editing thing. Thanks for playing!

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Cart #3590 | 2011-11-08 | Embed ▽ | No License

After seeing the way objects appear when triggered, I immediately thought of a "sword in the stone" scenario, and what better way to portray this than through a Zelda-inspired level. I started out just testing the editor, but ended up adding a lot more (and spending more time) than intended. There are only a few enemies, and they are in the first area, so this is more of an interactive environment I guess?

Hopefully this brings back memories. Not sure if I'll add more to this later or not. All criticism welcome. Enjoy :D

PS: Find Navi :)

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I experimented with timed structures and tried to direct the player near the end. Try to avoid the hole until you see the arrow. I'm afraid people may get stuck behind the timed structure when the enemies come. Let me know how your play-through went.

Cart #3582 | 2011-11-08 | Embed ▽ | No License

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Cart #3576 | 2011-11-08 | Embed ▽ | No License

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I really admire the quality control endorsed by the lexaloffle company. Its my inspiration! I recommend checking out the free games (Alien Artifact is great!) and jaspers journeys, swarm racer 3000 and cat cat watermelon. Just incase your brain was exploding with all the voxel madness then 2d Pixels are like a nice cosy book by the fire. Glad lexaloffle is finally getting the recognition it deserves! Three cheers for ZEP !

HIP HIP HOORAY!

(this is not a level, im just not sure how to take a screenshot from within voxtron yet)

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Is there any way to create invisible barriers or to limit the height of a room? I'm trying to simulate my apartment, but 128 blocks is too big and the walls I create prevent a clear view of the player.

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Greetings, this has been renamed from 'Stone Greaves Lair', which was only supposed to be one room of many. But, all rooms are uploaded, thus the wrong name. I am a 3D modeler/TD, using Maya and zBrush, and Voxatron is absorbing my life.

This adventure consists of multiple regions, all of which you are able to return to at any time. There are two 256x256 dungeons, I've made the entrances a little more overt, but you'll still have to find them(does not require killing enemies to find/open). They are beatable, though challenging, I've had people playtest them while I watch. I have used three stock items: the red flower, tree, and small mushroom. Everything else was hand made. There is a lot of detail and effort put in.

Because of the eventual length of the adventure I am posting it in the Finished section. This is a WIP, but I'm only uploading in large chunks, requiring at least one dungeon and supporting regions per update. There is a high level of polish, everything works correctly, and I'm told I should post it.

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Hello, my dear Voxatron enthousiast.

I like to see a new gun type in a further release, a little proton blaster would be nice, so i can blast a energy beam straight through a thin wall and mow a whol row of baddies...

Also a nice backpack woule be nice to :)

thank you

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http://www.youtube.com/watch?v=5nTYhyUq_1Q&feature=related

He's giving the game away, which really isn't fair on those of us who paid for it. Just thought I'd let you know.

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Storyline:

As you're walking through the forest, you encounter a cave. Shortly after entering, the cave starts to collapse. You run inside, and end up lost, deep inside the cave, with no way back.

Level ends at water area due to this being a Work In Progress.

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You can bounce projectiles with sword. Perhaps not so obscure, but I haven't seen a room based on this ! Using the _dojo feature you could make a room where ranged weapons are not available, and all enemies are on the other side of a pool of lava. The passage appears once all enemies die.

Triple shot fires only two projectiles. Sad, but true ;-). It alternates between "left and middle" and "right and middle", a bit like Mancubus in DooM II. I also tested it on a minotaur. Without Triple, it took 25 shots. With Triple, it took 12. So there you have it, it's just as fake as Quad Damage in Quake 3 (which only triples damage).

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