After seeing the way objects appear when triggered, I immediately thought of a "sword in the stone" scenario, and what better way to portray this than through a Zelda-inspired level. I started out just testing the editor, but ended up adding a lot more (and spending more time) than intended. There are only a few enemies, and they are in the first area, so this is more of an interactive environment I guess?
Hopefully this brings back memories. Not sure if I'll add more to this later or not. All criticism welcome. Enjoy :D
PS: Find Navi :)
P#3591 2011-11-07 23:39 ( Edited 2011-11-20 23:53)