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Cart #3590 | 2011-11-08 | Embed ▽ | No License

After seeing the way objects appear when triggered, I immediately thought of a "sword in the stone" scenario, and what better way to portray this than through a Zelda-inspired level. I started out just testing the editor, but ended up adding a lot more (and spending more time) than intended. There are only a few enemies, and they are in the first area, so this is more of an interactive environment I guess?

Hopefully this brings back memories. Not sure if I'll add more to this later or not. All criticism welcome. Enjoy :D

PS: Find Navi :)

P#3591 2011-11-07 23:39 ( Edited 2011-11-20 23:53)