EDIT: fixed bug and added title screen
old version:
This is a shabby prototype of a combat system.
I suppose the main influences are Ocarina of Time and Golden Sun.
Maybe the over-the-shoulder perspective is heresy on a platform like this, I was thinking it's a bit like pokemon though.
I think the most interesting feature is the way your mobility is limited. your position is locked to north/south/east/west and you can move between a near/far plane, like this:









Hello, I'm back with more punch cards ;)
This time it's a simulated punch card computer (sort of)

If you're not a programmer, you may want to read this:
https://en.wikipedia.org/wiki/Computer#Programs
This isn't a game, it's not fun, and I don't even think it has much educational value, but it might entertain those interested in computer science for literally 5 seconds.
The point is that you can actually program the computer in machine code (a very limited instruction set with 8 instructions). I wouldn't recommend doing so yourself though, there are severe limitations that mean it can pretty much only do HELLO WORLD.






A pretty stupid mechanical loom that I spent way too long making.
The pattern is programmed using the tags on the punch card sprites, so you have to download it and 'punch the cards' yourself in the sprite editor if you want to change the pattern.
There's a lot of room for improvement, but eventually the futility of making a mechanical loom simulator really set in.





The gothic adventures of Occulous the possessed eye ball.
Just a short intro to something I am unlikely to finnish.
The severed head at the beggining might be a bit graphic... I dunno. Sorry if it offends anyone!
EDIT: Thanks for the nice comments :D The main reason I don't want to finnish it is because at the moment the only gameplay you can have in voxatron is shooting stuff and to be honest i'm not interested in that. If you want to shoot stuff you could play the dozens of levels alreads on BBS. You know exactly what would happen after I set the scene, so it wouldn't be fun making it.
However I will finnish it if enough scripting options are added to let me make puzzles and animated objects. Then I can break up the atmospheric gameplay and it won't be so monotonous to make.





