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Including alphachannel.

Also add "voxel properties" in object editor.

[X] destructible [ ] indestructible [ ] gravity influenced

Each voxel can be "painted" with a different property.

P#4802 2011-11-22 17:44 ( Edited 2011-11-30 13:49)

Hey Zep I wonder if you can tell us what you are working on next and how the basic stuff will be implemented so that we can already start building level objects and stuff until the features we need are released. My questions are:

How will it be possible to link weapons/behavior to the player character/actors?

Maybe you should create a competly new index called missiles that can be linked to either items (-> pick up weapon) or directly actors (standard weapon like the peagun). Properties for missiles could be speed, ofc appeareance which you can set in voxed as usual, starting coordinates, direction, etc.

I just wonder what are your future intentions and how you gonna implement it while still keeping things simple in clean. For example I can understand that you wanted to implement the char editing asap but they way it is located as 6th vob isn't really intuitive and I am sure it is rather a placeholder thing.

Also a key feature I personally need asap is removing stuff after a set amount of time. The biggest task will be keeping things simple and intuitive.

P#3833 2011-11-10 09:37 ( Edited 2011-11-10 15:41)

Cart #3625 | 2011-11-08 | Embed ▽ | No License

Hi I finished my first level.

You fight a giant purple punk and have to defeat him 3 times to win. Have fun!

P#3626 2011-11-08 09:45 ( Edited 2011-11-11 19:24)

Cart #3503 | 2011-11-07 | Embed ▽ | No License

Have fun!

P#3504 2011-11-07 12:43 ( Edited 2011-11-09 02:19)

P#3327 2011-11-06 17:30 ( Edited 2011-11-06 22:30)

when I accidently clicked save to instead of load. So I overwrote my map with the custom plain green start map.

Anychance to recover it?

P#3302 2011-11-06 16:25 ( Edited 2011-11-07 00:56)

And maybe also a choseable level ground as water (like lava).

Another good one would be just black (abyss) that makes the character fall out of vision and die after that.

P#2789 2011-11-04 06:02 ( Edited 2011-11-04 10:02)

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