Log In  
[back to top]

:: Unfold ::

Cart #gbc_startup-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made the startup sequence that the GameBoy Color uses except in PICO-8.

GameBoy Startup

@Czarlo made the GameBoy Startup, you can check it out here!

P#95169 2021-07-22 02:14 ( Edited 2021-08-30 02:07)

:: Unfold ::

Credit @noel for making the original Celeste Classic

Credit @Czarlo for making some sprites


Cart #mareste-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #luigeste-0 | 2021-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple hack me and @Czarlo made.

P#95167 2021-07-22 02:07 ( Edited 2021-07-27 03:52)

:: Unfold ::

A simple collection of some PICO-8 Mario games.

Cart #super_mario_pico_stars-1 | 2021-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Original games:

Super Mario Bros Authentic: https://www.lexaloffle.com/bbs/?tid=31744
Super Mario Bros 0.2: https://www.lexaloffle.com/bbs/?tid=28942
Super Mario Remix: https://www.lexaloffle.com/bbs/?tid=39432
Yoshi in Celeste 2: https://www.lexaloffle.com/bbs/?pid=yoshiceleste2-0
Arcade Mario Bros: https://www.lexaloffle.com/bbs/?pid=arcademariobros_02-1

P#94884 2021-07-15 03:14 ( Edited 2021-07-27 03:55)

:: Unfold ::

I found that, when entering the editors, the map resets itself and, furthermore, resets the map for the game being currently played as well.
An example of this bug (using Super Mario Remix):

@zep can you please fix this or make this a setting or something? (I would prefer it being a setting available using config)

P#94814 2021-07-13 22:52

:: Unfold ::

Cart #pico_tracker-0 | 2021-07-09 | Code ▽ | Embed ▽ | No License

A music editor I'm working on, it's simple now but I'm planning on making it a fully usable PICO-8 music exporter. It will export in printable format using control character a. It's based on FamiTracker (an NES music maker).

[/{ : Octave Down

]/} : Octave Up

P#94609 2021-07-09 03:21 ( Edited 2021-07-09 03:23)

:: Unfold ::

Cart #smr_extra_themes-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Some music I made because I was kind of bored.
This music is based on the themes in the Super Mario Bros. style in Super Mario Maker 2.

Left: Desert Theme

Right: Forest Theme

Up: Snow Theme

Down: Airship Theme

Have any suggestions for more music? Post it in the comments!

P#94575 2021-07-08 03:40 ( Edited 2021-07-09 03:28)

:: Unfold ::

I was fiddling around with the printable sfx when I discovered the f character affected the sound playing, so I decided to make this list:

-- Filters --
n: Noise filter (Noiz)
b: Buzz
d1: Detune 1
d2: Detune 2
r1: Reverb 1
r2: Reverb 2
-- Characters --
1: n
2: b
3: n b
4: d1
5: n d1
6: b d1
7: n b d1
8: d2
9: n d2
0: [none]
Q: b r2
W: d2 r2
E: b r1
R: n b r1
T: n d1 r1
Y: b d2 r1
U: b r1
I: d1 r1
O: r2
P: r2
A: b d2
S: r1
D: n r1
F: n b r1
G: d1 r1
H: n d1 r1
J: n b d1 r1
K: d2 r1
L: n d2 r1
Z: n b d2 r1
X: n d2 r2
C: r1
V: n b r2
B: n b d2
N: n b d2 r2
M: b d2 r2
-- Example --

As of my knowledge, this is not yet discovered or documented, so I'm going to document this discovery.
For more info on P8SCII and printable sounds, go to the manual (https://www.lexaloffle.com/pico8_manual.txt) or this informational website (https://iiviigames.github.io/pico8-api/)

P#94388 2021-07-03 02:54 ( Edited 2021-08-07 18:26)

:: Unfold ::

Cart #jelpi_hard-0 | 2021-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Basically just a harder version of Jelpi by Zep.

P#94281 2021-07-01 03:29

:: Unfold ::

PICO-8 versions of the Super Mario Bros and Super Mario Bros: The Lost Levels ending themes + the Super Mario Remix ending theme for future release.
Music and images:

Cart #ending_themes-0 | 2021-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Music Only:
Down/Left: Super Mario Bros Ending
Up/Right: Super Mario Bros: The Lost Levels Ending
X: Super Mario Remix Ending

P#94188 2021-06-29 01:31

:: Unfold ::

A cart that allows you to make sprites compatible with ESPR()

Cart #espr_maker-0 | 2021-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

So basically I made a function to add sprites beyond PICO-8's 128 by 128 sprite sheet. Feel free to use this function with credit.

function espr(data,x,y,w,h,flp_x,flp_y)
 data is a list of all the
 pixels that make a sprite

 the sprites are 8 by 8 pixels

 this function can be used
 for easily adding new sprites
 into the game


 w=w or 8
 h=h or (count(list)/8)

 x=x or 0
 y=y or 0

 local val=0

 local backup={}

 until val==h*w
 for pnum,p in pairs(list) do
  if (pnum/w)<h then
   if p~=16 then sset(pnum%w,pnum/w,p) end
 for pnum,p in pairs(backup) do
  if pnum<=w*h then

So, for example, if I do this:


It will output this:

P#94122 2021-06-27 03:06 ( Edited 2021-08-06 15:13)

:: Unfold ::

I was working on a project, when I realized that checking if a bit is set would be much easier to understand so I made this function that checks if a bit is set.

function bit(v,b)
 --checks if the bit is set
 return val
 --returns true if the bit is set and returns false if the bit is not set
P#93390 2021-06-12 20:28 ( Edited 2021-06-14 17:49)

:: Unfold ::

Credit @JadeLombax for level compression.

A simple editor I made for anyone who likes to create Super Mario Maker levels.

This is compatible with Super Mario Remix, which is a game I'm currently making

How to share levels:

Go to the comments section, type in the title of the level, and press the Control Button + V after copying the level.

Technical notes:

Can be played with a Mouse or a Controller

Level width is 16 screens,
256 tiles,
or 2048 pixels

Level height is 1 screen,
16 tiles,
or 128 pixels

Controls for mouse

Left click : Place blocks
Right click : Delete blocks
Scroll : Select blocks

Controls for controller

Up, Down, Left, and Right : Move Cursor
X while not on selected block : Place blocks
X while on selected block : Delete blocks
Z and Up or Down : Select Block

Menu items

1 : Stage type / Theme
2 : Copy Level to Clipboard
3 : Load Level from Clipboard after pasting from clipboard (Control Button + V)
4 : Enable Block flicker (Seizure warning)

Cart #smr_editor-2 | 2021-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Version 1.1

  • Fixed a level copying bug
  • Added automatic bug-fixing formatting for level sharing convenience
P#93331 2021-06-11 01:25 ( Edited 2021-06-12 20:09)

:: Unfold ::

I made the Title theme in PICO-8.

P#93230 2021-06-09 03:10

:: Unfold ::

Cart #coinflipper-0 | 2021-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple coin flipper I made for decision making. Credit Nintendo for the original songs and sounds.

P#92862 2021-06-01 01:16 ( Edited 2021-06-01 01:19)

:: Unfold ::

A remix of the theme in Super Mario Bros. (in Super Mario All Stars).

P#92848 2021-05-31 18:04 ( Edited 2021-06-01 22:43)

:: Unfold ::

With "Bah"s

Without "Bah"s

A remix I made in a few hours.

Credit @bikibird for bell noise

Credit @tesselode for trumpet noise

Credit @Czarlo for helping with sprites (and making the "Bah" PCM sample using @rnd's ASCII tool)

P#90868 2021-04-21 00:06 ( Edited 2021-08-29 23:50)

:: Unfold ::

My question is, how do you add enemies to a game, do you use tables? Use local values in a function? Or some other way?

P#89947 2021-04-04 01:19

:: Unfold ::

Some music I made in a few hours. Copyright Nintendo for creating this music.

P#89926 2021-04-03 18:07 ( Edited 2021-04-04 00:29)

:: Unfold ::

My question(s) is, what is the best way to store level data and/or do you need a special PICO-8 level editor to do that? I am asking because I'm currently making a game with more levels than one map can handle.

P#89899 2021-04-03 03:42

:: Unfold ::

Another thing I made.

P#89883 2021-04-02 22:40 ( Edited 2021-04-03 01:58)

View Older Posts
Follow Lexaloffle:          
Generated 2023-03-28 02:11:58 | 0.132s | Q:69