It's been a while! Here's the release version. I think it's pretty reasonable. I didn't manage to implement bucket sorting, but if I revisit the concept that's something I want to tackle.
+release
All of the buttons are now functional....I think I am going to call this game Pico Zombie Smasher. I tried to wrap my head around the bucket sorting thing, but it's beyond me...for now.
Ninja-edit: There are some bugs that have cropped up as a result of the new Dist()...but I hope to squash them given time.


Ninja Edit: 4.1 release because I accidentally left in some stuff from testing that made the only event that ever occurred Orbital Strike.
I've hit the token limit, so this seems to be as far as I go, unfortunately. I think it's pretty nice, and dw817's image compression code is to thank for the title screen (thank you!). I may try to optimize this a bit before I release it for real, with the proper title image, since I'd like to add more.

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Description
Death is not the end of this knight's quest. This is a short demo of a game I've been working on for a bit now.
Instructions
Directional Keys move your character.
Hold the O Key to charge up, release the O Key to attack.
Hold the X Key to use your shield. The shield recharges when not in use.
Version
The current version is 1.0 and features the following changes:
+release
Thank you for playing my game!

Description
It's snake, but fancy looking! Eat the apples and help the snake grow.
Instructions
Left Key and Right Key to change the angle of your snake. O Key and X Key in menus to select options.
Version
The current version is 1.0.2 and features the following changes:
+fixed an issue that allowed the apple to be placed in impossible locations on level start.
Previous versions can be found below:

Description
You've stolen the blueprint to the most powerful weapon in the galaxy, and The Empire wants it back. How far can you make it?
Instructions
Directional keys to move.
Pick up loot to increase your score and powerups to repair your ship and improve your guns.
Version
The current version is 1.0.1 and features the following changes:
+fixed music not playing after beginning a game.
Previous versions are below.
Just a lot of map stuff done here. You can also collect a Health Up item, but that's it.
The first dungeon is complete and can be played to the end. The boss is fully finished and gives you the boss item as well. Crates can now be pushed by walking into them, in addition to the existing slash-to-move functionality.



My computer recently died and I lost a substantial amount of work on this game. I may return to this at some point, but it's unlikely.
I'm gonna have to change up how the gun works to preserve framerate, but that's okay.
The basic bones of the game are here. It needs more to be fun, but we're off to a decent start, I think.
Description
The soul of the Moon has been stolen and imprisoned. Guide it to freedom!
Instructions
Directional keys to move.
O key to dash. While dashing, you are invulnerable to spikes and can smash some things.
Version
The current version is 1.1 and features the following changes:
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending
All previously published versions can be found Here.





Tweaked some stuff, added some visual effects. Players now get a score multiplier when they spear multiple vegetables in one charge, and I need to think of a good way to represent that.
Edit:
This project is unlikely to be finished, as I spent long enough away from it that the code is now difficult for me to understand. Maybe I'll have a stab at this later.
Added some new veggies and reworked how shadows display. I think I'm gonna make a few more vegetable variants and then work on visual effects.
Description
This is my platformer in the style of classic Mario games. I called it Platformer Base because I can't think of a good name. Play as the guy with the green helmet, jump on robots and stop their evil machinations once and for all!
Instructions
The game is fairly simple. Jump on the robots with O, and make it to the end of the stages. You can play them in any order you like.
Version
The current version is 1.2 and features the following changes:
+Added a flag that prevents autojumping
+Added SFX that can be toggled on and off
All previously published versions can be found Here.

