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Cart #double_snake-4 | 2024-12-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Double Snake - 2 player snake game with bonuses!

Additions

These are additions that were made compared to the original snake game:

  • 2 player versus and co-op modes
  • Special apples that give random bonuses
  • Map border walls are randomly generated each game

Game Modes

Co-op - play with your friend on a single field to achieve highest possible score together! The game is primarily designed for this mode.

Versus - play against each other! First player to win 10 rounds win! Note: when bumping head to head snake with longer body wins the round. If length are equal nobody wins the round, scoreboard remains the same.

[ Continue Reading.. ]

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2 comments


Cart #shining2-6 | 2024-11-30 | Code ▽ | Embed ▽ | No License
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Look Who's The Shining Two! follows the adventures of Adult Danny Torrance, who has just gotten a job at the Overlook Hotel but is stuck in the haunted hedge maze on his first day. Can you commute to work?!

This game was created for the PiCoSteveMo game jam, with music by kittenm4ster and technical support from pancelor. Thanks to BaseCase for hosting PiCoSteveMo!

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Cart #todd_pyramid-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made for a 1-button game jam, enjoy!

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Cart #fishy_business-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #deskapes-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #debuddinglove-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pipibemibo-1 | 2024-11-24 | Code ▽ | Embed ▽ | No License
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Your sister has been killed by a furious demon.
With the Artifact in hand, you can take your revenge.

Cart #artifact_lexaloffle_v02-1 | 2024-11-30 | Code ▽ | Embed ▽ | No License

This is a work in progress zelda-like. The goal I set for myself was to use a single item in a variety of ways.

I have a few questions for anyone who would like to leave their feedback.

Thank you for playing!

Controls

Up, down, right, left to move.

When you have the artifact:

Hold X to aim artifact.
Release X to throw.
Hold X to call back

When you have the shadow powerup:

Hold Z while throwing or calling back the artifact
to leave a shadow.

Playtest Questions

How does the artifact feel to control?

How does the game-world feel to be in?

How do you feel about the characters?

Was there anything that felt too hard or too easy?

Is there anything you would change about this game if you could?

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MILD FLASHING LIGHT WARNING

Cart #nebulaser-0 | 2024-11-24 | Code ▽ | Embed ▽ | No License

My first ever project, created with the help of the Lazy Devs Shmup tutorial. Please Enjoy!

Controls

Arrow Keys: Movement
Z:Shoot
x:Bomb

Rules

Destroy all enemy ships to progress to the next wave.
Dispatching an attacking ship grants double points.
Collect Charges to use a Bomb, and a Shield to take an extra hit.
Extra Shields are turned into Charges.
If you collect 10 Charges, they'll be converted into an extra life or bonus points.

Credits

Art and Sound by me

[ Continue Reading.. ]

0 comments


Cart #samurise-1 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Raijin, god of thunder has stolen your beloved cat! Fight through Oni and chase him to the heavens to save her!

A runner/platformer where all you need to worry about is jumping and swinging your katana!

Controls

​Your character will run back and forth automatically.

​Jump: Up key/button

Attack: 'o' or 'x' button, keyboard: z / x / c

Characters

​​
The Samurai

​The player character and hero of the story. On a revenge mission to retrieve his cat!

[ Continue Reading.. ]

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23 comments


Hey,
Out of curiosity, I wanted to implement Aspect Oriented Programming into metatables used as objects.
I'm having trouble making the __index meta-method to work correctly.

My goal is whenever the functions update or draw are executed, I also execute the functions called pre_update, pre_draw and post_update and post_draw if they exist in the same object.

I can't make the code below to work. What am I doing wrong?


function aop_mt(tbl) 
  tbl = tbl or {}
  tbl.__index = function(tbl,key)
    local ogfunc = rawget(tbl, key)
    if (one_of(key, "update", "draw") and is_fun(ogfunc)) then
      local prefunc = rawget(tbl,"pre_"..key)
      local postfunc = rawget(tbl,"post_"..key)
      return function(self,...)
        if(prefunc) prefunc(self,...)
        local ret = ogfunc(self,...)
        if(postfunc) postfunc(self,...)
        return ret
      end
    end
    return ogfunc

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=157995#p)
2 comments


hi everyone this is my first post to bbs

im working on a roguelike on the pico 8 and running into some issues
it seems like im hitting a limit on the -y axis
my player keeps moving like normal since the camera is centered on him but then suddenly its like i hit a wall and then
the player start shifting from the center going up
adding the cartridge since i feel like i wasnt able to describe it properly

Cart #duyfawifi-0 | 2024-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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try to keep going up

can i get an explanation on what i am doing wrong ?

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Cart #flappy_bird_demake-0 | 2024-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Credits To:SpaceCat Tutorial

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Cart #pico_saws-1 | 2024-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a game about jumping (and double jumping) over saws.
They explode when you hit the ground.
Get the best possible high score before the time runs out.

It is a homage to A Slight Chance of Sawblades by chinikyan.
It's also a follow-up to my worse remake of this game, made on godot (https://nhmosko.itch.io/godot-saw-jump)

Comment your high scores!!

[8x8]
[8x8]

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Cart #chickengame2024-8 | 2024-11-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Evening all! Just popping this on here- my first attempt at a PICO-8 game. Sort of a Sim Chicken... thing. Suggestions for a better name are welcome!

Arrows/d-pad moves the cursor
"C" button performs the action
"X" button accesses the menu at the bottom of the screen

Updates include... a fox! (DANGER!)
Updated to make the game fairer
Added autofeed gadget to make life easier, and stop the chickens from starving
Bug fixed that crashed the program after a while
Smoothed out chicken movements

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Cart #solitomb-2 | 2024-11-22 | Code ▽ | Embed ▽ | No License
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To learn how to play, check this interactive guide.

Use your solitaire skills to assemble powerful combos and defeat the dungeon's monsters. Grab treasure and spend it to build a set of powerful, synergistic abilities to help you. Manage both your own resources and a demon's patience to hopefully survive the ordeal.

Solitomb mixes solitaire and poker influences with a roguelite structure to deliver deep and strategic gameplay in quick, half-an-hour-long runs. The gameplay focuses on stacking and altering cards to execute sweet poker-based combos.

Like Slipways before it, this game has quite a lot of potential to be expanded into a full-blown Steam release. Let me know if you'd like to see that happen!

[ Continue Reading.. ]

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Some people come here to practice making games, but that's to much work, so I'm here to learn marketing them. Whether your game is costs money or is free, as long as it a reasonably competent game I'll try to get as many people as I can to play it, create a press release for it, it's own official website, and try (and very realistically fail) to get youtubers to play it.

This is really just something I'm doing for fun and to put on a resume, so message me if your interested!

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PICODEX DUAL - BY ALANXOC3

alanxoc3 welcomes you to the world of pico-8 pokemon... again? thats right, picodex is back with a gen2 sequel. released on the 25th anniversary of pokemon gold and silver and silver!

this is a complete battle simulation game for pokemon gold/silver/crystal/stadium2 (GSC2) somehow crammed into just 32kb. for perspective:

  • 152 kb is the size of this game's manual.
  • 373 kb is the size of pokemon red/blue.
  • 503 kb is the size of pokemon yellow.
  • 710 kb is the size of pokemon gold/silver.

[ Continue Reading.. ]

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Cart #famous3dcube-0 | 2024-11-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My attempt at displaying 3d graphics in pico-8.
I have no idea how and why my perspective code works.
Rasterization is also a bit buggy :)

Controls:
hold: x+o = camera mode, x = distance, o = rotation
arrow keys: depends on the mode, EXPERIMENT

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