zaka [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=113083 Color Drops <p> <table><tr><td> <a href="/bbs/?pid=165825#p"> <img src="/bbs/thumbs/pico8_colordrops-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=165825#p"> Color Drops</a><br><br> by <a href="/bbs/?uid=113083"> zaka</a> <br><br><br> <a href="/bbs/?pid=165825#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=148509 https://www.lexaloffle.com/bbs/?tid=148509 Sat, 19 Apr 2025 15:02:53 UTC Will It Fill the Screen? <p> <table><tr><td> <a href="/bbs/?pid=165332#p"> <img src="/bbs/thumbs/pico8_will_it_fill_the_screen-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=165332#p"> Will It Fill the Screen?</a><br><br> by <a href="/bbs/?uid=113083"> zaka</a> <br><br><br> <a href="/bbs/?pid=165332#p"> [Click to Play]</a> </td></tr></table> </p> <p>Will it fill the whole screen?</p> https://www.lexaloffle.com/bbs/?tid=148345 https://www.lexaloffle.com/bbs/?tid=148345 Thu, 10 Apr 2025 19:43:26 UTC Double Snake - 2 player game (v0.51) <p> <table><tr><td> <a href="/bbs/?pid=158076#p"> <img src="/bbs/thumbs/pico8_double_snake-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=158076#p"> Double Snake - 2 player game (v0.51)</a><br><br> by <a href="/bbs/?uid=113083"> zaka</a> <br><br><br> <a href="/bbs/?pid=158076#p"> [Click to Play]</a> </td></tr></table> <br /> Double Snake - 2 player snake game with bonuses!</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/113083/double-snake-title-screen-v0.4.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/113083/double-snake-shock-color-change-darkness-v0.4.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/113083/double-snake-picnic-wall-shield-death-v0.4.gif" alt="" /> <h2>Additions</h2> <p>These are additions that were made compared to the original snake game:</p> <ul> <li>2 player versus and co-op modes</li> <li>Special apples that give random bonuses</li> <li>Map border walls are randomly generated each game</li> </ul> <h2>Game Modes</h2> <p>Co-op - play with your friend on a single field to achieve highest possible score together! The game is primarily designed for this mode.</p> <p>Versus - play against each other! First player to win 10 rounds win! Note: when bumping head to head snake with longer body wins the round. If length are equal nobody wins the round, scoreboard remains the same.</p> <p>Solo - if your friends are busy or not nearby you can try the game out by yourself. You will not experience all the bonuses though!</p> <h2>Bonuses</h2> <p>When eating darker colored apples some random bonus will be activated:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <ul> <li>Picnic - spawns a lot of apples</li> <li>Shield - gives you protection against one wall collision</li> <li>Cloud - spawns a cloud that obstructs vision on the map</li> <li>Darkness - whole map is covered in black except of couple of cells around snakes' head</li> <li>Blindness - opposite of darkness - only cells around snake's head are covered</li> <li>Shock - paralyses snake for a couple of seconds (for 2 players only)</li> <li>Slow - slows down snake for a couple of seconds (for 2 players only)</li> <li>Color change - changes snake's color (for 2 players only)</li> <li>Body switch - switches bodies of players' snakes (for 2 players only)</li> <li>New pond - creates a pond cell on the map, where any snake collisions are ignored</li> <li>New sand - create a sand cell on the map, where any snake movement is slowed</li> <li>New wall - creates new wall on the map</li> <li>Wall break - brakes random wall on the map<br /> </div></div></div></li> </ul> <p>Each bonus has its own probability - some might appear less often that others.</p> <p>Snakes do not grow when eating apples that provide bonuses.</p> <p>In versus mode negative bonuses (shock, slow and blindness) affect your opponent instead of you.</p> <h2>Controls</h2> <p>Player 1: &uarr; &darr; &rarr; &larr; for movement, X to (re)start the game, Z to go back to menu (when dead).<br /> Player 2: E D F S for movement.</p> <h2>Known issues</h2> <ul> <li>Apples and walls could spawn on top of existing apples and walls resulting in a loss of previous object. They can also spawn under a snake, which is not that bad but unexpected.</li> <li>Wall could spawn right in front of snakes' head.</li> <li>Clouds and darkness visibility area do not wrap properly around the map.</li> </ul> <h2>Changelog</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> v0.51 (2024-12-07)</p> <ul> <li>Fixed sand sound playing when snake is not moving after shield is used</li> </ul> <p>v0.5 (2024-12-07)</p> <ul> <li>New bonus / map object - pond - a cell on the map, where any snake collisions are ignored</li> <li>New bonus / map object - sand - a cell on the map, where snake movement is slowed</li> <li>Shield bonuses can now be stacked defending from more than one wall collision</li> <li>Separate sound when snake's head collide with another head</li> <li>Apple sprites are randomly flipped horizontally</li> </ul> <p>v0.4 (2024-12-05)</p> <ul> <li>Fixed crash when eating an apple right before bumping into a wall while having an active shield bonus</li> <li>Added sprite for apple</li> <li>Added sprite for snake head</li> <li>Lowered cloud bonus probability</li> <li>Changed text message in the screen after snakes' of the same size bump their heads into each other</li> </ul> <p>v0.3 (2024-12-03)</p> <ul> <li>New effect, Blindness - opposite of darkness - cells around snake's head are covered in black</li> <li>Player 1 start location now is always in the bottom right, player 2's in the top left</li> <li>Players start locals are further from the map border walls</li> <li>Versus mode in now first in the menu (then co-op, then solo)</li> <li>Fixed bug when you can queue controls to move into your own body while slowed or shocked, resulting in unexpected death</li> <li>Fixed color palette bug after versus win screen is shown, resulting in unexpected color change of one of the snakes</li> <li>Changed text message in the screen after snakes' of the same size bump their heads into each other</li> </ul> <p>v0.2 (2024-11-26)</p> <ul> <li>Versus mode added - play against each other until one of the players wins 10 rounds </li> <li>Added text hint to title screen to press X button</li> <li>Added version number to title screen</li> <li>Game is no longer running in the background of title screen</li> </ul> <p>v0.1 (2024-11-25)</p> <ul> <li>Initial release<br /> </div></div></div></li> </ul> <h2>Future plans</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <ul> <li>Resolve known issues.</li> <li>Game parameters that could be changed in title screen: <ul> <li>Game speed</li> <li>Amount of apples spawned</li> <li>Bonus apple probability</li> </ul></li> <li>More variety to map generation - several patterns of walls that could spawn inside the map.</li> <li>More map objects: <ul> <li>Apple trees - spawn additional apples around themselves once in a while.</li> <li>Holes - pairs of teleports on the map.</li> </ul></li> <li>Add more bonuses: <ul> <li>Apple scare - apples are temporarily running from you when you approach them.</li> <li>Apple snake - your body is made from apples now, you cannot lose a game by bumping into yourself anymore, you will just eat that part of your body, and the rest of it stays as a bunch of apples on the map. Other players can do the same to you, and moreover, if they manage to bite your head, you will lose regardless whether you were a bigger snake (see versus mode note).<br /> </div></div></div></li> </ul></li> </ul> https://www.lexaloffle.com/bbs/?tid=145602 https://www.lexaloffle.com/bbs/?tid=145602 Mon, 25 Nov 2024 00:51:48 UTC