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jplopeznavarro

Hi,

This is a sort of a clone of Arkanoid.
The game isn't complete. Is missing some music and powerups do nothing for now.
The most significant deviation from the original game is the "Powerbar". It loads every time the ball hit bricks and loads faster you hit several bricks in a row before bouncing in the paddle (ship).
When the Powerbar loads enough, the ball can break tougher bricks with one hit, and when its fully loaded it can destroy every brick, until it hits the ship again.

Have fun! Let me know your thoughts and feedback in the comments.

Cart #kinageheye-0 | 2024-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been a developer for 15+ years, but this is the first time I'm attempting to code a video game. I love the Pico-8 community and I'm having a great experience coding.

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Hi again!

Here is the second early release of my very first game: an arkanoid-like clone. I'm not looking to replicate the original game exactly, but to use it as a base to learn in the process.

I focused this release on cleaning the code - I was close to run out of tokens - and improving collisions. There aren't any visual/audio improvements from the 0.0.1 release (first release here: https://www.lexaloffle.com/bbs/?tid=143441).

Many thanks to everyone who took the time to play it and provide feedback. I'm looking at you @RealShadowCaster, your insights on the collision engine were very useful. Let me know what you think of this version.

Cart #jplabs001_2-0 | 2024-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!

This is a very simple clone of Arkanoid, that I created to learn to code games in Pico8.
Although I have 15 years of experience in coding, this is my first time programming a video game, which is an area I would like to work professionally.

The game has the basic mechanics for collisions, levels and score. Some SFX but no music yet. I started to work on sprites when I decided to publish this version to gather feedback and ideas from the community.

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