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Cart #cytovore-1 | 2026-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Cytovore

Under a microscope, a scientist discovers a strange new type of cell with an insatiable appetite called a 'Cytovore'.

How much can the 'Cytovore' eat while dodging a much larger predator programmed to hunt it down?

How to Play

  • Eat the coloured cells displayed (+1 point)
  • Wrong coloured cells slow you down (-1 point)
  • Avoid the predator chasing you
  • Use X to dash out of danger
  • Eat all the small cells to advance

Controls

  • Arrow keys - Move
  • X - Dash
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3 comments


Cart #jk-0 | 2026-10-04 | Code ▽ | Embed ▽ | No License
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Tiny little Mode 7 style racing game featuring Pico-8 Mascot Jelpi.

Features:

  • Mode 7 style psuedo-3D graphics
  • Simple racing physics
  • Two unique tracks to race (beginner and advanced)
  • Persistent top track times

Controls:

L/R------------Steer/Select Track
Z/C------------Start/Accelerate
X/V------------Brake/Reverse
Enter/P--------Return to Track Select

This is my first attempt at a racing game, let me know if the controls could take some tweaking, and feel free to post your best track times!

Entry for Pico1K Jam 2026 (1024 bytes of compressed code)

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1 comment


Cart #scopa-3 | 2026-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Scopa is a traditional card game that my wife and I fell in love with when travelling through Italy.

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Hi,
I'm working on some kind of story game, where you start animations with the X/O buttons.
(in the cart, you can use left right to change the animation-loop, index 0 is "idle", index over 2 crash the game)

My Question is: Is there a common way to do move whole sprites around?

Tutorials I found are all about one sprite animation and not how to how to move the sprite in a loop, instead of players input via buttons. Might not know the search term.

I use an array of 8 frames that will manipulated a sspr() command.
The 8. index sets a new sprite-area, after the other frames are used to move the guy around.

foo bar = {{2,5}, 		{7,18},	{7,27},	{8,27}, 	{9,27},	{10,27}, {11,28},	{11,28,	18,80, 4,4, 0,0, 4,4, true,false}  }
sspr(	sx,sy,				sw,sh,				foobar[1][1],foobar[1][2],						[dw,dh,flip_x,flip_y] ))

animation_box = {
									{ {2,5}, 		{7,18},	{7,27},	{8,27}, 	{9,27},	{10,27}, {11,28},	{11,28,	18,80, 4,4, 0,0, 4,4, true,false}  },

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=197331#p)
4 comments


Cart #how_aclickercanbecreepy-0 | 2026-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #plattemp-3 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #lazylaunch-0 | 2026-10-02 | Code ▽ | Embed ▽ | No License
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Hello everyone!

This is my first PICO-8 game that I've created, and it's for my portfolio website! It's a super simple arcade-style keep-up game using my personal branding. The objective is to earn as many points as possible.

I may or may not come back and add music and more SFX, but we'll see.

Controls

  • Use left and right arrow to move the couch
  • Use X to have lazy dive downwards, which allows him to bounce higher

Notes:

  • Every 5000 points nets you one extra life
  • Bats spawn more frequently every minute and a half
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0 comments


Cart #gumnabon-1 | 2026-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Acrisolar

Hi! I'm publishing Acrisolar, a Raycaster I made last year:

How to play:

  • Z / C / 🅾️: Shoot / Press near doors to complete the level or destroy secret walls
  • X / V / ❎: Change weapons
  • Arrows: Move

Development:

If you're like me, interested in the dark magics of Raycaster engines, then I recommend Lodev and Permadi articles. Both are good places to start, but beware:

  • Lodev's article will make some math-heavy steps that have subtleties that I would prefer explained. For example: I still don't understand the optimization that allows no-need for fisheye correction.

[ Continue Reading.. ]

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2 comments


Cart #bagihumemo-0 | 2026-10-02 | Embed ▽ | No License
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Cart #tofemesuh-0 | 2026-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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voici mon tout premier jeu. C'est un essai, n'hésitez pas à me faire un retour.

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2 comments


Cart #wohitezome-0 | 2026-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tinycanvas-5 | 2026-10-08 | Embed ▽ | License: CC4-BY-NC-SA

tiny canvas

a little resizable codeart widget with (partially) optimized with userdatas for better cpu usage. all 4 code arts are just things others have made that i converted to picotron + 64x64 and tried to make use less cpu for the tooltray. the arts are as following:

1 - bubble universe by MovieVertigo (11% cpu)
https://www.lexaloffle.com/bbs/?pid=192239#p

2 - colorful growing ovals by zep (5% cpu)
https://www.lexaloffle.com/bbs/?pid=170946#p

3 - twirl by zep (8% cpu)
https://www.lexaloffle.com/bbs/?pid=156980#p

4 - shimmerscale by kosm0naut (16% cpu)
https://www.lexaloffle.com/bbs/?tid=139933

controls:

1, 2, 3, 4 - switch art

scrollwheel/arrowkeys - change screen size

[ Continue Reading.. ]

0 comments


Cart #kiloman-3 | 2026-10-05 | Code ▽ | Embed ▽ | No License
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A PICO-8 Mega Man Fangame

Featuring:

  • Accurate Mega Man sound and game feel!
  • Title, Select, and Stage music by yours truly!
  • Four Robot Master stages and one Wily Stage!
  • E-Tanks!
  • Checkpoints!

Controls:

  • Left/Right Arrows - Move
  • Up/Down Arrows - Climb Ladders
  • Z - Jump, Select Stage, Use E-Tank
  • X - Shoot, Select Weapon
  • Enter - Pause, Select Weapon

Special Thanks to:

  • Flowme, heavily based my Mega Man sprites off of theirs
  • donbattery, spritesheet drawing function
  • merwok and JadeLombax, both helped me better understand data encoding

[ Continue Reading.. ]

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8 comments


Cart #sokoblox_cartdata-1 | 2026-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

This is a simple fork of Sokoblox that saves your progress.

Continue

Once you have beaten some levels, the first option on the title screen will change to continue, taking you to the last level you were playing.

Reset Level / Clear Progress

I disabled ❎ to reset levels, as it didn't work properly (even on the original cart).
Instead, use the option I added to the pause menu.

I also added an option to clear your progress.

Again, this is a very simple mod.
I only added less than 20 lines of code to the original cartridge.
Everything else still works, including loading from passwords.

[ Continue Reading.. ]

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1 comment


bbs//scan

Cart #bbs_scan-1 | 2026-10-03 | Code ▽ | Embed ▽ | No License
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bbs//scan will ignorantly try to load carts from bbs by their #id. It takes advantage of the LOAD(#id) function to try to guess a valid cart id. Most of the time you will get a "Download Failed" message, but sometimes you hit a valid cart id and find a fantastic game on the bbs! Its like splore if it only had a "feeling lucky" mode ... and most of the time you aren't lucky.

Use the bbs//scan button in the start menu to return to the bbs//scan tool and keep searching.

This scan found the cart "pentatoy - experimental music grid thing" by cardboard_box at #id #46197

[ Continue Reading.. ]

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4 comments


English

Cart #rootprtcl_v29_en-0 | 2026-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Spanish

Cart #rootprtcl_v29_es-0 | 2026-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ROOT // PRTCL

ROGUE-NET RUNNER - Intro

Basic Tutorial: How to Play

Navigating the net requires tactical precision, resource management, and code decryption. Here is a quick breakdown of your toolset:

1. The Global Network Map

From the overworld map, you choose your path across active nodes, black-market stations, and high-risk targets. Your ultimate goal is to breach GEN_SYS.

RAM Management: Keep track of your system RAM to execute illegal programs like SCAN or SPOOF.

Alarm Levels: Every action increases system alarm. If it hits 100%, your connection is forcefully severed.

2. Breach Protocols (Puzzles)

When you connect to a hostile network node in ROOT // PRTCL, you will face one of four randomized hacking interfaces. Here is a quick guide on how to solve each breach protocol:

A. Mastermind

Objective: Deduce the secret 4-digit numeric sequence before your history/attempts run out.

Controls: Use Left/Right to move the cursor between digits, and Up/Down to rotate numbers (0-9). Press O to submit your guess.

Feedback: After each submission, small indicator bars appear next to your guess: exact matches (right number, right position) vs. partial matches (right number, wrong position).

Assist: Use your auxiliary SCAN program to automatically reveal digits of the secret sequence if you get stuck.

B. Matrix Buffer

Objective: Extract a sequence of numbers from a 4x4 grid that matches the target code.

Controls: Navigate the active row or column using the directional keys, and press O to extract the selected number into your buffer.

Feedback: Selection alternates automatically between row and column axes with every pick. Selecting incorrect numbers or failing the sequence triggers an alarm penalty.

C. Route

Objective: Guide your data packet step-by-step across the grid to reach the target marker [M] at position (4,4).

[ Continue Reading.. ]

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0 comments


Cart #starchaser1k-0 | 2026-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My (overdue) submission for the PICO-1K jam, made in 921 compressed bytes. There's more opportunity to make it smaller but I opted for readability.

Collect stars and aim for a high score!
Use the arrow keys to move around, and ❎ for a small speed boost after collecting a star.
Collecting stars builds up your combo, and higher scores makes more stars.

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Cart #solmare_rala8-2 | 2026-10-01 | Code ▽ | Embed ▽ | No License
15

UPDATE:

I ported a lot of my game mechanics from my bigger Playdate game to this over the last couple weeks, the feedback has been real helpful. Expanded version can be found here:

RALAsutura

https://www.lexaloffle.com/bbs/?tid=159721

https://solmare.itch.io/ralasutura

Thank you all.

CREDITS

Made by Solmare with PICO-8.

Art is Gustavo Vituri's [8x8] Isometric TRPG Asset Pack, recolored for PICO-8's palette.

RALA-8 © 2026 Solmare. All rights reserved. Art © Gustavo Vituri, used under license.

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WHATCH NUMBER GO UP

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