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Cart #gumnabon-1 | 2026-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Acrisolar

Hi! I'm publishing Acrisolar, a Raycaster I made last year:

How to play:

  • Z / C / 🅾️: Shoot / Press near doors to complete the level or destroy secret walls
  • X / V / ❎: Change weapons
  • Arrows: Move

Development:

If you're like me, interested in the dark magics of Raycaster engines, then I recommend Lodev and Permadi articles. Both are good places to start, but beware:

  • Lodev's article will make some math-heavy steps that have subtleties that I would prefer explained. For example: I still don't understand the optimization that allows no-need for fisheye correction.
  • Permadi's implementation is simpler, but the devil lives in the details: casting rays without proper management of the projection plane will cause subtle wall distortion.
  • Javidx9 has a great video explaining the DDA algorithm.

Finally, I made a series of tutorials for raycasting engines here (these videos are in Spanish). I try to go in-depth on DDA and some other things like Floorcasting. Note that floorcasting in this cart is done using tline to achieve a playable framerate.

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1

Wow, I like the creativity with the levels! The spooky graveyard theme is great and feels like it extends through all of the games visuals and enemies. ¡Y me alegra ver mas juegos acá en español!


2

Nice shooter! I agree with munchkin, the level design is great! My favorite was the one with the prison bars.
Great variety, great atmosphere. And a great game to start a lazy saturday in bed :)
Here is my final score:




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