If you're looking for a cozy game... this ain't it.

2 Player CO-OP Supported ✅
Controls
⬅️➡️⬆️⬇️ Point
🅾️ Shoot
❎ Hustle
Jenn
AKA Battle Boss Babe, AKA B3, first of her name, breaking of brains, the modern day Amazonian warrior queen, never backs down from a fight, and wears her emotions on her sleeve.
Chad
Calm, intentional, but ferocious. When the hyenas circle, he walks with an unbothered and unwavering calm, only lashing out at the time and place of his choosing. All are welcome to the jungle, but don't cross the king.

I started this 3D renderer, but stopped working on it since my game concept was a bit performance-demanding and hard to design levels for. I may return after a Picotron update. Sharing in case anyone else benefits from the code.
Three demos are included. Press Heart (F) to switch demo.
Orthographic Platformer:
- Move with left stick (arrow keys)
- Camera with right stick (WSAD)
- Jump with X (X)
3D Scenes (boxes and sphere):
- Move camera with left stick + O/X (arrows + Z/X)
- Rotate camera with right stick and L/R (WSAD + QE)
Features:
- Quads
- Backface culling
- Sprite textures
- Ambient + diffuse lighting with dither patterns
!!!WARNING!!! if you run in Picotron, it can crash Picotron itself if objects too close to camera. Save your work before using in Picotron!

Hi everyone! I’m excited to share Mr. Dodgy, my very first PICO-8 game!
In this game, you play as a tiny computer trying to survive while collecting floppy disks containing system installation files. But beware: as we all know, the more software you install, the more bugs pop up—and they start spawning much faster!
Controls:
Arrow Keys: Move
X: Action
Since this is my debut project in PICO-8, I’d love to hear your thoughts, feedback, or any bug reports (pun intended!). Hope you enjoy dodging!
Check it out also on itch.io! -> https://noobsgames.itch.io/mrdodgy

According to the docs[1], SUB(S, 5, TRUE) should return a single character, but it returns the rest of the string in pico-8 0.2.7. The example code in the docs prints QUICK BROWN FOX instead of Q
(S[5] works so i'll just use that)
[1] https://www.lexaloffle.com/dl/docs/pico-8_manual.html#SUB
Heya Picotronners.
Idea popped up for implementing git into picotron, which I now know is a massive task, but the idea was shared by Abledbody with the fact that "Maybe with enough people picking at the prerequisite parts we'll find ourselves with a full stack one day.".
Abledbody themselves have actually made an SHA1 hashing function which is one of the things for git.
(unsure if it's posted elsewhere, but can be found in the picotron discord here: https://canary.discord.com/channels/1068899948592107540/1497749501232943245)
Abledbody attempted this git system in the past and realised how hard it would be.
Posting this to see if anyone is into that sorta thing, maybe we could get some stuff together that can be used together for git without using an external tool!
I also gave the option for people to use my server as a proxy for git, if that's possible (I'm NOT very smart with git.). Would allow for some https server to be hosted and if the code is provided, convert whatever you're sending into normal git behaviour and let you pull/post to git without leaving Picotron (not the best approach but if anyone wants that as something before real git is implemented natively, option is there).

Pico Enigma: An Enigma Machine Implementation.
This only works on desktop since you need to type using a keyboard. The keyboard on the machine is not clickable.
This is an enigma machine simulation I put together that functions like the Model I machine.
You can encrypt messages and play around with it, and there is a radio that can receive a few random messages just to experiment with. The radio always uses today's date as the cipher.
You can quickly apply the cipher for a day by selecting the cipher tab and clicking on any one of them.
This work was made mostly possible by studying this enigma emulator.
And here's a little message using today's (the 24ths) cipher:
A very insecure RSA demo for Picotron.
WARNING: Do not use this to encrypt sensitive documents.
Installation
Option 1:
- Load and run the p64 program. This should download a folder called pml to the desktop.
- Go ahead and open that folder now. You should see
fullpml.luaandpmlsec.lua. - Move
fullpml.luato/appdata/system/util. Movepmlsec.luato/desktop.
Option 2:
- Run these terminal commands:
Usage
Welcome to Gustaw Explode.
My first Pico-8 game. A remake of my first tiny project made in Turbo Pascal in the early nineties (where I couldn't program anything more complex than "if button pressed - add 1 to food. if food >10 then Gustaw explode". I tried to add a little more to my original idea with some levels, menu and animations.
The idea is simple: keep Gustaw alive as long as you can, but don't overdo it! He tends to spontaneously combust. Can you get to the final screen?
🍔 Features:
- caring for your virtual pet
- some music
- bleeps and bloops
- stress-filled gameplay
- gamepad support
- picture of a rat
Feedback and comments most welcome!

Star Hopper
Star Hopper is an arcade shoot-'em-up in the classic vertical style. Pilot your hopper through seven levels of alien attack waves, blast asteroids for power-ups, and face a different boss at the end of every level.
Originally written for the Picocomputer 6502 (https://picocomputer.github.io/), Star Hopper has been rebuilt for PICO-8, with its art, music and enemy patterns carried over to the fantasy console.
Features
- 7 levels, 7 bosses. Each boss has its own attack. Some dive at you, some drop through the screen, and one hunts you along the bottom. Hit the glowing weak spot when it turns yellow.
- 7 enemy types. Zig-zag chains, formations, snipers that dig in and open fire, and chasers that explode when they get close.

Another autumn, another PICO-1k Jam. I love this jam so much ~ the 1024 byte .p8.rom size limit hits a sweet spot where every little design and code choice carries so much weight, and you end up with so many overlapping meanings, but still with a sense of broad possibility. For me the jam is like a tiny hyper PICO-8 inside PICO-8 that always carries me along to new places. Thanks @Liquidream for hosting and greetings to everyone taking part! You can find entries on the jam's itch page or on the BBS via the pico1k tag. And if you'd like to join, there is still just under a week left of September!

Hey guys! I just finished building my own PICO-8 handheld from scratch! It has a custom PCB, a Raspberry Pi Zero 2 W, and a CNC-machined aluminum case.
I made a video showing the whole build, including all the struggles and questionable life choices along the way 😂
Check it out on my YouTube channel if you're interested! Would love to hear what you think.
Welp, this is me. I'm an English teacher by trade, tiny character artist / animator by passion. Love Taskmaster, Tiramisu, Tetris and other T words (and blocks).
I discovered the land of Pico and I'm thrilled to learn the ins and outs and share my creations with all of You. Made my first game recently "Gustaw Explode" and though the code is far from clean I released it and I'm chuffed
(on itch.io so far, when I figure out how to post on BBS I'll make it happen)
Happy to be part of the community and will gladly answer any comments, questions or and hope to make some like-pico-minded people here.
Make mistakes, it makes you stronger!

Pico-8 Kung-Fu
A "demake" of Konami's classic 1985 game "Yie Ar Kung-Fu." Based on the MSX and Famicom home versions.
1 Player only.
2026-10-26 UPDATE: A new challenger approaches! Introducing Lang!
The lovely yet deadly Lang is now available as your second opponent. Try to beat her shurikens!
New features:
- New challenger "Lang"
- Persistent High Score
- Bonus life at 30,000 points, and a second one at 100,000 points.
- fixed a bug where, when hit by cpu while crouched, player sprite reverts to standing
- minor CPU behavior and collision tweaks
- minor sprite graphic tweaks

For a long time, I've watched each little community I enjoy be overtaken by commercial endeavors that are ill advised. I won't get into all of them, but I refuse to say that 'grifters ruined my hobby' when it wasn't them doing the damage or making the mistakes: it was people in the community that decided they deserved to be paid for the same thing that everyone else was already fine doing for fun/free without stopping to think first, "is this really something I should do? is this actually worth anything just because I want it to be?"
See, Pico8 was clearly stated by ZEP along time ago that it was for small experiments and learning and fun. None of those words contain 'commercially viable product' or even hints that this is what Pico8 is for/can do. Yet, folks seem to think they can sell their software not only as closed source versions of their game in standalone mode, but sell it TO THE COMMUNITY themselves.
Here's some analogies: "I wrote this poem for my poem group that meets up every sunday, but I made them pay for me to read it to them while they all recited theirs without asking for money". Or maybe you can think of it like going to an art show where there's a door entry fee we all pay and everyone pitches in, but there's the ONE SPECIAL GUY who set up his OWN room in the back and charges you to go into THAT room...instead the public gallery we all paid to view. I admit, maybe I'm missing something and folks think the correct analogy is 'this is a mall and everyone should be selling everything to everyone'. I don't agree.

It's yet another game of stacking blocks cleanly, filling in the rows,
and avoiding stacking too high to get the score as big as possible.
Too tired of the basic gameplay though? Don't worry, there's a handful
of ways you can shake it up. Make it easier, harder, or completely zany!
- Multiple gamemodes and BG songs
- Highscore tracking
- Customizable skins, controls, gameplay, and more!
Change Log
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