Sticky Note Tao is a simple Picotron widget made to give you daily inspiration and peace of mind.
It's based on "365 Tao" by Deng Ming-Dao. I love that book and wanted to have something similar inside my desktop. Currently it only has quotes for the month of September, but I'll update it to cover all 365 days of the year.
CONTROLS
- Left / Right Arrows: Cycle through daily meditations.
- Right-Click: Open context options (exit/toss).
- Click & Drag: Move the sticky note around your desktop.
Hope you enjoy it. If you have any feedback, suggestions, or anything else, feel free to share it down here! :)
Dodge the Lightning
I wanted an excuse to implement the A* algorithm and I thought it would be fun to use it for a visual element rather than AI pathfinding.
The lightning's path is dependent on the features on the screen, so if you stand near the tree (but not too near) you should be safe from the lightning, and if you stand out in the open, you yourself become a lightning rod.
The timing of the lightning is entirely dependent on how many frames it takes to pathfind.

Hello! This is a falling-block puzzle game I've been working on for a bit. I hope you enjoy. If anyone has feedback I'd love to hear it.
My highscore is 23,130 at level 8.
Instructions
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[48x8] |

My game Missile in a mineshaft works great on phone, browser, Miyoo mini. But the ore collection* doesn't seem to work on a player's "anbernic rgcubexx with muos". Is there a resource that I can check to understand these sort of bugs better?
*The code checks for an explosion using pget and reads the colours then places a black patch over the top. I wonder whether it's a timing issue where the black patch lands before the colour is checked but there's no way for me to test other than sending files to the player for them to check.

Code Golf Snake
I wanted to make the game snake in as few tokens as possible, and got it down to 192!
Some strategies I used:
- No cls(), instead the tiles around the snake are cleared.
- Condensed equations (x=2,y=3 became x,y=2,3)
- Some jank (spr(,x,y) == spr(0,x,y))
If you can optimize it more please let me know, this really was as condensed as I could get it. Some areas I feel probably could be done in less tokens are the controls code and some of the nested if statements.
Lmk what you think!

A city-building game for those who love cities! Urbanitas gives you..
- A compendium of over 500 paw-crafted buildings!
- Maps up to over 10,000 tiles large! (*)
- In-depth simulation of your city's economy and your citizens' satisfaction!
- A system of socio-economic progression that brings both challenges and rewards to your developing city!
- Cultural and scientific developments that unlock new potentials in your city!
- Comprehensive data visualization to help you understand your city better!
..so you can build the world-class metropolis of your dreams!
(..and to share with your friends! Just export your city from the system menu and copy the CityExchangeString to a friend!)

Grappeloid
Asteroids, but with a grappling hook. A physics simulator that lets you use your ship's mass and velocity to fling asteroids into other asteroids. Smash them into smaller bits to collect resources to upgrade your ship.
WIP
I'm new to pico-8, and this is my first game. I could really use some playtesting and feedback. I've been working hard to make it feel fun to use the grappling hook to traverse and manipulate the asteroid field, but it takes some practice. I'd recommend keyboard and mouse which allows for strafing, but it isn't completely necessary.
Controls
Pico-8 controls:
- Arrows to aim your ship (stick is easier than a d-pad)
- ❎ to fire thrusters

Flappy Bird (PICO-8)
A tiny retro remake of the classic one-button flyer, built entirely from 8x8 tiles. This is my first game, so go easy on me! Tap the X or O button to make the bird flap — let go and gravity takes over fast, so timing is everything. Weave through the gaps in the pipes without clipping the top, bottom, or floor to rack up your score. Miss one, and it's game over — press the button again to jump right back in.
How to play:
X or O button — flap / start / retry
Each pipe you clear adds 1 to your score
Touching a pipe, the ceiling, or the floor ends the run
The perfect shape: https://en.wikipedia.org/wiki/Astroid
(164 chars)
r,stp,w=32,2,2/3poke(0x5f2c,7)camera(-64,-64)function ast(t)return (r^w-t^w)^(3/2)end::_::for x=-32,0,stp do line(x,-ast(-x),x+stp,-ast(-x-stp))end?"\^1\^c5" goto _ |
Added back the tilemap and improved the fog/darkness made the player crouch and finally cleaned up some code, things have been going great and I cant wait to actually start making a game, I've always loved the little hidden areas in nsmbw or in animal well.
(Should I just keep updating this post? I feel like this isnt a gif anymore but a devlog page)
(9/7/2026)
Testing physics for a game, will soon provide the code as a playable cart, since I have some questions about the quality of the code. have a lucky day!

Kivikilpa
Four boards. Two players. One rule that changes everything: every move you make must be made twice.
Move a stone peacefully on your home board, then use that same direction and distance to push aggressively on another. Lose all stones on any board and you lose the game.
The game rewards patience, punishes greed, and demands you think two moves ahead.

Combine the clocks until there is only one clock showing 12 o'clock.
Write your own puzzles and share with other players.
This was written for the Pico-1k Jam 2026, in which games have to use a maximum of 1024 bytes of compressed Pico-8 code. This game uses 1023 bytes. There was no room for niceties like a title screen, level selector, in-game instructions, etc.
A polished version of the game, with all those things and more levels is here: https://www.lexaloffle.com/bbs/?tid=159433
Paste a Puzzle
Before you can play, you have to paste a puzzle into the game:
Copy the text of one of the puzzles below, or a puzzle you wrote yourself, or received via social media.

What's this? A mixtape from your friends?? Amazing!
.✧˖°.Track List.✧˖°.
- Here Beside You
- Before You Go
- Isekai
- Strawberry Crepes Forever
.✧˖°.About.✧˖°.
Retro Rewind is part of the Tomodachi 8-in-1 collection, along with Revolutionary Girls and Spooky Stylin'. You can get the full bundle on itch https://illuminesce.itch.io/tomodachi-8in1 , which even contains some chapters not yet released on the BBS! (or you can wait... they'll be here eventually)
Also, if you like my music, you can get it on my Bandcamp https://mabbees.bandcamp.com/album/retro-rewind-1
LASER MAZE
Bend light, power up pods, and clear every level in this sleek, laser-focused puzzle game! Position and rotate your mirrors to guide the beam to its final target. To unlock the receiver, you’ll need to activate every pod on the grid and use every mirror in your inventory. Precision is key—can you master the angles?
Built under the strict 1KB code limit for the Pico-1K Jam, this minimalist title features a deterministic, seeded generator that delivers an "infinite" supply of solvable (hopefully...) levels—perfect for quick, bite-sized spatial logic sessions, even if maybe not extremely challenging in some cases.
Controls:
Z/🅾️ - to place or remove a mirror
X/❎ - to rotate a mirror
Change log:
- Improved code a bit - current 1017 (minified)
- Increased the initial energy, now you have around 30s and not around 20s to complete the levels
- Added level indicator so you know your progress
- Fixed: Pod double count on multi passing lasers
- Fixed: turn cap respected in the generator
- Fixed: Win condition was counting mirrors, not mirrors hit by the laser






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