I’m a video game producer working in commercial game development, and in my free time I make small solo projects.
Lately, I’ve been especially drawn to PICO-8. I like its limitations and the way they force you to think about game design, visuals, and the core idea of a game all at once.
For now, I’m learning the tool through a simple exercise: taking games from the very beginning of video game history, recreating them in PICO-8, and figuring out what still works, what feels outdated, and how those ideas can be reimagined today.






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