Capture star systems and conquer the galaxy.
Not a 4x game yet, but a nice stepping stone.
Controls
- arrow keys: move the cursor
- X: select your system
- X again: move all units
Rules
- Capture other systems
- Don't let your systems be captured
Author
Jaanus (Perfoon)
I'm an indie game developer, currently working on a Steam game: Blastronaut.

Hello world! This is my first attempt at a mini-game in PICO-8:
an idle infinite shooter. Can you take out all the enemies?
I always wondered what it would feel like to have a shoot'em up game where the MC has terrible aim. Then why not a stormtrooper?
Trigger warning: in this game you shoot the good guys, but it was meant to be an ironic take that pokes fun at the legendarily bad aim of stormtroopers.
In real life I would side with the rebels!
Story
Rebels are storming the death star. Wounded, you are the last surviving stormtrooper.
It is just you, your blaster gun, against a sea of enemies.
Controls
- Arrow keys ⬅️⬇️⬆️➡️ to shoot in that general direction
- Z or 🅾️ to dodge an incoming rebel (once per wave)
Specials
- X or ❎ to execute Order 66 (A blast will propagate outwards and kill every Jedi)
Power-ups
- Extra life granted after 50 hits!
- Order 66 becomes active after 66 kills!
Options available within the menu
- laserline: draws the path of the last bullet being shot (default: off)
- pistol: draws a pixel at the pistol location (default: on)
- shooters: allow rebels to shoot back (default: on, switch off for super easy mode)
ZEN OF PI
"This is not just a Pi game. It's a tool to regain your sanity."
(これは単なる円周率ゲームではない。理性を保つためのツールだ。)
How to play:
Choose the correct next digit of Pi from two options.
One mistake or timeout means Game Over.
Background:
Developed to clear mental noise and focus the mind.
Note:To "clear" this game, you need to memorize 200 digits of Pi.
A little procedural map generation experiment.
Run it for a few minutes and it will (unless it gets stuck) generate a 64x64 tileable tile map that you can scroll around.
It works by scanning the initial map which has an example of different map elements.
It uses it to build a set of rules on which tiles are allowed to fit together, which it uses to randomly generate the map.
You can click on a tile to see the connectivity rules (which other tiles are allowed to connect to each side).
I love this little machine. It can do everything I want it to. The community is super supportive as well. I remember a time when I joined a game jam and said in the group chat I was using PICO-8. Somebody using Unreal said I was on easy mode and I was flabbergasted. Making a game is easy no matter the tools you use. Making a game with an adjective is the hard part. Maybe making a bad game is easy, but you get what I mean. Regardless, I love posting on here and hearing from people. Building little toys to play with, experiences to chew on, or making games with spunk, this thing can do it all for me.
Thank YOU for making PICO what it is. I appreciate your artistic choice and direction with what you make and/or consume on here. I do it for you. I love all you strangers. Viva La PICO!
With love,
The Wall (or Squee)
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[8x8] |
Generate stereograms for desktop backgrounds or whatever. The effect is intense because of the limited pixel count available.
To see the 3D effect of stereograms, unfocus both eyes until you get double vision in which the patterns overlap. It may take some time to get the first time.
There is guidance in the code comments for how to use.
A simple 3d tower stacking game where precision is everything. Align moving blocks along alternating axes and drop them at just the right moment to build the tallest tower possible. Any part that doesn’t land perfectly gets sliced off, shrinking your surface area and raising the stakes with every move.

LXO Pawns!
Generic podnet player pawns for shared public use across multiple games. The idea is that this editor uploads a bundle of your character sprites to podnet, then many different games can download and use it as a self-insert character for you, even during online play.
Status
Ready for integration tests.
How to use
Paste sprites in, change animations and directions with the dropdown menus, use Del to delete frames if needed. Use color 0 for transparent and 32 for black (will be shifted to fit game implementation as-needed), colors 33 and above are reserved for future expansion. (See roadmap below.)
The "Play" checkbox previews the animation, although the final animation length will be dependent on the game. Add more frames for faster animation.
If you want to allow anyone (all LXO accounts) to use your pawn, check the "Allow Public Use" checkbox. Otherwise it will only be published and selectable for yourself.

Heya
I'll be teaching a class on Pico-8 as an enrichment (should be starting Monday) and I was wondering if anyone could provide some clarity on the licensing.
Looking on the Pico 8 website, it says:
Use PICO-8 as a cosy, focused learning environment! Every copy of PICO-8 comes with a site-wide license for schools, workshops, public libraries, and similar educational spaces. It can be installed on any number of machines belonging to a single educational organisation using the standard DRM-free installation files, even when those machines are taken off-site (for example, student laptops issued by their school).
Would this mean I'd be able to use my copy of Pico-8 to install it temporarily during those enrichments on the school PCs?
Much appreciated ❤️

@zep
So, the PICO-8 console is pretty good, but i have one suggestion for the next version/patch/other of PICO-8.
Everyone knows about that custom font made via a poke to 0x5600. It's a powerful feature of PICO-8.
But, i feel like not everyone would like to use a weird, awkward, token-consuming, and character-consuming poke.
External setups do exist, and fix the main problem, but they raise a little issue for the vibe of PICO-8: they feel... uhh... too disconnected.
So, why not add a built-in editor for font to PICO-8?
@zep, you added editors to PICO-8 for many things:
Code, sprites, map, SFX, music.
Just like these things, especially sprites, why not add a font editor?
I was wondering if a similar lightweight editor could exist in PICO-8. Ideally, it would be similar to the sprite editor.
I have some ideas for this:
labeling each character image with its P8SCII character rather than a number.
aiming for simplicity
I even think I might sketch it out, but please don't take that as a promise.
Chase echoes...
Explore an interconnected world.
Find the source of the echoes.
Controls:
- left right arrows: Move
- x: Echo
- z and up: jump
Jumping with up can be disabled from options,
for a better experience on mobile
Ending:
Thanks:
Special thanks to my playtesters: aniseako, starfury, snowpardux and poetphin, meruE_m, 11lulu, manjimaru et al.
To ludum dare community for their helpful feedbacks
To mhughson for it's platformer demo code,
and to you for playing!
Speed running:
There is a speed run mode in settings (P). Feel free to post your best times!

Capitano Americano and the Averagers!
I humbly present my broken, unfinished Captain America and the Avengers demake
How to play:
Help the poor citizens survive the evil guys!
The playable character moves are most of the moves available to the ironguy in the original game
- Use the keys to move around
- Press
[○]to jump - Press
[x]to punch - If you press both: shoot a laser beam (while standing or at the highest point of a jump)
Comments:
Please let me know what you think!
Any feedback is welcome :)






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