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Colorful mode 7 racing! 47 achievements, including best times to beat, grand prixs to win, and more. Try it out: https://www.lexaloffle.com/bbs/?tid=155945

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There is a common problem in the BBS formatter for BBcode, which prevents use of certain characters in tags, like the spacebar. You can use @{} to tag people as such, like me. I did it: @Nour Ramy

This is a well-known issue.
The reason this is unpatchable is that characters like the spacebar are terminators of these tag sequences.

Credit for this valuable information: @thePixelXb_

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Cart #bibezutoye-0 | 2026-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About this game

This is a remake of SONSON, Capcom.
Walk to reach the rightmost goal to help Kei. You can move the character, shoot bullets, and change 4 characters.

Top of the screen shows score, high-score, and energy meter as 'HP', hit point if you select HARD when starting the game. If you select EASY, "EASY" is displayed instead and player doesn't get damaged.

Heart marks displayed at the next line are lives. When you clash enemies, the HP meter decreases. When the HP meter becomes empty, one heart mark is lost. When all of the heart marks are lost and the HP meter becomes empty, the game is over.

[ Continue Reading.. ]

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Cart #turniphead1-0 | 2026-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to Turnip Head's Balancing Act, a game of precision, panic, and inevitable gravity. Your singular goal is to keep our favorite stickman perfectly upright for as long as humanly possible while the momentum desperately tries to pull him into the dirt.

It starts off forgiving. It does not stay that way.

Controls

(Left/Right): Lean desperately to keep your center of gravity.

(X): Start / Try again (you will be pressing this a lot).

Features

Merciless Momentum: Custom gravity math that actively wants you to fail.

Persistent Shame: Your all-time high score is permanently burned into the cartdata memory so you can never forget your peak performance.

Silky Smooth Suffering: Heavily optimized to ensure every inevitable faceplant renders beautifully.

A Dark Secret: There is a totally undocumented button combination hidden on the title screen to wipe your save data clean. Good luck finding it.

Let me know your high scores below so I know exactly how bad you all are at this.

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Cart #korepudiw-0 | 2026-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A rules discovery puzzle game made for the Bad Ideas Game Jam.

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A block matching game from the plush girls. Scroll down for the arcade version

Cart #sort_it_out-2 | 2026-06-16 | Code ▽ | Embed ▽ | No License
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If you have Picotron, you can also play the Picotron port of the game which has an online leaderboard (available only on Picotron Splore at the moment).

How to Play

  • Push Left and Right Buttons to move left or right.
  • Push the Cross Button or the Down Button to pick up a block. You can hold up to five blocks at once.
  • Push the Circle Button or the Up Button to place a block.
  • Place six blocks of the same colour in a row to clear them.

Scoring

Initially, clearing one row of blocks awards 100 points. Clearing a row while there are blocks below that row permanently adds 10 points to the amount of points earned per clear.

Clearing two rows back to back doubles the amount of points earned on the second clear. This multiplier stacks for further consecutive clears, up to sixteen times for the fifth clear in a row.

Remarks

We were heavily inspired by RoboStock by klunkoplunko.

[ Continue Reading.. ]

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Cart #wumpusmell-6 | 2026-10-25 | Code ▽ | Embed ▽ | No License
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Explore the caves and shoot The Wumpus with your Crooked Arrow.

Notes:

This plays like the 1981 TI-99/4 game written by Kevin Kenney. The original BASIC text game was created Gregory Yob in 1973.

I made this version as an excuse to implement the maze drawing algorithm, which I've always found intriguing. After that I just wanted to pile on cute things to amuse myself.

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Cart #gem_factory-1 | 2026-03-31 | Embed ▽ | License: CC4-BY-NC-SA
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Gem Factory

Picotron got scoresub with the 0.3 update, so naturally it needed a head-empty gem-themed matching puzzle game with a hidden layer of galaxy brain strats.

Instructions

Click and drag to slide a row or column of gems. You can release the mouse at the original position to cancel the move.

Match three or more gems in a cluster to clear them and get points. The gems don't have to be in a line, but they do need to be 4-way neighbors.

After every move, new gem crates are dumped in. These crates cannot be matched, but will open to reveal new gems on the next move.

The clock on the right counts down in realtime, and resets whenever you make a match. If the clock runs out, gem crates will slowly fill the board. Click and hold on the clock to speed up the timer.

[ Continue Reading.. ]

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Cart #minerthingie-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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choco something world idk

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Feel free to use this cart to implement ropes/tentacles in your games!
Witness the magic of Duke the Wizard!

Cart #jimigotaho-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bubbagolf-0 | 2026-03-31 | Code ▽ | Embed ▽ | No License
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Bubble golf is a little project of mine that I have been working on for some time now. It is my first ever fully finished pico 8 game and game in general and I am quite proud of how it came out and I hope you will enjoy!

controls

  • Arrow keys to aim.
  • X to hit the ball in a direction.
  • When you have a monster captured Z to move it up.
  • Monsters can be captured by hitting them.
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Please, don't ask.

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Cart #fikidibiga-0 | 2026-03-31 | Embed ▽ | License: CC4-BY-NC-SA


Wave Based Survival.

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Cart #fanboat004-0 | 2026-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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From its humble origins in GWBASIC to its humble status on PICO-8, fanboat has been a recurring project of mine on systems such as arduboy and probably some others. Dodge gators, use shield generators, be a fanboat.

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Cart #acidrain-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

🎮 How to Play

← →: Move left/right
Z or X: Start game, continue, restart
P: Pause

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Cart #doukutsunekonogeemu-0 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just beginning to learn things. This is adapted from the Pico-8 guide zine created by Dylan Bennet. I say "adapted" but besides the graphics and sounds the code is entirely theirs. I wish the guide explained it a little better.

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Cart #bumegajogu-0 | 2026-03-31 | Embed ▽ | No License

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Cart #sallystarracerspx-3 | 2026-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sally's Star Racers PX

Sally Neptune is back for some mode-7 style racing!

Features

  • 8 unique tracks, with different themes, music, and graphics
  • 2 circuits for grand prix racing
  • a versus mode with a unique scoring system, giving you credit for leading the race as well as winning
  • time trials, with times to beat by the developer
  • 4 characters to choose from, with different speed and handling.
  • try to collect all 47 stars by beating all of the achievements!
  • data is saved locally, so you don't need to beat the whole game in one sitting.

How to play

Gameplay only uses three buttons - left and right to steer, and either action button (Z or X on a keyboard) to go. Releasing the gas will automatically make you brake. If you turn while releasing the gas, you can take turns tightly. Taking a long, drifting turn then hitting the gas will give you a boost!

[ Continue Reading.. ]

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Cart #rusizunit-0 | 2026-03-31 | Embed ▽ | No License

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Cart #isometric_sandbox_test-3 | 2026-03-31 | Embed ▽ | No License
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A 3d isometric system I've been working on, hopefully for a sandbox game!

Many thanks to @garett for helping me through my suffering & figuring out isometric rendering.
Many thanks to @Thelxinoe5, @Ronflaix and @xietanu for help with batch sprites

Many, many thanks to the rest of the Picotron Community.

Heavily inspired by TheScienceElf's video (github repo).

There is an issue with depth perception, that I can't figure out a way to fix.
Shadows help, but they don't fix everything :(

If anyone has ideas; please tell!

This image was generated by setting sprite scale to 2x2 (commented out in the top of the code) and generating a 180x180x8 world.

[ Continue Reading.. ]

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