Time is running out! You have 150 seconds to SAVE THE WIENER-VERSE, The ZA Empire is invading, jump into the Glizzo 5000 and shoot down the scum of the junk food nebula! Glaze bullets for extra points (careful tho dont get too close! use the slow speed!) collect all the coins, shoot the caravan blocks and beat the evil Deep Pan Supreme!



Controls
Butter Player
- Left – Smear butter
- Right – Draw toast
Jam Player
- O (or Z on PC) – Draw toast
- X – Smear jam
Simple controls, fast reactions.
Rules & Gameplay
This is a local 2-player game where both players race to smear the sentient toast — the toast with eyes and a mouth — as fast as possible.
Smear the correct toast first to earn a point.
But be careful: smearing a regular, non-sentient toast gives your opponent the point instead.
The first player to win a best of 9 match takes the victory.
Quick rounds, constant tension, and plenty of chances to mess up.
Finny is a small arcade survival game made with PICO-8.
You play as Finny, a tiny fish trying to survive in an endless underwater world. Eat food and smaller enemies to grow bigger - but beware: larger enemies can eat you.
If you stop eating, Finny will slowly starve, so staying active is the key to survival.
Aquatica is an arcade style high score challenge game made in Pico-8!
This game was originally released on Jan 23, 2026 for Pixel Day on Newgrounds!
How to play:
-Collect pineapples to gain points.
-You can bounce off the top of clouds, but hitting them anywhere else is game over.
You an also double bounce on clouds to go higher!
-Avoid pink fish. They are your enemies.
-Collect the magic gem to power up. Once powered up, you can defeat a fish!
That's it! Enjoy!

This is a russian version for Half-Life Demake.
Original demake created by taxicomics.
Custom font created by rnd.
Translated by me.
Русская версия демейка Half-Life.
Автор оригинального демейка - taxicomics.
Автор шрифта - rnd.
Переведено мной.


As a part of my new series, introducing the first entry of WIsper's Mod Extravaganza, Ice Age!
Ice Age is a short, precision platformer mod that uses ice and speed tech. If you need help beating the mod, don't be afraid to ask in the Celeste Classic Discord!
This is an experimental mod! I'd greatly appreciate your feedback, so please fill out this Google form if you wish. It's not mandatory, though, so don't feel too obligated to fill it out.
All Art, gameplay, and music were done by me, and shoutouts to Meep for helping me out with the coding.
Enjoy the mod!

Here's a match-3 puzzle game I made over xmas "Slide 3"

How to Play
Your goal: Keep your power bar filled by making matches and clearing levels.
- Making matches partially refills your power bar and scores points
- Completing levels fully restores your power bar
- Running out of power ends your run
Controls:
- [X]: Start game
- Arrow keys: Slide tiles
- Enter: Options menu
Tip:
- New tiles appear with each move you make - so if you need more tiles, keep sliding!
Credits:

You can play a better version of this concept at https://kertisjones.itch.io/tetrisweeper
I just didn't know it already existed when I started making it :P
Controls:
- Quick press of A + B (z & x or the equivalent on controller): Change to mine/tetris mode
On Tetris mode:
- Up: Hard drop
- Left & Right: move piece
- Down: Drop the piece down one square
- A & B: Rotate the piece
- Hold A + B: Hold the piece
On Minesweeper mode:
- Up, Left, Down & Rigt: Move cursor
- A: Uncover square
- B: Mark square with a flag
This was fun to make, Althoug had I known how much time it would take me to make it, I'd rather work on anything else...

Browse gopherspace from your Picotron with this tiny gopher browser. While it is very limited, it has persistent bookmarks and support for the search item type which is also commonly used for guestbook interaction.
Have fun!
(Important: the network operations don't work when running in a web browser. You'll need to launch it from the native Picotron client to be able to open any of the links.)

After making some minor adjustments to my version of Lazy Devs Porklike engine, BOOM: A Rip & Tear roguelike, I decided it needed some more adjustments. That process eventually turned into a sequel lol. Some new mobs have been added (removing some to make room for the sprites), some weapons have been rebalanced and a new one added, mechanics that I wanted to add originally made their way in too. Sounds and music (created using WaveBots, a chiptune music generator) have been updated, and a slightly different skin has been applied. It's not much, but it does get harder a bit faster. :)
Controls
Control Boomguy with the keyboard or a controller.
Keyboard Controls:
Arrow Keys - Move Boomguy, Aim Shot

Readme !!
There's more information down below, but as this is now a resource on the lexaloffle website, I thought I'd add some extras.
This cartridge is just a viewer for the Github Wiki, run by myself and impossible without the community that's supported me; it wouldn't be here without you all.
There is another viewer, Inuwiki, another picotron cartridge; this one made by @HowfWuff, as of writing this with less features (like auto-updating), but a windowed and very clean UI!
You may find a better viewing experience through the web wiki viewer or the Github repository itself
In the future, I'll be updating this cartridge & the web version to be much, much better.
List of front ends:
- (this cart)
- Github Repository

Clear out reds by crashing into blues until a green appears.
Pure arcade, not much puzzle here. Had a great time using the sprite sheet for decadent things since most of the game tiles fit into the first 16 sprite slots. Audio was tricky but I mostly got away with it (I think)
UPDATE: fixed a bug where trail and armed bombs could carry over to a restart
UPDATE: fixed screen-fill softlock and added option to control ship with player 2 inputs (nicer on keyboards with bad arrow keys)

I've never had this happen before, but I downloaded 0.2.2b and it just won't launch from either an installed version or standalone on Windows 10. I've tried restarting and running it as an administrator… Nothing happens. Is this a known issue?
I don't remember what version I used last on Windows because I switched to Linux for a bit.

I want to keep working on my racing game, Sally's Star Racers, and I want to have a "dev" branch where I and others can try playing it online. Rather than pushing a million updates to the "finished" post, I plan to do lots of little updates here, then eventually push a new version to the finished post once it is ready.
UPDATES
New feature - Zippers
- only implemented on Fast Fields right now. These are boost pads that give you a burst of speed when you drive over them.
-
Changes:
- Lots of code restructuring to better differentiate between three states: driving (gas held down), braking (no gas or directions), and drifting (no gas but steering).








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