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Cart #hl_rus-2 | 2026-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a russian version for Half-Life Demake.

Original demake created by taxicomics.
Custom font created by rnd.

Translated by me.


Русская версия демейка Half-Life.

Автор оригинального демейка - taxicomics.
Автор шрифта - rnd.

Переведено мной.

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5 comments


Cart #pong_plus-0 | 2026-01-25 | Embed ▽ | License: CC4-BY-NC-SA
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This is my first ever program created on any pico device. It is simply pong with a boss
fight at the end.
I made the music myself, which is original. Enjoy :)

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As a part of my new series, introducing the first entry of WIsper's Mod Extravaganza, Ice Age!

Ice Age is a short, precision platformer mod that uses ice and speed tech. If you need help beating the mod, don't be afraid to ask in the Celeste Classic Discord!

This is an experimental mod! I'd greatly appreciate your feedback, so please fill out this Google form if you wish. It's not mandatory, though, so don't feel too obligated to fill it out.

All Art, gameplay, and music were done by me, and shoutouts to Meep for helping me out with the coding.

Enjoy the mod!

Cart #ice_age-0 | 2026-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a match-3 puzzle game I made over xmas "Slide 3"

Cart #slide3-0 | 2026-01-25 | Code ▽ | Embed ▽ | No License
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How to Play

Your goal: Keep your power bar filled by making matches and clearing levels.

  • Making matches partially refills your power bar and scores points
  • Completing levels fully restores your power bar
  • Running out of power ends your run

Controls:

  • [X]: Start game
  • Arrow keys: Slide tiles
  • Enter: Options menu

Tip:

  • New tiles appear with each move you make - so if you need more tiles, keep sliding!

Credits:

[ Continue Reading.. ]

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Cart #doomy_bird-2 | 2026-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey, I'm learning game development, I made this barebones flappy bird clone with sounds

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Cart #scribe-3 | 2026-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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scribe

arrow keys
z to delete
x to dictate
control C control V

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Cart #tetrisweeper-0 | 2026-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You can play a better version of this concept at https://kertisjones.itch.io/tetrisweeper
I just didn't know it already existed when I started making it :P

Controls:

  • Quick press of A + B (z & x or the equivalent on controller): Change to mine/tetris mode

On Tetris mode:

  • Up: Hard drop
  • Left & Right: move piece
  • Down: Drop the piece down one square
  • A & B: Rotate the piece
  • Hold A + B: Hold the piece

On Minesweeper mode:

  • Up, Left, Down & Rigt: Move cursor
  • A: Uncover square
  • B: Mark square with a flag

This was fun to make, Althoug had I known how much time it would take me to make it, I'd rather work on anything else...

[ Continue Reading.. ]

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Cart #gopher-6 | 2026-06-02 | Embed ▽ | License: CC4-BY-NC-SA
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Browse gopherspace from your Picotron with this tiny gopher browser. While it is very limited, it has persistent bookmarks and support for the search item type which is also commonly used for guestbook interaction.

Have fun!

(Important: the network operations don't work when running in a web browser. You'll need to launch it from the native Picotron client to be able to open any of the links.)

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Cart #boom2_ver01-0 | 2026-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After making some minor adjustments to my version of Lazy Devs Porklike engine, BOOM: A Rip & Tear roguelike, I decided it needed some more adjustments. That process eventually turned into a sequel lol. Some new mobs have been added (removing some to make room for the sprites), some weapons have been rebalanced and a new one added, mechanics that I wanted to add originally made their way in too. Sounds and music (created using WaveBots, a chiptune music generator) have been updated, and a slightly different skin has been applied. It's not much, but it does get harder a bit faster. :)

Controls

Control Boomguy with the keyboard or a controller.

Keyboard Controls:

Arrow Keys - Move Boomguy, Aim Shot

[ Continue Reading.. ]

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Readme !!

There's more information down below, but as this is now a resource on the lexaloffle website, I thought I'd add some extras.

This cartridge is just a viewer for the Github Wiki, run by myself and impossible without the community that's supported me; it wouldn't be here without you all.

There is another viewer, Inuwiki, another picotron cartridge; this one made by @HowfWuff, as of writing this with less features (like auto-updating), but a windowed and very clean UI!

You may find a better viewing experience through the web wiki viewer or the Github repository itself
In the future, I'll be updating this cartridge & the web version to be much, much better.

List of front ends:

[ Continue Reading.. ]

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Arrow Game

Cart #arrow_game-1 | 2026-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a simple game that I made when bored. Basically just press the directional buttons in the pointed direction. I tried out some cool effects like screenshake and juicy particles.

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Cart #kolydr-2 | 2026-01-31 | Code ▽ | Embed ▽ | No License
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Clear out reds by crashing into blues until a green appears.

Pure arcade, not much puzzle here. Had a great time using the sprite sheet for decadent things since most of the game tiles fit into the first 16 sprite slots. Audio was tricky but I mostly got away with it (I think)

UPDATE: fixed a bug where trail and armed bombs could carry over to a restart

UPDATE: fixed screen-fill softlock and added option to control ship with player 2 inputs (nicer on keyboards with bad arrow keys)

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Cart #corpuscle_1_4sfx-0 | 2026-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #corpuscle_1_3_6-0 | 2026-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #corpuscle_gold-0 | 2026-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Corpuscle Crew v1.4.0 - "The SFX Update" 🫀

[ Continue Reading.. ]

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I've never had this happen before, but I downloaded 0.2.2b and it just won't launch from either an installed version or standalone on Windows 10. I've tried restarting and running it as an administrator… Nothing happens. Is this a known issue?

I don't remember what version I used last on Windows because I switched to Linux for a bit.

1 comment


Cart #sally_racers_dev-19 | 2026-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I want to keep working on my racing game, Sally's Star Racers, and I want to have a "dev" branch where I and others can try playing it online. Rather than pushing a million updates to the "finished" post, I plan to do lots of little updates here, then eventually push a new version to the finished post once it is ready.

UPDATES

New feature - Zippers

  • only implemented on Fast Fields right now. These are boost pads that give you a burst of speed when you drive over them.

Changes:

  • Lots of code restructuring to better differentiate between three states: driving (gas held down), braking (no gas or directions), and drifting (no gas but steering).

[ Continue Reading.. ]

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Cart #meow_simulator-0 | 2026-01-24 | Code ▽ | Embed ▽ | No License

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Cart #bobbles-1 | 2026-02-20 | Code ▽ | Embed ▽ | No License

first small attempt. watched my partner play a game with similar mechanics and thought "let's make this in pico" and it's just a little dexterity game. anyway, hope you like it.

new version now starts with a field of bubbles to pop and secondary button swaps colors randomly.

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Cart #fish_ecs-1 | 2026-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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hey so in pico 8 ive noticed that theres a function called scoresub which supposedly (after full release) allows for a leaderboard/highscore system. does anybody know if theres a planned release date for full functionality of scoresub?

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Cart #silverstate-0 | 2026-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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When Ysabel, a vampire living in Reno, finds her brother dead with a strange crucifix-like structure attached to him, she finds herself compelled to take revenge on the humans that murdered him.
https://youtu.be/f8lFkbZuaqQ?si=uLdUfuP_VZCL9vOj

https://youtu.be/r7mT0jxN300?si=OkQyF0XpCRezg0og

This is the first game I've ever made with PICO-8. I was very conscious of making a more "game-y" game than my previous work, but still making it feel authentic to me. I'm happy with how it turned out, and it feels like an appropriate follow-up to LIGHT-BRINGER(http://maredjurphy.itch.io/light-bringer).

[ Continue Reading.. ]

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