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Cart #dicelike-8 | 2025-09-04 | Code ▽ | Embed ▽ | No License

LORE:
Somehow you got stuck after work in the office.

Trying to find a way out, you found a door to the next building where the office is going to be expanded.

However, it seems that ancient constructions are below the ground, and your curiosity led you to a dangerous adventure...


The game is not finished! This is for testing only, feel free to explore and see what might be waiting for you in each update!

Version 0.9 (04/09)

  • Gaming experience

    • Fog of War - Implemented
  • Monsters
    • Line of sight - Improved

Version 0.8 (01/09)

  • Combat system
    • Improved enemy AI (Line of sight implemented)

Version 0.7 (29/08)

  • Functionality

    • Fade-in and Fade-out effect when starting/restarting
  • Combat System:
    • HP system for the player

Version 0.6 (28/08)

  • Functionality

    • Restart game after death
  • Combat System:

    • Death animation for monsters
    • Death screen
  • To be added:
    • Death animation for player

Version 0.5 (27/08)

  • Combat System:

    • Dmg to player
    • Monsters now chase you
    • Dmg to player sound effect
  • To be added:
    • Death

Version 0.4 (26/08)

  • Combat System:

    • Dmg to monsters
    • Collision causes damage
    • Dmg sound effect
    • Dmg display (floating texts)
  • To be added:
    • Dmg to player
0 comments


Cart #station_7-0 | 2025-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hi! this is my first pico 8 project and I am super proud of it. It took about a week to develop, and there is some jank (ok, a lot of jank) but I'm still proud of how it came out. Have fun!

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Cart #joyobesigi-0 | 2025-08-19 | Code ▽ | Embed ▽ | No License
1

The Challenge

The assignment today for my son was to design a dungeon that used these principles:

  1. Clear goal
  2. Have a challenge
  3. Adds new elements one at time
  4. Rewards and surprises
  5. Multiple paths

He's super into Kirby, so of course, this was just an extension of Kirby and the Amazing Mirror. First he drew out his map, then designed it in Lego. From there I helped him iterate until we came up with a final dynamic dungeon. Next I built his map into an actual game. There are a lot of things missing still, but the basic functionality is there.

  1. Clear goal: Find the final piece of the mirror (in the big chest)
  2. Have a challenge: Enemies, final boss (gray Metaknight), traps

[ Continue Reading.. ]

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Cart #fegiyokoga-0 | 2025-08-19 | Code ▽ | Embed ▽ | No License
6

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4 comments


Hi! As a hobby project, I was thinking about buying as cheap a computer as possible and setting it up as a dedicated machine to run Picotron on (probably using Eric Canales's Picotron Laptop Bridge). But all of the discussion of minimum specifications I've seen has been pretty vague, so I'm not sure exactly which benchmarks I should be looking out for. Does anyone here have any guidance as far as that goes?

1 comment


This time I wanted to try something different. I asked ChatGPT to make me a playable Space Invaders game just to see what it would turn in and this is the result. All graphics and code were generated, I just made some sound effects, and suggested features and polish.

My AI is named Max, so that is what it landed on for a game title.

I thought the game was fun enough to warrant a release!

(Edit)

I actually enjoy this framework so much I think I'll flesh it out.

WARNING: FLASHING COLORS


Cart #max_invaders-13 | 2026-04-14 | Embed ▽ | No License
4


Note: A saved copy of the cart will remember high scores!

Change log:

(4/14/26)

  • (Added) Score pop ups on enemy defeat

  • (Added) A few more marching sounds, as well as offset the tones

  • (Adjusted) Level progression to be less aggressive

  • (Added) Tiny ufo that is rare, moves faster, and is worth more points: 300 base plus the the current level times 10

  • (Added) Player can shoot down enemy bullets
    • If you manage to clean up any remaining bullets after a wave is cleared you can get some bonus points
  • (Added) Screen borders

    (4/13/26)

  • (Added) extra life at 3000 points, then 5000, 10000, 25000, 50000 and 100000, then every +100000 after that

  • (Added) Invaders now have eye shimmer when player bullets pass by

    • (Added) Invaders are invisible starting at level 10
  • (Added) Bunkers will begin to move starting at level 7

  • (Changed) UFO now counts player shots and spawns every 15
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Hi everyone,

I’m running a Raspberry Pi 3 A+ together with a Waveshare 5‑inch display, and I’m trying to set up Picotron on Raspberry Pi OS Lite. The goal is to build a kind of “mini Picotron computer” with a keyboard and mouse.

The problem: Picotron always starts in a very small SDL2 window. When I try to switch to fullscreen, it crashes instantly. On Pico‑8 I was able to fix similar issues by adjusting console parameters, but in this case nothing seems to work. Even when I change the framebuffer resolution to 480×270, the window still stays tiny.

Has anyone here run into this issue or found a workaround?

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Hey, this is my first cart! I was just messing around to figure out how fast can I put pixels on screen. Turns out it's possible at 30% of cpu!

Epilepsy warning!

Cart #fastnoise-0 | 2025-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

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Cart #climbon-0 | 2025-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Climbing game!

Goal: Climb as high as you can without falling. You get 3 lives and then you end up in the hospital...

Controls:

  • Arrows to move
  • X to jump/double jump
  • C to dash
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Cart #clear_screen-0 | 2025-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


uh cartridge to clear the screen of your pico 8 i guess
this is my first cart

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Cart #cyberpuck-0 | 2025-08-18 | Code ▽ | Embed ▽ | No License
1

Cyberpuck is an air hockey meets Klask-like game I'm currently playtesting. The game REQUIRES 2-PLAYERS at this time. I realize this probably limits my potential audience but I'd love constructive feedback from anyone who wants to give it a try. Go easy on me its my first video game of any kind :)

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Cart #missilepop-0 | 2025-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

My first ever video game.

Planes will fly across the screen from left to right. Your goal is to destroy them with a missile, but you only get one shot per turn. Time your shot carefully. If you miss, or if a plane reaches the right side of the screen, it’s game over. Good luck!

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An example for quadtree implementation, including following functions:

  • divide the quadtree nodes by a line segment. The nodes will subdivide until size is 1.
  • find a node that contains the given point. floor inclusive, ceiling exclusive.

It is somewhat bulky(around 600 tokens), and might need flood filling or some other features to be practical.

Cart #komobihabi-0 | 2025-08-18 | Code ▽ | Embed ▽ | No License
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Cart #chess-1 | 2025-08-23 | Code ▽ | Embed ▽ | No License
4

A simple chess game to play with a friend.

There is no turns and no move limitations, so follow the rules if you want.
I might add a start menu and some modes later.

This is my 3rd game ever and I had a lot of fun coding it.

Have fun

Version 2

  • added a menu with multiple variants
  • added sounds

In crazy house the pieces can appear outside the cemetery if there is too much on one side. Might fix that or not.

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3 comments


Cart #rallytron-13 | 2026-05-01 | Embed ▽ | No License
54

IMPORTANT: Trying to enter the editor on the web will crash, you can only use it on your picotron machine or in the standalone version.

Rallytron

I really enjoyed driving in Grand Theft Auto San Andreas and wanted to get as close to that feeling as possible within Picotron. This is a soft first release to catch any bugs prior to a release on itch.

Learning the game

All the courses are unlocked from the get-go, but you have to finish them with the Pinter to unlock the other cars. The on screen instructions can be toggled in the pause menu.

Controls:

THIS CAN NOT/HARDLY BE PLAYED ON MOBILE!

WASD to move your car/choose a car and race

[ Continue Reading.. ]

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22 comments


Cart #gorugufubi-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License

You are the paddle on the left

UP, DOWN: Move the paddle

Z: slice the ball and send it downwards
X: lob the ball, sending upwards and slowing it down
Z+X: perform a smash! Send the ball flying with great speed!

First to 10 wins! :)

I'm struggling a lot with the "graphics" + collision; right now the ball only collides with the back line of the sprites (the left side of the player paddle) no matter what the graphic shows. Hoping to fix that soon.

0 comments


Cart #simple_pong-1 | 2025-08-20 | Embed ▽ | License: CC4-BY-NC-SA
1

Simple Pong

by P3RC3NTAG3

This is a simple Pong game. Hope you enjoy!

Controls:

W/S or secondary stick for left paddle
Arrow keys, D-pad, or main stick for right paddle

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0 comments


Cart #watchpaintdry-1 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Have you ever wanted to watch paint dry, but could never find the time and/or space to do so?
Well, you're in luck! With this handy program, you can now experience the joy and pleasures of watching paint dry from the very comfort of your own [wherever you are]!

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So I'm currently trying to make a little game that features some fish being generated in a random spot in a pond, then swimming back and forth. As a start I've just been trying to generate the fish and have them point in the direction they will be going first. The random location generation worked fine, but when I tried to add the fx to flip the fish in the direction it's heading, I get the error 'unexpected symbol near '='' But I've been looking for a while and can't see where the issue is. The error is flagging the 'o.x+=1 and o.fx=true' and 'o.x-=1 and o.fx=false' lines

This is the offending chunk of code, thank you for any guidance!

function initfish()

fish1={
sp=6,
x=40+rnd(60),
y=40+rnd(60),
fx=false
}

end

function fishmove(o)
waypicker=rnd(2)
if waypicker==1 then
direction="left"
elseif waypicker==2 then
direction="right"
end

if direction=="left" then
o.x-=1 and o.fx=false
elseif direction=="right" then
o.x+=1 and o.fx=true
end
end
end

function updatefish()
fishmove(fish1)

end

4 comments


Cart #mouse_required-1 | 2025-08-25 | Code ▽ | Embed ▽ | No License
178

Find and free your cursor friends!

Also on itchio

Music and SFX by Nexusnecromance
Made for Lowrezjam 2025

(Since this game uses mouselock, you might experience the cursor sliding without moving your mouse)
(Either going fullscreen, downloading the exe, or using the anti-sliding setting should help fix this)

Ironically, you can use the arrowkeys and z/x instead of the mouse.
I had to cut a lot of ideas for the game jam, but I hope to explore this idea again in the future!

Changelog


v1.1

  • fixed bug where a friend cursor could pick up an item and get softlocked
  • added hints given by cursors after being freed
  • added tutorial text for dropping an item
  • adjusted hints for first area to be slightly more obvious
  • added 999 clicker interaction
  • randomized the 4 digit passcode
  • slightly adjusted button sfx

[ Continue Reading.. ]

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29 comments




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