LORE:
Somehow you got stuck after work in the office.
Trying to find a way out, you found a door to the next building where the office is going to be expanded.
However, it seems that ancient constructions are below the ground, and your curiosity led you to a dangerous adventure...
The game is not finished! This is for testing only, feel free to explore and see what might be waiting for you in each update!
Version 0.9 (04/09)
-
Gaming experience
- Fog of War - Implemented
- Monsters
- Line of sight - Improved
Version 0.8 (01/09)
- Combat system
- Improved enemy AI (Line of sight implemented)
Version 0.7 (29/08)
-
Functionality
- Fade-in and Fade-out effect when starting/restarting
- Combat System:
- HP system for the player
Version 0.6 (28/08)
-
Functionality
- Restart game after death
-
Combat System:
- Death animation for monsters
- Death screen
- To be added:
- Death animation for player
Version 0.5 (27/08)
-
Combat System:
- Dmg to player
- Monsters now chase you
- Dmg to player sound effect
- To be added:
- Death
Version 0.4 (26/08)
-
Combat System:
- Dmg to monsters
- Collision causes damage
- Dmg sound effect
- Dmg display (floating texts)
- To be added:
- Dmg to player
The Challenge
The assignment today for my son was to design a dungeon that used these principles:
- Clear goal
- Have a challenge
- Adds new elements one at time
- Rewards and surprises
- Multiple paths
He's super into Kirby, so of course, this was just an extension of Kirby and the Amazing Mirror. First he drew out his map, then designed it in Lego. From there I helped him iterate until we came up with a final dynamic dungeon. Next I built his map into an actual game. There are a lot of things missing still, but the basic functionality is there.
- Clear goal: Find the final piece of the mirror (in the big chest)
- Have a challenge: Enemies, final boss (gray Metaknight), traps
Hi! As a hobby project, I was thinking about buying as cheap a computer as possible and setting it up as a dedicated machine to run Picotron on (probably using Eric Canales's Picotron Laptop Bridge). But all of the discussion of minimum specifications I've seen has been pretty vague, so I'm not sure exactly which benchmarks I should be looking out for. Does anyone here have any guidance as far as that goes?

This time I wanted to try something different. I asked ChatGPT to make me a playable Space Invaders game just to see what it would turn in and this is the result. All graphics and code were generated, I just made some sound effects, and suggested features and polish.
My AI is named Max, so that is what it landed on for a game title.
I thought the game was fun enough to warrant a release!
(Edit)
I actually enjoy this framework so much I think I'll flesh it out.
WARNING: FLASHING COLORS
Note: A saved copy of the cart will remember high scores!
Change log:


Hi everyone,
I’m running a Raspberry Pi 3 A+ together with a Waveshare 5‑inch display, and I’m trying to set up Picotron on Raspberry Pi OS Lite. The goal is to build a kind of “mini Picotron computer” with a keyboard and mouse.
The problem: Picotron always starts in a very small SDL2 window. When I try to switch to fullscreen, it crashes instantly. On Pico‑8 I was able to fix similar issues by adjusting console parameters, but in this case nothing seems to work. Even when I change the framebuffer resolution to 480×270, the window still stays tiny.
Has anyone here run into this issue or found a workaround?
An example for quadtree implementation, including following functions:
- divide the quadtree nodes by a line segment. The nodes will subdivide until size is 1.
- find a node that contains the given point. floor inclusive, ceiling exclusive.
It is somewhat bulky(around 600 tokens), and might need flood filling or some other features to be practical.
A simple chess game to play with a friend.
There is no turns and no move limitations, so follow the rules if you want.
I might add a start menu and some modes later.
This is my 3rd game ever and I had a lot of fun coding it.
Have fun
Version 2
- added a menu with multiple variants
- added sounds
In crazy house the pieces can appear outside the cemetery if there is too much on one side. Might fix that or not.

IMPORTANT: Trying to enter the editor on the web will crash, you can only use it on your picotron machine or in the standalone version.
Rallytron
I really enjoyed driving in Grand Theft Auto San Andreas and wanted to get as close to that feeling as possible within Picotron. This is a soft first release to catch any bugs prior to a release on itch.
Learning the game
All the courses are unlocked from the get-go, but you have to finish them with the Pinter to unlock the other cars. The on screen instructions can be toggled in the pause menu.
Controls:
THIS CAN NOT/HARDLY BE PLAYED ON MOBILE!
WASD to move your car/choose a car and race

You are the paddle on the left
UP, DOWN: Move the paddle
Z: slice the ball and send it downwards
X: lob the ball, sending upwards and slowing it down
Z+X: perform a smash! Send the ball flying with great speed!
First to 10 wins! :)
I'm struggling a lot with the "graphics" + collision; right now the ball only collides with the back line of the sprites (the left side of the player paddle) no matter what the graphic shows. Hoping to fix that soon.
So I'm currently trying to make a little game that features some fish being generated in a random spot in a pond, then swimming back and forth. As a start I've just been trying to generate the fish and have them point in the direction they will be going first. The random location generation worked fine, but when I tried to add the fx to flip the fish in the direction it's heading, I get the error 'unexpected symbol near '='' But I've been looking for a while and can't see where the issue is. The error is flagging the 'o.x+=1 and o.fx=true' and 'o.x-=1 and o.fx=false' lines
This is the offending chunk of code, thank you for any guidance!
function initfish()
fish1={
sp=6,
x=40+rnd(60),
y=40+rnd(60),
fx=false
}
end
function fishmove(o)
waypicker=rnd(2)
if waypicker==1 then
direction="left"
elseif waypicker==2 then
direction="right"
end
if direction=="left" then
o.x-=1 and o.fx=false
elseif direction=="right" then
o.x+=1 and o.fx=true
end
end
end
function updatefish()
fishmove(fish1)
end

Find and free your cursor friends!
Also on itchio
Music and SFX by Nexusnecromance
Made for Lowrezjam 2025
(Since this game uses mouselock, you might experience the cursor sliding without moving your mouse)
(Either going fullscreen, downloading the exe, or using the anti-sliding setting should help fix this)
Ironically, you can use the arrowkeys and z/x instead of the mouse.
I had to cut a lot of ideas for the game jam, but I hope to explore this idea again in the future!
Changelog






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