by mombot


The Challenge
The assignment today for my son was to design a dungeon that used these principles:
- Clear goal
- Have a challenge
- Adds new elements one at time
- Rewards and surprises
- Multiple paths
He's super into Kirby, so of course, this was just an extension of Kirby and the Amazing Mirror. First he drew out his map, then designed it in Lego. From there I helped him iterate until we came up with a final dynamic dungeon. Next I built his map into an actual game. There are a lot of things missing still, but the basic functionality is there.
- Clear goal: Find the final piece of the mirror (in the big chest)
- Have a challenge: Enemies, final boss (gray Metaknight), traps
- Adds new elements one at time: easy enemies first, harder and hidden enemies until you meet the boss, the boss gets harder the closer to victory you get
- Rewards and surprises: hidden treasures, inaccessible areas of the map until a certain requirement is met.
- Multiple paths: There really aren't too many ways to do this dungeon, but there are enough side rooms and interesting mechanics for now. As we work on it more, that extra space on the left side of the map will probably get put to use.
Missing:
- Adversarial enemies. They just move towards the player
- Interactive chests
- An inventory that holds items
- Traps
- Dynamic portions of the map
- Boss enemy
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