Simple little automation based game I made a few months ago!
Controls are simple:
Move cursor with arrow keys, place stations with X and scroll through shop with Z+[Arrow Keys]
Stations:
- Generator : Generates raw ore on tile below
- Smelter : Smelts any raw ore that passes by it on any side into ingot (worth more $$$)
- Conveyor belt : Moves any material on it. Placement is directional (arrow on cursor)
- Seller : Sells any item that passes by it on any side
- Wood generator : Generates wood material on tile below
- Crafter : Accepts wood and metal material and crafts them into furniture. Has 3 inventory slots which can hold items
- Destroy station

Demo I made of a very simple level editor for a 3D ray caster game.
CONTROLS:
In map editor:
- Arrows - move cursor
- Hold X + left/right arrows - pick tile
- Hold C + move cursor - paint tiles
- Once PLAYER tiles is selected, press C while holding X to spawn player on map
In first person mode:
- Left/right arrows - look left right
- Up/down arrows - move forwards/backwards
I originally started making this as a custom level maker for a first person shooter like DOOM or Wolfenstein 3D but I had to move on to other projects.
You are welcome to make changes to my code and potentially add shooter functionality to this demo.
I want to make my own raycaster game in picotron and I have been following this blog written for a pico-8 raycaster. I get an error when I run this and I am not sure what I should do to fix this issue. Help would be much appreciated.
Other than the code, all I did is make a sprite in slot 1 and draw a simple map in the map editor.
function _init()
cam={
x=12,
y=12,
a=0,
w2d=2
}
scrx=0
end
function _update()
controls()
end
function _draw()
cls()
map(0,0,0,0,16,16)
circ(cam.x,cam.y,2,12)
--for scrx=0,480 do
-- raycast(cam,scrx)
--end
raycast(cam,240)
end
function controls()
if btn(0) then
cam.a+=0.01
end
if btn(1) then
cam.a-=0.01
end
if btn(2) then
cam.x+=cos(cam.a)*0.5
cam.y+=sin(cam.a)*0.5
end
if btn(3) then
cam.x+=cos(cam.a)*-0.25
cam.y*=sin(cam.a)*-0.25
end
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I am trying to make a top down RPG in Picotron and I want to use a combination of mget() and fget() to make collision. I understand that fget is a bit weird in Picotron but mget is also acting strange as it only reads the sprite numbers of 4 sprites in a 2x2 formation on the 0,0 corner of my map.
Is anyone else experiencing this or could this just be me being silly?

I wrote a function that shows the mouse coordinates and sprite number of the map tile you are hovering over. I originally wrote this for myself to make checking the tiles on my map easier but figured I could share it in case anyone else finds it useful.
function debug_mouse() local mx,my = mouse() local x_offset=5 local y_offset=5 --window width and height local w=480 local h=270 --offset if box leaves screen if mx>w-20 then x_offset=-15 end if my>h-29 then y_offset=-24 end --draw debug text box rectfill(mx+x_offset-1,my+y_offset-1,mx+x_offset+14,my+y_offset+23,1) print(mx,mx+x_offset,my+y_offset,8) print(my,mx+x_offset,my+y_offset+8,9) print(mget(mx,my),mx+x_offset,my+y_offset+8*2,10) end |






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