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Cart #watchpaintdry-1 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Have you ever wanted to watch paint dry, but could never find the time and/or space to do so?
Well, you're in luck! With this handy program, you can now experience the joy and pleasures of watching paint dry from the very comfort of your own [wherever you are]!

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1 comment


So I'm currently trying to make a little game that features some fish being generated in a random spot in a pond, then swimming back and forth. As a start I've just been trying to generate the fish and have them point in the direction they will be going first. The random location generation worked fine, but when I tried to add the fx to flip the fish in the direction it's heading, I get the error 'unexpected symbol near '='' But I've been looking for a while and can't see where the issue is. The error is flagging the 'o.x+=1 and o.fx=true' and 'o.x-=1 and o.fx=false' lines

This is the offending chunk of code, thank you for any guidance!

function initfish()

fish1={
sp=6,
x=40+rnd(60),
y=40+rnd(60),
fx=false
}

end

function fishmove(o)
waypicker=rnd(2)
if waypicker==1 then
direction="left"
elseif waypicker==2 then
direction="right"
end

if direction=="left" then
o.x-=1 and o.fx=false
elseif direction=="right" then
o.x+=1 and o.fx=true
end
end
end

function updatefish()
fishmove(fish1)

end

4 comments


Cart #mouse_required-1 | 2025-08-25 | Code ▽ | Embed ▽ | No License
44

Find and free your cursor friends!

Also on itchio

Music and SFX by Nexusnecromance
Made for Lowrezjam 2025

(Since this game uses mouselock, you might experience the cursor sliding without moving your mouse)
(Either going fullscreen, downloading the exe, or using the anti-sliding setting should help fix this)

Ironically, you can use the arrowkeys and z/x instead of the mouse.
I had to cut a lot of ideas for the game jam, but I hope to explore this idea again in the future!

Changelog


v1.1

  • fixed bug where a friend cursor could pick up an item and get softlocked
  • added hints given by cursors after being freed
  • added tutorial text for dropping an item
  • adjusted hints for first area to be slightly more obvious
  • added 999 clicker interaction
  • randomized the 4 digit passcode
  • slightly adjusted button sfx

[ Continue Reading.. ]

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14 comments


Cart #the_game_face_to_face-2 | 2025-08-19 | Code ▽ | Embed ▽ | No License
12

Controls

◀ ▲ ▼ ▶: select cards and select end turn button
z key: select a card or place a card
x key: de-select card. Holding x restarts the match.

Rules

The goal of the game is to either run out of cards in your deck and hand or make it so that your opponent can't play two cards on their turn.

1) descending stack: You must play a card that is lower on the going down pile.

(starting at 60 and ending at 2)

2) ascending stack: You must play a card that is higher on the going up pile.

(starting at 2 and going to 60)

[ Continue Reading.. ]

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6 comments


Cart #gefaranefa-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Not really a game, but first thing I've made that actually takes input. Relax and watch the snow fall 😊

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1 comment


Cart #broadsides-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Welcome to the world of Broadsides. This is my submission to my first ever game jam, LowRez2025. I decided to go with the theme of "There's always a bigger fish."
Controls:

↑ - Move Up

↓ - Move Down

→ - Move Right

← - Move Left

Z - Fire port (left hand) cannon

X - Fire starboard (right hand cannon
Overview:

In Broadsides you have free control to sail anywhere on the screen, but beware the enemies that will scroll on screen. Weak enemies will only take a single well aimed shot, but the stronger ones will take several.

Remember that you can only shoot from your port and starboard sides.

If you defeat an enemy, they will drop treasure awarding you points based on the difficulty of the enemy. Every 10 treasures will regenerate 1 heart .

[ Continue Reading.. ]

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2 comments


Cart #portalpanic-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

Made for the GMTK 2025 Game Jam, theme 'Loop'. It came 56th for Creativity! The game is a little too hard, but I hope you enjoy it (especially if you like puzzle platformers).

Also available on itch.io here: https://illomens.itch.io/portal-panic

Instructions

Arrow keys: Move
Z: Jump
X: Clear dialogue, pull levers

Touching runes connects them together. Connect them all together and return to the first one you touched to escape the level. Good luck!

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1 comment


I'm hoping to get some feedback on this.

This is not a game though it is the beginnings of what may, or may
not, become a roller coaster building game inspired by roller coaster
typcoon and similar. Right now it's just a very minimal prototype of the
track building. No art, no physics, only flat/2D at the moment though
ultimately will be 3D isometric.

Cart #roller_coaster_proto1-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License
1

Specifically I'm looking for feedback on how it feels to build a
track. There are 2 different control schemes which you can switch
between from the pause menu. The second has some additional settings
you can play around with.

  • Do the controls make sense?
  • Which control scheme/settings feel best?

[ Continue Reading.. ]

1
0 comments


Cart #p8rker-4 | 2025-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

.p8rker

You are P8rker, a nerdy teenager who was bitten by a radioactive spider, giving you superpowers like nearly unlimited strength and the ability to shoot webs. The public is absolutely okay with you leaving toxic web waste all over the place. As long as you save people from buildings under attack! They need your help. Oh, and did we mention that your girlfriend (according to you, not her) is waiting to be rescued somewhere in this building?

All similarities to actual superheroes are purely coincidental.

How to play

Up: Jump up in the direction your facing
Down: Jump down
Left/right: Change the direction your are facing
Swing over people to rescue them.

[ Continue Reading.. ]

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26 comments


Cart #peditor-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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1 comment


hey so i think i just found a new tech

basically, from what i can see, the player falls down, and with enough precision and velocity in which the player falls, there is a one-frame window where you can jump off of the wall with the spikes
this just stood out to me because the hitbox of a right-facing spike is larger than a left-facing spike's hitbox. This allows the player to jump off of a left-facing spike's wall while stationary, but not with a right-facing spike's.
maybe this was already a tech?

2 comments


Cart #nine_nightmares-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License
8

Do not let yourself see them..

A short action game for LOWREZJAM 2025.

Controls

  • Arrow keys to move left or right
  • Circle button to boost
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3 comments


https://jelpi-hs.pages.dev/

Are you ACTUALLY good at Jelpi? Now is the time to dig in to your Jelpi chops and play it like never before with an online leaderboard that I made in a few days. If you get a highscore, post your GIF here!

0 comments


Cart #turtleban-0 | 2025-08-16 | Code ▽ | Embed ▽ | No License
6

TURTLEBAN lets you take the role of TURT L. BAWN and solve 12 puzzles featuring BUTTONS and ETC.

CONTROLS: Z-start/rewind ARROW KEYS-move

If you enjoy it, let me know here: [email protected]

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6 comments


Hey All, PICO-8 0.2.7 is now up on lexaloffle, Humble and itch.io. No CHIP/PocketCHIP build yet, sorry! (my last PocketCHIP died -- I'll come back to that later)

This update introduces some late additions to the API before freezing at 0.3, and improvements aimed at handheld devices. 0.2.7 also includes an important security patch for a vulnerability affecting untrusted carts running locally (see below).

RRECT

This feature was needed for Picotron but I think also feels at home in PICO-8 / Voxatron. rrect() and rrectfill() take x,y for the top left corner, a width and height of the rectangle, and a radius for the corners. When the radius is 0 (the default), rrect / rrectfill act as an alternative to rect / rectfill when it is more convenient to specify a width and height rather than x1, y1.

[ Continue Reading.. ]

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25 comments


Cart #dukefazudu-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

[64x44]

-- controls --

left and right to move
x to jump
z to float (hold)

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4 comments


Cart #platformer_game002-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

-- platformer game test 002 --

----- 2D_platformer, climbing, level_based -----

--------- Pico-8 game [0003] ---------

controls:

Left/Right - move

X - jump

temporaty post just to showcase progress

I will edit and update this in the coming weeks

.╱|、
(˚ˎ 。7
|、˜〵
じしˍ,)ノ

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Cart #nasalander-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #zubatsim-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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I bought pico8 in 2022, and tried reaching out to [email protected] a few times, never with an answer. Somehow, the product didn't get registered to my account, so I cannot update. Is my only option to update/continue to rebuy pico8?

Thanks in advance!

1 comment




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