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I'm hoping to get some feedback on this.

This is not a game though it is the beginnings of what may, or may
not, become a roller coaster building game inspired by roller coaster
typcoon and similar. Right now it's just a very minimal prototype of the
track building. No art, no physics, only flat/2D at the moment though
ultimately will be 3D isometric.

Cart #roller_coaster_proto1-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License
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Specifically I'm looking for feedback on how it feels to build a
track. There are 2 different control schemes which you can switch
between from the pause menu. The second has some additional settings
you can play around with.

  • Do the controls make sense?
  • Which control scheme/settings feel best?
  • Do you want to be able to edit/move already place control points?
  • Do you want to be able to insert new control points between existing
    ones or is just appending new ones to the end good enough?
  • Do the gray sections provide enough feedback to help you build the shapes you want?
  • Any other comments, suggestions, stuff I haven't thought about are welcome.

There are probably bugs and a few ways to get a track into a
completely broken state which I'm not checking for at all. It's just a
prototype so I'm not terribly concerned about those things at this stage.

Thanks!

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