So I'm currently trying to make a little game that features some fish being generated in a random spot in a pond, then swimming back and forth. As a start I've just been trying to generate the fish and have them point in the direction they will be going first. The random location generation worked fine, but when I tried to add the fx to flip the fish in the direction it's heading, I get the error 'unexpected symbol near '='' But I've been looking for a while and can't see where the issue is. The error is flagging the 'o.x+=1 and o.fx=true' and 'o.x-=1 and o.fx=false' lines
This is the offending chunk of code, thank you for any guidance!
function initfish()
fish1={
sp=6,
x=40+rnd(60),
y=40+rnd(60),
fx=false
}
end
function fishmove(o)
waypicker=rnd(2)
if waypicker==1 then
direction="left"
elseif waypicker==2 then
direction="right"
end
if direction=="left" then
o.x-=1 and o.fx=false
elseif direction=="right" then
o.x+=1 and o.fx=true
end
end
end
function updatefish()
fishmove(fish1)
end

Find and free your cursor friends!
Also on itchio
Music and SFX by Nexusnecromance
Made for Lowrezjam 2025
(Since this game uses mouselock, you might experience the cursor sliding without moving your mouse)
(Either going fullscreen, downloading the exe, or using the anti-sliding setting should help fix this)
Ironically, you can use the arrowkeys and z/x instead of the mouse.
I had to cut a lot of ideas for the game jam, but I hope to explore this idea again in the future!
Changelog

Controls
◀ ▲ ▼ ▶: select cards and select end turn button
z key: select a card or place a card
x key: de-select card. Holding x restarts the match.
Rules
The goal of the game is to either run out of cards in your deck and hand or make it so that your opponent can't play two cards on their turn.
1) descending stack: You must play a card that is lower on the going down pile.
(starting at 60 and ending at 2)
2) ascending stack: You must play a card that is higher on the going up pile.
(starting at 2 and going to 60)

Welcome to the world of Broadsides. This is my submission to my first ever game jam, LowRez2025. I decided to go with the theme of "There's always a bigger fish."
Controls:
↑ - Move Up
↓ - Move Down
→ - Move Right
← - Move Left
Z - Fire port (left hand) cannon
X - Fire starboard (right hand cannon
Overview:
In Broadsides you have free control to sail anywhere on the screen, but beware the enemies that will scroll on screen. Weak enemies will only take a single well aimed shot, but the stronger ones will take several.
Remember that you can only shoot from your port and starboard sides.
If you defeat an enemy, they will drop treasure awarding you points based on the difficulty of the enemy. Every 10 treasures will regenerate 1 heart .

Hey folks,
I'm working on a game/app where I'd like to use keyboard input. This has a few tricky things to it in picotron, but chief among them is I can't use the return/enter key as it causes the system menu to pop up at runtime. Is there any way to intercept the keypress or otherwise stop picotron from pausing the game when enter is pressed?
Made for the GMTK 2025 Game Jam, theme 'Loop'. It came 56th for Creativity! The game is a little too hard, but I hope you enjoy it (especially if you like puzzle platformers).
Also available on itch.io here: https://illomens.itch.io/portal-panic
Instructions
Arrow keys: Move
Z: Jump
X: Clear dialogue, pull levers
Touching runes connects them together. Connect them all together and return to the first one you touched to escape the level. Good luck!

I'm hoping to get some feedback on this.
This is not a game though it is the beginnings of what may, or may
not, become a roller coaster building game inspired by roller coaster
typcoon and similar. Right now it's just a very minimal prototype of the
track building. No art, no physics, only flat/2D at the moment though
ultimately will be 3D isometric.
Specifically I'm looking for feedback on how it feels to build a
track. There are 2 different control schemes which you can switch
between from the pause menu. The second has some additional settings
you can play around with.
- Do the controls make sense?
- Which control scheme/settings feel best?

.p8rker
You are P8rker, a nerdy teenager who was bitten by a radioactive spider, giving you superpowers like nearly unlimited strength and the ability to shoot webs. The public is absolutely okay with you leaving toxic web waste all over the place. As long as you save people from buildings under attack! They need your help. Oh, and did we mention that your girlfriend (according to you, not her) is waiting to be rescued somewhere in this building?
All similarities to actual superheroes are purely coincidental.
How to play
Up: Jump up in the direction your facing
Down: Jump down
Left/right: Change the direction your are facing
Swing over people to rescue them.

hey so i think i just found a new tech
basically, from what i can see, the player falls down, and with enough precision and velocity in which the player falls, there is a one-frame window where you can jump off of the wall with the spikes
this just stood out to me because the hitbox of a right-facing spike is larger than a left-facing spike's hitbox. This allows the player to jump off of a left-facing spike's wall while stationary, but not with a right-facing spike's.
maybe this was already a tech?

The 'Open Host OS Folder' and the built-in capture tools never worked for me
But tonight I finally asked for help on the discord and I managed to fix the issue
Turns out, Picotron doesn't like the fact that the 'Desktop' folder can be localized (which is pretty common)
So a simple ln -s /home/oniricorpe/Bureau/ /home/oniricorpe/Desktop is enough as a workaround
Would be great to work as intended whatever is the language of the host system
picotron 0.2.0h, build 250719-175851

Do not let yourself see them..
A short action game for LOWREZJAM 2025.
Controls
- Arrow keys to move left or right
- Circle button to boost


my entry for this years womengamejam 2025 the theme was "nothing is at it seems" or something similar.
i did this on my own but since i did not follow any tutorial(excpets the teachings form Nerdy teacher about sepparated things) rapidly i needed the help form chatgpt4, because it has been so long since the first game i did i had forgotten lots(and my screnshoot folder got erased by mistake TT_TT) so i just participated to make something quite simple and relearn ocncepts.
hopefully my next game will be made on my own!
it called
MIRAGE
the futility of love.
who knew something so simple would take so much out of me?im extremedly tired.hehe but it was fun.
TURTLEBAN lets you take the role of TURT L. BAWN and solve 12 puzzles featuring BUTTONS and ETC.
CONTROLS: Z-start/rewind ARROW KEYS-move
If you enjoy it, let me know here: [email protected]

Hey everyone!
I was working on a demake of Balatro, and was testing out some functions by running the card over and over, when it suddenly started reporting a "memory overload." It wouldn't run, until I restarted Picotron. But when I loaded it back up, all my sprites were completely missing! Not just corrupted, but completely blacked out.
Of course, I have anywhen running for times like these, so I load up a previous save and... huh?
No matter what I do, anywhen can not load any previous file. Either I put in only a date, and it tries to load from 5AM (which has no file), or I put in an exact time, and it searches for a completely different one. In fact, most dates I put in end up with Picotron searching for this exact date in the picture: Aug 17, 01:48:17. Not only is that not what I typed, it's actually in the future!
Now anywhen is saving my deltas, probably correctly. As seen below, I'm actually putting in times that align with real supposed saves (adjusted for 4-hour time zone in the above picture, but even without it it returns the same result)
.png)





0 comments

