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Cart #simple_pong-1 | 2025-08-20 | Embed ▽ | License: CC4-BY-NC-SA
1

Simple Pong

by P3RC3NTAG3

This is a simple Pong game. Hope you enjoy!

Controls:

W/S or secondary stick for left paddle
Arrow keys, D-pad, or main stick for right paddle

1
0 comments


Cart #watchpaintdry-1 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Have you ever wanted to watch paint dry, but could never find the time and/or space to do so?
Well, you're in luck! With this handy program, you can now experience the joy and pleasures of watching paint dry from the very comfort of your own [wherever you are]!

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1 comment


So I'm currently trying to make a little game that features some fish being generated in a random spot in a pond, then swimming back and forth. As a start I've just been trying to generate the fish and have them point in the direction they will be going first. The random location generation worked fine, but when I tried to add the fx to flip the fish in the direction it's heading, I get the error 'unexpected symbol near '='' But I've been looking for a while and can't see where the issue is. The error is flagging the 'o.x+=1 and o.fx=true' and 'o.x-=1 and o.fx=false' lines

This is the offending chunk of code, thank you for any guidance!

function initfish()

fish1={
sp=6,
x=40+rnd(60),
y=40+rnd(60),
fx=false
}

end

function fishmove(o)
waypicker=rnd(2)
if waypicker==1 then
direction="left"
elseif waypicker==2 then
direction="right"
end

if direction=="left" then
o.x-=1 and o.fx=false
elseif direction=="right" then
o.x+=1 and o.fx=true
end
end
end

function updatefish()
fishmove(fish1)

end

4 comments


Cart #mouse_required-1 | 2025-08-25 | Code ▽ | Embed ▽ | No License
173

Find and free your cursor friends!

Also on itchio

Music and SFX by Nexusnecromance
Made for Lowrezjam 2025

(Since this game uses mouselock, you might experience the cursor sliding without moving your mouse)
(Either going fullscreen, downloading the exe, or using the anti-sliding setting should help fix this)

Ironically, you can use the arrowkeys and z/x instead of the mouse.
I had to cut a lot of ideas for the game jam, but I hope to explore this idea again in the future!

Changelog


v1.1

  • fixed bug where a friend cursor could pick up an item and get softlocked
  • added hints given by cursors after being freed
  • added tutorial text for dropping an item
  • adjusted hints for first area to be slightly more obvious
  • added 999 clicker interaction
  • randomized the 4 digit passcode
  • slightly adjusted button sfx

[ Continue Reading.. ]

173
29 comments


Cart #the_game_face_to_face-4 | 2026-02-03 | Code ▽ | Embed ▽ | No License
16

Controls

◀ ▲ ▼ ▶: select cards and select end turn button
z key: select a card or place a card
x key: de-select card. Holding x restarts the match.

Rules

The goal of the game is to either run out of cards in your deck and hand or make it so that your opponent can't play two cards on their turn.

1) descending stack: You must play a card that is lower on the going down pile.

(starting at 60 and ending at 2)

2) ascending stack: You must play a card that is higher on the going up pile.

(starting at 2 and going to 60)

[ Continue Reading.. ]

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6 comments


Cart #gefaranefa-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Not really a game, but first thing I've made that actually takes input. Relax and watch the snow fall 😊

2
1 comment


Cart #broadsides-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Welcome to the world of Broadsides. This is my submission to my first ever game jam, LowRez2025. I decided to go with the theme of "There's always a bigger fish."
Controls:

↑ - Move Up

↓ - Move Down

→ - Move Right

← - Move Left

Z - Fire port (left hand) cannon

X - Fire starboard (right hand cannon
Overview:

In Broadsides you have free control to sail anywhere on the screen, but beware the enemies that will scroll on screen. Weak enemies will only take a single well aimed shot, but the stronger ones will take several.

Remember that you can only shoot from your port and starboard sides.

If you defeat an enemy, they will drop treasure awarding you points based on the difficulty of the enemy. Every 10 treasures will regenerate 1 heart .

[ Continue Reading.. ]

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2 comments


biiiirrdsss!

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1 comment


Hey folks,

I'm working on a game/app where I'd like to use keyboard input. This has a few tricky things to it in picotron, but chief among them is I can't use the return/enter key as it causes the system menu to pop up at runtime. Is there any way to intercept the keypress or otherwise stop picotron from pausing the game when enter is pressed?

3 comments


Cart #portalpanic-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Made for the GMTK 2025 Game Jam, theme 'Loop'. It came 56th for Creativity! The game is a little too hard, but I hope you enjoy it (especially if you like puzzle platformers).

Also available on itch.io here: https://illomens.itch.io/portal-panic

Instructions

Arrow keys: Move
Z: Jump
X: Clear dialogue, pull levers

Touching runes connects them together. Connect them all together and return to the first one you touched to escape the level. Good luck!

16
1 comment


I'm hoping to get some feedback on this.

This is not a game though it is the beginnings of what may, or may
not, become a roller coaster building game inspired by roller coaster
typcoon and similar. Right now it's just a very minimal prototype of the
track building. No art, no physics, only flat/2D at the moment though
ultimately will be 3D isometric.

Cart #roller_coaster_proto1-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License
1

Specifically I'm looking for feedback on how it feels to build a
track. There are 2 different control schemes which you can switch
between from the pause menu. The second has some additional settings
you can play around with.

  • Do the controls make sense?
  • Which control scheme/settings feel best?

[ Continue Reading.. ]

1
1 comment


Cart #p8rker-5 | 2025-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

.p8rker

You are P8rker, a nerdy teenager who was bitten by a radioactive spider, giving you superpowers like nearly unlimited strength and the ability to shoot webs. The public is absolutely okay with you leaving toxic web waste all over the place. As long as you save people from buildings under attack! They need your help. Oh, and did we mention that your girlfriend (according to you, not her) is waiting to be rescued somewhere in this building?

All similarities to actual superheroes are purely coincidental.

How to play

Up: Jump up in the direction your facing
Down: Jump down
Left/right: Change the direction your are facing
Swing over people to rescue them.

[ Continue Reading.. ]

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34 comments


Cart #peditor-0 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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1 comment


hey so i think i just found a new tech

basically, from what i can see, the player falls down, and with enough precision and velocity in which the player falls, there is a one-frame window where you can jump off of the wall with the spikes
this just stood out to me because the hitbox of a right-facing spike is larger than a left-facing spike's hitbox. This allows the player to jump off of a left-facing spike's wall while stationary, but not with a right-facing spike's.
maybe this was already a tech?

2 comments


The 'Open Host OS Folder' and the built-in capture tools never worked for me

But tonight I finally asked for help on the discord and I managed to fix the issue

Turns out, Picotron doesn't like the fact that the 'Desktop' folder can be localized (which is pretty common)

So a simple ln -s /home/oniricorpe/Bureau/ /home/oniricorpe/Desktop is enough as a workaround

Would be great to work as intended whatever is the language of the host system

picotron 0.2.0h, build 250719-175851

1 comment


Cart #nine_nightmares-0 | 2025-08-17 | Code ▽ | Embed ▽ | No License
11

Do not let yourself see them..

A short action game for LOWREZJAM 2025.

Controls

  • Arrow keys to move left or right
  • Circle button to boost
11
3 comments


Cart #pitozwre-0 | 2025-08-16 | Code ▽ | Embed ▽ | No License
1

my entry for this years womengamejam 2025 the theme was "nothing is at it seems" or something similar.

i did this on my own but since i did not follow any tutorial(excpets the teachings form Nerdy teacher about sepparated things) rapidly i needed the help form chatgpt4, because it has been so long since the first game i did i had forgotten lots(and my screnshoot folder got erased by mistake TT_TT) so i just participated to make something quite simple and relearn ocncepts.

hopefully my next game will be made on my own!

it called
MIRAGE
the futility of love.

who knew something so simple would take so much out of me?im extremedly tired.hehe but it was fun.

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0 comments


https://jelpi-hs.pages.dev/

Are you ACTUALLY good at Jelpi? Now is the time to dig in to your Jelpi chops and play it like never before with an online leaderboard that I made in a few days. If you get a highscore, post your GIF here!

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0 comments


Cart #turtleban-0 | 2025-08-16 | Code ▽ | Embed ▽ | No License
7

TURTLEBAN lets you take the role of TURT L. BAWN and solve 12 puzzles featuring BUTTONS and ETC.

CONTROLS: Z-start/rewind ARROW KEYS-move

If you enjoy it, let me know here: [email protected]

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7 comments


Hey everyone!
I was working on a demake of Balatro, and was testing out some functions by running the card over and over, when it suddenly started reporting a "memory overload." It wouldn't run, until I restarted Picotron. But when I loaded it back up, all my sprites were completely missing! Not just corrupted, but completely blacked out.
Of course, I have anywhen running for times like these, so I load up a previous save and... huh?

No matter what I do, anywhen can not load any previous file. Either I put in only a date, and it tries to load from 5AM (which has no file), or I put in an exact time, and it searches for a completely different one. In fact, most dates I put in end up with Picotron searching for this exact date in the picture: Aug 17, 01:48:17. Not only is that not what I typed, it's actually in the future!
Now anywhen is saving my deltas, probably correctly. As seen below, I'm actually putting in times that align with real supposed saves (adjusted for 4-hour time zone in the above picture, but even without it it returns the same result)

[ Continue Reading.. ]

6 comments




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