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Hey folks,

I'm working on a game/app where I'd like to use keyboard input. This has a few tricky things to it in picotron, but chief among them is I can't use the return/enter key as it causes the system menu to pop up at runtime. Is there any way to intercept the keypress or otherwise stop picotron from pausing the game when enter is pressed?



You're looking for the pauseable window attribute. You can use window{pauseable=false} to disable the pause menu at any time, or add the tag when you're initializing the window in the first place.



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